public Scene(Team team, Zone zone, Remoting.Time time , bool need_recovery) { _Team = team; _Id = Guid.NewGuid(); this._Zone = zone; this._Time = time; _Updater = new Utility.Updater(); _NeedRecover = need_recovery; }
public World(Remoting.Time time) { // TODO: Complete member initialization this._Time = time; }
public World(Remoting.Time time) { this._Time = time; _Realms = new Utility.TUpdater<Scene>(); _Singletons = new Dictionary<string, Scene>(); }