public void Load(IPersistStream stream) { _useRefScale = (bool)stream.Load("useRefScale", true); ScaleRendererPersist persist; while ((persist = stream.Load("ScaleRenderer", null, new ScaleRendererPersist(new ScaleRenderer(null))) as ScaleRendererPersist) != null) { _renderers.Add(persist.ScaleRenderer); } }
public IEnumerator TransitioningSprite(Sprite sprite, float speed, bool smooth) { for (int i = 0; i < RendererList.Count; i++) { Image image = RendererList[i]; if (image.sprite == sprite) { RenderLayer.CurrentRenderer = image; break; } } if (!IsCurrent(sprite)) { Image image = Object .Instantiate(RenderLayer.CurrentRenderer.gameObject, RenderLayer.CurrentRenderer.transform.parent) .GetComponent <Image>(); RendererList.Add(image); RenderLayer.CurrentRenderer = image; image.color = GraphicHelpers.SetAlpha(image.color, 0f); image.sprite = sprite; } while (TransitionImages(speed, smooth)) { yield return(new WaitForEndOfFrame()); } EndTransition(); }
protected override void OnActivate() { this.toolCursor = new Cursor(PdnResources.GetResourceStream("Cursors.GenericToolCursor.cur")); this.toolMouseDownCursor = new Cursor(PdnResources.GetResourceStream("Cursors.GenericToolCursorMouseDown.cur")); this.Cursor = this.toolCursor; this.toolIcon = this.Image; this.startNub = new MoveNubRenderer(RendererList); this.startNub.Visible = false; this.startNub.Shape = MoveNubShape.Circle; RendererList.Add(this.startNub, false); this.endNub = new MoveNubRenderer(RendererList); this.endNub.Visible = false; this.endNub.Shape = MoveNubShape.Circle; RendererList.Add(this.endNub, false); this.moveNubs = new MoveNubRenderer[] { this.startNub, this.endNub }; AppEnvironment.PrimaryColorChanged += new EventHandler(RenderBecauseOfEvent); AppEnvironment.SecondaryColorChanged += new EventHandler(RenderBecauseOfEvent); AppEnvironment.GradientInfoChanged += new EventHandler(RenderBecauseOfEvent); AppEnvironment.AlphaBlendingChanged += new EventHandler(RenderBecauseOfEvent); AppWorkspace.UnitsChanged += new EventHandler(RenderBecauseOfEvent); base.OnActivate(); }
public void Load(IPersistStream stream) { ScaleRendererPersist persist; while ((persist = stream.Load("ScaleRenderer", null, new ScaleRendererPersist(new ScaleRenderer(null))) as ScaleRendererPersist) != null) { _renderers.Add(persist.ScaleRenderer); } }
protected override void OnActivate() { // Assume that SetCursors() has been called by now Cursor = GetCursor(); DocumentWorkspace.EnableSelectionTinting = true; NewSelection = new Selection(); NewSelectionRenderer = new SelectionRenderer(RendererList, NewSelection, DocumentWorkspace) { EnableSelectionTinting = false, EnableOutlineAnimation = false, Visible = false }; RendererList.Add(NewSelectionRenderer, true); base.OnActivate(); }
public void Capture(bool split) { Vector2 topLeft, bottomRight; Vector3[] data; topLeft.x = Mathf.Min(Target.GetComponentsInChildren <Node>().Where(x => x.tag == "Block").Min(x => x.GetWidthLimits().x), Target.GetComponentsInChildren <LineRenderer>().Min( x => { data = new Vector3[x.positionCount]; x.GetPositions(data); return(x.transform.position.x + data.Min(q => q.x)); })); topLeft.y = Target.GetComponentsInChildren <Transform>().Where(x => x.tag == "Block").Max(x => x.position.y); bottomRight.x = Mathf.Max(Target.GetComponentsInChildren <Node>().Where(x => x.tag == "Block").Max(x => x.GetWidthLimits().y), Target.GetComponentsInChildren <LineRenderer>().Max( x => { data = new Vector3[x.positionCount]; x.GetPositions(data); return(x.transform.position.x + data.Max(q => q.x)); })); bottomRight.y = Target.GetComponentsInChildren <Transform>().Where(x => x.tag == "Block").Min(x => x.position.y); if (!split) { float ratio = Screen.width / (float)Screen.height; float size = Mathf.Max((bottomRight.x - topLeft.x + Padding) / 2 / ratio, (topLeft.y - bottomRight.y + Padding) / 2); Camera.orthographicSize = size; Camera.rect = new Rect(0, 0, (bottomRight.x - topLeft.x + Padding) / (topLeft.y - bottomRight.y + Padding), 1); RendererList.Add((topLeft + bottomRight) / 2f); Camera.transform.position = (topLeft + bottomRight) / 2f; Camera.transform.position += Vector3.back; } else { Camera.rect = new Rect(0, 0, 1, 1); Camera.orthographicSize = 500; float height = Camera.orthographicSize; #if UNITY_EDITOR float width = Camera.orthographicSize / Screen.currentResolution.height * Screen.currentResolution.width; #else float width = Camera.orthographicSize / Screen.height * Screen.width; #endif var sPoint = topLeft + new Vector2(width - Padding, -height + Padding); Camera.transform.position = sPoint; RendererList.Clear(); do { do { //var g = new GameObject(Camera.transform.position.ToString()); //g.transform.position = transform.position; //GameObject.Instantiate(Camera.gameObject,Camera.transform.position, Quaternion.identity); RendererList.Add(transform.position); Camera.transform.Translate(new Vector2(0, -height * 2), Space.World); }while (Camera.transform.position.y + height - Padding > bottomRight.y); Camera.transform.position = new Vector2(Camera.transform.position.x + width * 2, sPoint.y); }while (Camera.transform.position.x - width + Padding < bottomRight.x); } filePath = GetScreenCapturePath(); }