public void BuildWorld() { const int NUM_NODES = 6; const int NUM_STATES = 2; var nodes = new List <Node>(); for (int i = 1; i <= NUM_NODES; i++) { nodes.Add(new Node { Name = $"N{i}" }); } var states = new List <State>(); for (int i = 1; i <= NUM_STATES; i++) { states.Add(new State { Name = $"S{i}" }); } var triConfigs = new List <TriangleConfiguration>(); var tempConfig = new TriangleConfiguration(states); tempConfig.StateCounts[states[0]] = 3; tempConfig.StateWeights[states[0]][states[1]] = 100; triConfigs.Add(tempConfig); tempConfig = new TriangleConfiguration(states); tempConfig.StateCounts[states[1]] = 3; tempConfig.StateWeights[states[1]][states[0]] = 100; triConfigs.Add(tempConfig); tempConfig = new TriangleConfiguration(states); tempConfig.StateCounts[states[0]] = 2; tempConfig.StateCounts[states[1]] = 1; tempConfig.StateWeights[states[0]][states[1]] = 100; tempConfig.StateWeights[states[1]][states[0]] = 50; triConfigs.Add(tempConfig); tempConfig = new TriangleConfiguration(states); tempConfig.StateCounts[states[1]] = 2; tempConfig.StateCounts[states[0]] = 1; tempConfig.StateWeights[states[1]][states[0]] = 100; tempConfig.StateWeights[states[0]][states[1]] = 50; triConfigs.Add(tempConfig); var world = new RelnetWorld(nodes, states, triConfigs); Assert.AreEqual((NUM_NODES * (NUM_NODES - 1)) / 2, world.Relationships.Count, "Failed to create the proper number of relationships"); for (int i = 0; i < 100; i++) { world.Step(); } }
private void btnStep_Click(object sender, RoutedEventArgs e) { world.Step(); DrawLines(); }