Example #1
0
        /// <summary>
        /// Creates a 2D texture from the image
        /// </summary>
        /// <returns></returns>
        public RendererManaged.Texture2D CreateTexture2D( RendererManaged.Device _Device )
        {
            if ( m_Opts.m_type != ImageOptions.TYPE.TT_2D )
                throw new Exception( "The image is not a 2D texture!" );

            RendererManaged.PIXEL_FORMAT	TextureFormat = m_Opts.m_format.EquivalentRendererFormat;

            uint	ArraySize = m_Opts.m_arraySize;
            uint	MipsCount = m_Opts.m_curNumLevels;
            uint	PixelSize = m_Opts.m_format.BitsCount >> 3;

            List<RendererManaged.PixelsBuffer>	Content = new List<RendererManaged.PixelsBuffer>();
            for ( uint SliceIndex=0; SliceIndex < ArraySize; SliceIndex++ ) {
                for ( uint MipLevelIndex=0; MipLevelIndex < MipsCount; MipLevelIndex++ ) {
                    ImageSlice	Slice = m_Slices[MipLevelIndex*ArraySize+SliceIndex];	// Stupidly stored in reverse order!

                    RendererManaged.PixelsBuffer	Pixels = new RendererManaged.PixelsBuffer( (int) (Slice.m_Width * Slice.m_Height * PixelSize) );
                    Content.Add( Pixels );

                    using ( BinaryWriter Writer = Pixels.OpenStreamWrite() )
                        Writer.Write( Slice.m_Content );
                }
            }

            RendererManaged.Texture2D	Result = new RendererManaged.Texture2D( _Device, (int) m_Opts.m_curWidth, (int) m_Opts.m_curHeight, (int) m_Opts.m_arraySize, (int) m_Opts.m_curNumLevels, TextureFormat, false, false, Content.ToArray() );
            return Result;
        }
Example #2
0
        public RendererManaged.Texture3D CreateTexture3D( RendererManaged.Device _Device )
        {
            if ( m_Opts.m_type != ImageOptions.TYPE.TT_3D )
                throw new Exception( "The image is not a 2D texture!" );

            throw new Exception( "Texture 3D are not supported yet!" );
        }