/** * Runs at load time */ void Start () { movementController = MovementController.S; resourceTileController = ResourceTileController.S; tilesController = TilesController.S; }
/** * Runs at load time */ void Start () { gameController = GameController.S; mapsController = MapsController.S; resourceTileController = ResourceTileController.S; unitsController = UnitsController.S; tilesCollection = Tiles.S; }
/** * Runs at load time */ void Start () { disabledTileController = DisabledTileController.S; gameController = GameController.S; highlightsController = HighlightsController.S; mapsController = MapsController.S; movementController = MovementController.S; playerController = PlayerController.S; resourceTileController = ResourceTileController.S; remoteCamera = RemoteCamera.S; tilesController = TilesController.S; unitsController = UnitsController.S; }
/** * Runs at load time */ void Start () { battleController = BattleController.S; disabledTileController = DisabledTileController.S; gameController = GameController.S; highlightsController = HighlightsController.S; mapsController = MapsController.S; movementController = MovementController.S; navController = NavController.S; playerController = PlayerController.S; resourceTileController = ResourceTileController.S; tilesController = TilesController.S; turnsController = TurnsController.S; unitsController = UnitsController.S; }
private TilesController tilesController = null; //!< The local reference to the TilesController #endregion #region /// @name Unity methods /** * Called when the script is loaded, before the game starts */ void Awake () { S = this; capturedTiles = new Dictionary<int, CapturedTile> (); }