void CreateQmap() { qmapgo = new GameObject("QmapMan"); qmapgo.transform.SetParent(this.transform, worldPositionStays: true); qmapman = qmapgo.AddComponent <QmapMan>(); RealizeQmap(); }
public LocSpecer(QmapMan qm) { this.qm = qm; locSpecTrialExecute = false; locSpecExecute = false; locW3wExecute = false; limitQuadkeys = true; }