private void OnGUI() { #region 保存编辑器的设置 m_DefaultSkin = GUI.skin; GUI.skin = EditorDefine.S_CustomerGUISkin; #endregion // m_ScrollRect= EditorGUILayout.BeginScrollView(m_ScrollRect, false, true); EditorGUILayout.BeginVertical(); #region 版本提示 GUILayout.BeginArea(new Rect(0, 0, EditorGUIUtility.currentViewWidth, 20)); if (m_LastPreviousVersion == null) { GUI.skin.label.alignment = TextAnchor.MiddleRight; GUILayout.Label("添加第一个主版本:", GUILayout.Width(200)); m_LastPreviousVersion = new VersionInfor(); List <int> subVersion = new List <int>(); subVersion.Add(0); subVersion.Add(0); subVersion.Add(1); m_LastPreviousVersion.DefaultVersion(subVersion, 1, "第一个版本"); } if (m_NewVersion == null) { m_NewVersion = m_LastPreviousVersion; } GUILayout.EndArea(); #endregion // m_ScrollRect = GUILayout.BeginScrollView(m_ScrollRect, false, true); #region 一个版本信息 m_PreviousVersionRect = new Rect(0, 20, EditorGUIUtility.currentViewWidth, 100); GUI.DrawTexture(m_PreviousVersionRect, m_GrayImage, ScaleMode.ScaleAndCrop); GUILayout.BeginArea(m_PreviousVersionRect, new GUIContent("上一个版本的信息")); #region 整个版本号 GUILayout.BeginArea(new Rect(0, 20, EditorGUIUtility.currentViewWidth, 30)); EditorGUILayout.BeginHorizontal(GUILayout.Width(EditorGUIUtility.currentViewWidth)); GUI.skin.label.alignment = TextAnchor.MiddleRight; GUILayout.Label("上一个版本号:", GUILayout.Width(100)); GUI.skin.label.alignment = TextAnchor.MiddleLeft; GUILayout.Label(m_LastPreviousVersion.ToString(), GUILayout.ExpandWidth(true)); EditorGUILayout.EndHorizontal(); GUILayout.EndArea(); #endregion #region 主版本 GUILayout.BeginArea(new Rect(0, 50, EditorGUIUtility.currentViewWidth, 30)); EditorGUILayout.BeginHorizontal(GUILayout.Width(EditorGUIUtility.currentViewWidth)); GUI.skin.label.alignment = TextAnchor.MiddleRight; GUILayout.Label("上一个主版本:", GUILayout.Width(100)); GUI.skin.label.alignment = TextAnchor.MiddleLeft; GUILayout.Label(m_LastPreviousVersion.m_MainVersion.ToString(), GUILayout.ExpandWidth(true)); EditorGUILayout.EndHorizontal(); GUILayout.EndArea(); #endregion #region 子版本 GUILayout.BeginArea(new Rect(0, 80, EditorGUIUtility.currentViewWidth, 30)); EditorGUILayout.BeginHorizontal(); GUI.skin.label.alignment = TextAnchor.MiddleRight; GUILayout.Label("子版本:", GUILayout.Width(100)); GUI.skin.label.alignment = TextAnchor.MiddleLeft; GUILayout.Label(m_LastPreviousVersion.GetSubVersion(), GUILayout.ExpandWidth(true)); EditorGUILayout.EndHorizontal(); GUILayout.EndArea(); #endregion GUILayout.EndArea(); #endregion #region 要添加得版本 #region 编辑新版本 m_CurVersionRect = m_PreviousVersionRect.AddRect(new Rect(0, m_PreviousVersionRect.height + 50, 0, m_AddFrameWorkVersionWin.position.height - m_PreviousVersionRect.height - 400)); GUI.DrawTexture(m_CurVersionRect, m_GrayImage, ScaleMode.ScaleAndCrop); //这里需要先绘制背景图在后在绘制区域 GUILayout.BeginArea(m_CurVersionRect); EditorGUILayout.BeginVertical(); #region 主版本 EditorGUILayout.BeginHorizontal(); GUI.skin.label.alignment = TextAnchor.MiddleRight; GUILayout.Label("主版本:", GUILayout.Width(100)); GUI.skin.label.alignment = TextAnchor.MiddleLeft; m_NewVersion.m_MainVersion = int.Parse(GUILayout.TextField(m_NewVersion.m_MainVersion.ToString(), GUILayout.Width(100))); EditorGUILayout.EndHorizontal(); #endregion #region 子版本 EditorGUILayout.BeginHorizontal(); GUI.skin.label.alignment = TextAnchor.MiddleRight; GUILayout.Label("子版本:", GUILayout.Width(100)); for (int dex = 0; dex < m_NewVersion.m_SubVersion.Count; ++dex) { m_NewVersion.m_SubVersion[dex] = int.Parse(GUILayout.TextField(m_NewVersion.m_SubVersion[dex].ToString(), GUILayout.Width(50))); } EditorGUILayout.EndHorizontal(); #endregion #region 版本描述 m_VersionInforRect = m_CurVersionRect.ReduceRect(0, -300, 0, 800); m_SubScrollRect = GUILayout.BeginScrollView(m_SubScrollRect, false, true); m_NewVersion.m_OtherVersionInfor = GUILayout.TextArea(m_NewVersion.m_OtherVersionInfor.ToString(), GUILayout.Width(EditorGUIUtility.currentViewWidth), GUILayout.Height(m_VersionInforRect.height - 20)); GUILayout.EndScrollView(); #endregion #endregion GUILayout.Space(10); if (GUILayout.Button(new GUIContent("添加新版本"))) { // AddGameFramWorkVersion(); } EditorGUILayout.EndVertical(); GUILayout.EndArea(); #endregion EditorGUILayout.EndVertical(); // EditorGUILayout.EndScrollView(); #region 恢复编辑器的颜色等设置 //GUI.skin.label.fontSize = m_DefaultFontSize; //GUI.color = m_DefaultFontColor; GUI.skin = EditorDefine.S_CustomerGUISkin; #endregion }