/// <summary> /// Establishes all QStates /// based on init,start,main strings /// </summary> void Awake() { s_Init = new QStates(init, null); s_Start = new QStates(start, init); s_Main = new QStates(main, start); s_End = new QStates(end, null); }
/// <summary> /// Changes the nextState variable. /// To add further detail.. /// If the state that is passed in to fallow the current state it is then added ass current state. /// </summary> /// <param name="name"></param> public bool changeState(string name) { if ( cur != null && cur.s_name.ToLower() == name.ToLower()) return false; foreach (QStates s in ls_States) // Loops thru ls_States if (s.s_name.ToLower() == name.ToLower()) // checks s_name to the string passed in { nextState = s; if (currentState == s)// sets nextState to the s QState return true; // returns else return false; } return false; }