Example #1
0
        /// <summary>
        /// Creates the data for the specified row.
        /// </summary>
        /// <param name="Row">The row.</param>
        internal Data Create(Row Row)
        {
            Data Data;

            switch (this.Index)
            {
            case 1:
            {
                Data = new BuildingData(Row, this);
                break;
            }

            case 2:
            {
                Data = new LocaleData(Row, this);
                break;
            }

            case 3:
            {
                Data = new ResourceData(Row, this);
                break;
            }

            case 4:
            {
                Data = new CharacterData(Row, this);
                break;
            }

            case 6:
            {
                Data = new ProjectileData(Row, this);
                break;
            }

            case 7:
            {
                Data = new BuildingClassData(Row, this);
                break;
            }

            case 8:
            {
                Data = new ObstacleData(Row, this);
                break;
            }

            case 9:
            {
                Data = new EffectData(Row, this);
                break;
            }

            case 10:
            {
                Data = new ParticleEmitterData(Row, this);
                break;
            }

            case 11:
            {
                Data = new ExperienceLevelData(Row, this);
                break;
            }

            case 12:
            {
                Data = new TrapData(Row, this);
                break;
            }

            case 13:
            {
                Data = new AllianceBadgeData(Row, this);
                break;
            }

            case 14:
            {
                Data = new GlobalData(Row, this);
                break;
            }

            case 15:
            {
                Data = new TownhallLevelData(Row, this);
                break;
            }

            case 16:
            {
                Data = new AlliancePortalData(Row, this);
                break;
            }

            case 17:
            {
                Data = new NpcData(Row, this);
                break;
            }

            case 18:
            {
                Data = new DecoData(Row, this);
                break;
            }

            case 19:
            {
                Data = new ResourcePackData(Row, this);
                break;
            }

            case 20:
            {
                Data = new ShieldData(Row, this);
                break;
            }

            case 21:
            {
                Data = new MissionData(Row, this);
                break;
            }

            case 22:
            {
                Data = new BillingPackageData(Row, this);
                break;
            }

            case 23:
            {
                Data = new AchievementData(Row, this);
                break;
            }

            case 25:
            {
                Data = new FaqData(Row, this);
                break;
            }

            case 26:
            {
                Data = new SpellData(Row, this);
                break;
            }

            case 27:
            {
                Data = new HintData(Row, this);
                break;
            }

            case 28:
            {
                Data = new HeroData(Row, this);
                break;
            }

            case 29:
            {
                Data = new LeagueData(Row, this);
                break;
            }

            case 30:
            {
                Data = new NewData(Row, this);
                break;
            }

            case 34:
            {
                Data = new AllianceBadgeLayerData(Row, this);
                break;
            }

            case 37:
            {
                Data = new VariableData(Row, this);
                break;
            }

            case 38:
            {
                Data = new GemBundleData(Row, this);
                break;
            }

            case 39:
            {
                Data = new VillageObjectData(Row, this);
                break;
            }

            default:
            {
                Data = new Data(Row, this);
                break;
            }
            }

            return(Data);
        }
Example #2
0
 /// <summary>
 /// Decodes this instance.
 /// </summary>
 public override void Decode(ByteStream Stream)
 {
     base.Decode(Stream);
     this.ResourcePackData = Stream.DecodeData <ResourcePackData>();
 }
Example #3
0
        /// <summary>
        /// Creates the data for the specified row.
        /// </summary>
        /// <param name="Row">The row.</param>
        internal Data Create(Row Row)
        {
            Data Data;

            switch (this.Index)
            {
            case 1:
            {
                Data = new LocaleData(Row, this);
                break;
            }

            case 2:
            {
                Data = new BillingPackageData(Row, this);
                break;
            }

            case 3:
            case 20:
            {
                Data = new GlobalData(Row, this);
                break;
            }

            case 4:
            {
                Data = new SoundData(Row, this);
                break;
            }

            case 5:
            {
                Data = new ResourceData(Row, this);
                break;
            }

            case 9:
            {
                Data = new CharacterBuffData(Row, this);
                break;
            }

            case 10:
            {
                Data = new ProjectileData(Row, this);
                break;
            }

            case 11:
            {
                Data = new EffectData(Row, this);
                break;
            }

            case 12:
            {
                Data = new PredefinedDeckData(Row, this);
                break;
            }

            case 14:
            {
                Data = new RarityData(Row, this);
                break;
            }

            case 15:
            {
                Data = new LocationData(Row, this);
                break;
            }

            case 16:
            {
                Data = new AllianceBadgeData(Row, this);
                break;
            }

            case 18:
            {
                Data = new NpcData(Row, this);
                break;
            }

            case 19:
            {
                Data = new TreasureChestData(Row, this);
                break;
            }

            case 21:
            {
                Data = new ParticleEmitterData(Row, this);
                break;
            }

            case 22:
            {
                Data = new AreaEffectObjectData(Row, this);
                break;
            }

            case 26:
            case 27:
            case 28:
            case 29:
            {
                Data = new SpellData(Row, this);
                break;
            }

            case 34:
            case 35:
            {
                Data = new CharacterData(Row, this);
                break;
            }

            case 40:
            {
                Data = new HealthBarData(Row, this);
                break;
            }

            case 41:
            {
                Data = new MusicData(Row, this);
                break;
            }

            case 42:
            {
                Data = new DecoData(Row, this);
                break;
            }

            case 43:
            {
                Data = new GambleChestData(Row, this);
                break;
            }

            case 45:
            case 48:
            {
                Data = new TutorialData(Row, this);
                break;
            }

            case 46:
            {
                Data = new ExpLevelData(Row, this);
                break;
            }

            case 50:
            {
                Data = new BackgroundDecoData(Row, this);
                break;
            }

            case 51:
            {
                Data = new SpellSetData(Row, this);
                break;
            }

            case 52:
            {
                Data = new ChestOrderData(Row, this);
                break;
            }

            case 53:
            {
                Data = new TauntData(Row, this);
                break;
            }

            case 54:
            {
                Data = new ArenaData(Row, this);
                break;
            }

            case 55:
            {
                Data = new ResourcePackData(Row, this);
                break;
            }

            case 56:
            {
                Data = new Data(Row, this);
                break;
            }

            case 57:
            {
                Data = new RegionData(Row, this);
                break;
            }

            case 58:
            {
                Data = new NewsData(Row, this);
                break;
            }

            case 59:
            {
                Data = new AllianceRoleData(Row, this);
                break;
            }

            case 60:
            {
                Data = new AchievementData(Row, this);
                break;
            }

            case 61:
            {
                Data = new HintData(Row, this);
                break;
            }

            case 62:
            {
                Data = new HelpshiftData(Row, this);
                break;
            }

            default:
            {
                Logging.Info(this.GetType(), "Invalid data table id: " + this.Index + ".");
                Data = null;
                break;
            }
            }

            return(Data);
        }
Example #4
0
 /// <summary>
 /// Initializes a new instance of the <see cref="BuyResourcePackCommand"/> class.
 /// </summary>
 /// <param name="ResourcePackData">The resource pack data.</param>
 public BuyResourcePackCommand(ResourcePackData ResourcePackData)
 {
     this.ResourcePackData = ResourcePackData;
 }
Example #5
0
        /// <summary>
        /// Creates the data for the specified row.
        /// </summary>
        /// <param name="Row">The row.</param>
        internal Data Create(Row Row)
        {
            Data Data;

            switch (this.Index)
            {
            case 0:
            {
                Data = new BuildingData(Row, this);
                break;
            }

            case 1:
            {
                Data = new LocaleData(Row, this);
                break;
            }

            case 2:
            {
                Data = new ResourceData(Row, this);
                break;
            }

            case 3:
            {
                Data = new CharacterData(Row, this);
                break;
            }

            case 6:
            {
                Data = new BuildingClassData(Row, this);
                break;
            }

            case 7:
            {
                Data = new ObstacleData(Row, this);
                break;
            }

            case 8:
            {
                Data = new EffectData(Row, this);
                break;
            }

            case 9:
            {
                Data = new ParticleEmitterData(Row, this);
                break;
            }

            case 10:
            {
                Data = new ExperienceLevelData(Row, this);
                break;
            }

            case 11:
            {
                Data = new TrapData(Row, this);
                break;
            }

            case 12:
            {
                Data = new AllianceBadgeData(Row, this);
                break;
            }

            case 13:
            {
                Data = new GlobalData(Row, this);
                break;
            }

            case 14:
            {
                Data = new TownhallLevelData(Row, this);
                break;
            }

            case 15:
            {
                Data = new PrototypeData(Row, this);
                break;
            }

            case 16:
            {
                Data = new NpcData(Row, this);
                break;
            }

            case 17:
            {
                Data = new DecoData(Row, this);
                break;
            }

            case 18:
            {
                Data = new ResourcePackData(Row, this);
                break;
            }

            case 20:
            {
                Data = new MissionData(Row, this);
                break;
            }

            case 21:
            {
                Data = new BillingPackageData(Row, this);
                break;
            }

            case 22:
            {
                Data = new AchievementData(Row, this);
                break;
            }

            case 25:
            {
                Data = new SpellData(Row, this);
                break;
            }

            case 26:
            {
                Data = new HintData(Row, this);
                break;
            }

            case 27:
            {
                Data = new LandingShipData(Row, this);
                break;
            }

            case 28:
            {
                Data = new ArtifactData(Row, this);
                break;
            }

            case 29:
            {
                Data = new ArtifactBonusData(Row, this);
                break;
            }

            case 30:
            {
                Data = new DeepseaParameterData(Row, this);
                break;
            }

            case 31:
            {
                Data = new ExplorationCostData(Row, this);
                break;
            }

            case 34:
            {
                Data = new ResourceShipData(Row, this);
                break;
            }

            case 35:
            {
                Data = new LootBoxData(Row, this);
                break;
            }

            case 36:
            {
                Data = new LiberatedIncomeData(Row, this);
                break;
            }

            case 37:
            {
                Data = new RegionData(Row, this);
                break;
            }

            case 38:
            {
                Data = new DefenseRewardData(Row, this);
                break;
            }

            case 39:
            {
                Data = new LocatorData(Row, this);
                break;
            }

            case 40:
            {
                Data = new EventData(Row, this);
                break;
            }

            case 41:
            {
                Data = new FootstepData(Row, this);
                break;
            }

            case 42:
            {
                Data = new PersistentEventRewardData(Row, this);
                break;
            }

            case 43:
            {
                Data = new CommunityLinkData(Row, this);
                break;
            }

            case 44:
            {
                Data = new ShieldData(Row, this);
                break;
            }

            case 45:
            {
                Data = new AbTestData(Row, this);
                break;
            }

            case 46:
            {
                Data = new LetterData(Row, this);
                break;
            }

            case 47:
            {
                Data = new RankData(Row, this);
                break;
            }

            case 48:
            {
                Data = new CountryData(Row, this);
                break;
            }

            case 51:
            {
                Data = new BoomboxData(Row, this);
                break;
            }

            case 52:
            {
                Data = new HeroData(Row, this);
                break;
            }

            case 53:
            {
                Data = new HeroAbilityData(Row, this);
                break;
            }

            case 54:
            {
                Data = new OfferData(Row, this);
                break;
            }

            case 55:
            {
                Data = new DeepLinkData(Row, this);
                break;
            }

            case 56:
            {
                Data = new SectorData(Row, this);
                break;
            }

            case 57:
            {
                Data = new SectorBonusData(Row, this);
                break;
            }

            default:
            {
                Data = new Data(Row, this);
                break;
            }
            }

            return(Data);
        }