public void TestHasComponentSerialization() { // Arrange HasComponents unitUnderTest = this.CreateHasComponents(); // Act byte[] data = ProtoUtil.Serialize(unitUnderTest); Assert.IsNotNull(data, "Serialization failed"); HasComponents deserialized = ProtoUtil.Deserialize <HasComponents>(data); // Assert Assert.IsNotNull(deserialized, "Deserialization failed"); Assert.IsTrue(unitUnderTest.HasComponent <DropWhenCompletelyHarvested>()); Assert.IsNotNull(unitUnderTest.GetExactComponent <DropWhenCompletelyHarvested>()); Assert.IsNotNull(unitUnderTest.GetComponent <DropWhenCompletelyHarvested>()); Assert.IsNotNull(unitUnderTest.GetComponent <ComponentHarvestable>()); Assert.IsTrue(deserialized.HasComponent <DropWhenCompletelyHarvested>()); Assert.IsNotNull(deserialized.GetExactComponent <DropWhenCompletelyHarvested>()); Assert.IsNotNull(deserialized.GetComponent <DropWhenCompletelyHarvested>()); Assert.IsNotNull(deserialized.GetComponent <ComponentHarvestable>()); Assert.IsNotNull(deserialized.GetExactComponent <ComponentSelectable>(), "Components didn't serialize properly"); Assert.IsNotNull(deserialized.GetExactComponent <ComponentRenderer>(), "Components didn't serialize properly"); }
private void TileTest() { string data = Convert.ToBase64String(ProtoUtil.Serialize <Dirt>(new Dirt(3, 2))); Dirt dirt = ProtoUtil.Deserialize <Dirt>(data); Assert.AreEqual(dirt.Location, new Point2D(3, 2)); Assert.IsNotNull(dirt.ID); }
private void WorldTest() { this.Setup(); World.Initialize(1, 1, new GrassAndDirt(0)); WorldTransferMessage input = new WorldTransferMessage(World.Dimensions); byte[] data = ProtoUtil.Serialize(input); Assert.IsNotNull(data, "Failed to serialize"); WorldTransferMessage result = (WorldTransferMessage)ProtoUtil.Deserialize(data); }
async Task <byte[]> HandleUserLoginReq(byte[] msg) { var req = ProtoUtil.Deserialize <UserLoginReq>(msg); //todo var res = new UserLoginRes { Res = 0, UserId = Guid.NewGuid().ToByteArray() }; return(ProtoUtil.Serialize(res)); }
void OnRequestReceived(NetWork.Session session, BinaryRequestInfo requestInfo) { Console.WriteLine("OnRequestReceived success."); ByteBuffer buffer = new ByteBuffer(requestInfo.Body); if (buffer == null) { Console.WriteLine("----------Error data"); return; } try { //int length = buffer.ReadShort (); int length = 0; C2S_Proto_Type protoType = (C2S_Proto_Type)buffer.ReadShort(); Console.WriteLine("Receive proto size : {0}, name : {1}", length, protoType); switch (protoType) { case C2S_Proto_Type.Proto_Stuff_Login: { Stuff_Login login = ProtoUtil.Deserialize <Stuff_Login>(buffer); if (CheckAuthentication(login)) { Player player = new Player(login.PlayerId); player.SetSession(session); player.OnPlayerLogin(); } } break; case C2S_Proto_Type.Proto_Stuff_Account: { Stuff_Account account = ProtoUtil.Deserialize <Stuff_Account>(buffer); Console.WriteLine(account.UserName + account.PassWord); } break; default: break; } } catch (Exception ex) { Console.WriteLine("Deserialize exception : {0}", ex.Message); } }
/// <summary> /// Loads a chunk from disk. /// </summary> /// <param name="chunkX">The x position of the chunk within the dimension.</param> /// <param name="chunkY">The y position of the chunk within the dimension.</param> /// <param name="dimensionID">The ID of the dimension that the chunk belongs to.</param> /// <returns></returns> public Chunk LoadChunk(Point chunkLocation, Guid dimensionID) { bool dimensionExists = this.DimensionPaths.TryGetValue(dimensionID, out string path); if (!dimensionExists) { throw new Exception("Dimension save folder does not exist!"); } using (StreamReader sr = new StreamReader(path + chunkLocation.ToString() + ".chunk")) { Task <string> serialized = sr.ReadToEndAsync(); return(ProtoUtil.Deserialize <Chunk>(serialized.Result)); } }
public void TestJobSerialization() { this.Setup(); MineJob job = new MineJob(new MagicalLifeAPI.DataTypes.Point2D(3, 6)); HumanFactory humanFactory = new HumanFactory(); Human human = humanFactory.GenerateHuman(new MagicalLifeAPI.DataTypes.Point2D(1, 3), 0, Guid.NewGuid()); JobAssignedMessage message = new JobAssignedMessage(human, job); byte[] data = ProtoUtil.Serialize(message); Assert.IsNotNull(data); JobAssignedMessage result = (JobAssignedMessage)ProtoUtil.Deserialize(data); }
private void Client_DataReceived(object sender, Message e) { BaseMessage msg = (BaseMessage)ProtoUtil.Deserialize(e.Data); ClientProcessor.Process(msg); }