public int GetLimit(PtuDirections dir, out float lim) { return PTU.GetLimit(dir, out lim); }
public int SetLimit(PtuDirections dir, float f) { return PTU.SetLimit(dir, f); }
public int SetLimit(PtuDirections dir, float val) { switch (dir) { case PtuDirections.PanCCW: SetLeftLimit(val); break; case PtuDirections.PanCW: SetRightLimit(val); break; case PtuDirections.TiltUp: SetUpLimit(val); break; case PtuDirections.TiltDown: SetDownLimit(val); break; } Await(); return 0; }
public int GetLimit(PtuDirections dir, out float lim) { lim = 0; switch (dir) { case PtuDirections.PanCCW: lim = _limitLeft; break; case PtuDirections.PanCW: lim = _limitRight; break; case PtuDirections.TiltUp: lim = _limitUp; break; case PtuDirections.TiltDown: lim = _limitDown; break; } return 0; }
public int SetLimit(PtuDirections dir, float f) { return 0; }
public int GetLimit(PtuDirections dir, out float val) { val = 0; return 0; }