public void Start() { //make the prototypeManager visible in unity inspector PrototypeManager = PrototypeManager.Instance; StartCoroutine(PrototypeManager.LoadPrototypes(PopulateLevels, protoType => protoType == "level")); }
public void Start() { //make the prototypeManager visible in unity inspector PrototypeManager = PrototypeManager.Instance; StartCoroutine(PrototypeManager.LoadPrototypes(PopulateLevels, protoType => protoType == "level")); }