public void Release() { gameObject.layer = LayerMask.NameToLayer("Default"); if (IsGrounded()) { rigidBody.isKinematic = true; } pushAbility = null; }
public void Grab(PushAbility pa) { rigidBody.isKinematic = false; gameObject.layer = LayerMask.NameToLayer("PushableObjects"); pushAbility = pa; }