private void setUpPage()
        {
            //Idle Animation Begin
            IdleAnimation.Begin();

            //Create Monster and Player value
            Enemy = new Monster("Alondite", "Elder Lord", 200, 20);
            You = new Player("You", 100, 100);

            //Creating and adding attacks to monster
            Attack Smash = new Attack("Smash", 1, 10, 15);
            Attack Crush = new Attack("Crush", 2, 10, 20);
            Attack Obliterate = new Attack("Obliterate", 1, 20, 20);
            Attack Claw = new Attack("Claw", 3, 10, 15);
            
            Enemy.addAttack(Smash);
            Enemy.addAttack(Crush);
            Enemy.addAttack(Obliterate);
            Enemy.addAttack(Claw);

            //Creating and adding items to player
            Item Potion = new Item("Potion", 20);
            Item MegaPotion = new Item("Mega Potion", 50);
            Item UltraPotion = new Item("Ultra Potion", 100);

            You.addItem(Potion);
            You.addItem(Potion);
            You.addItem(Potion);
            You.addItem(MegaPotion);
            You.addItem(MegaPotion);
            You.addItem(UltraPotion);
            You.addItem(UltraPotion);

            //Creating and adding spells  to player
            Spell Fire = new Spell("Fire", 2, 15, 25, 15);
            Spell Water = new Spell("Water", 3, 20, 30, 20);
            Spell Earth = new Spell("Earth", 3, 25, 35, 25);
            Spell Air = new Spell("Air", 3, 30, 40, 30);

            You.addSpell(Fire);
            You.addSpell(Water);
            You.addSpell(Earth);
            You.addSpell(Air);

            //Change player default attack
            Attack defaultAttack = new Attack("Attack", 3, 10, 20);
            You.setDefaultAttack(defaultAttack);

            //Display Monster and Player value
            pageTitle.Text = Enemy.getSubtitle() + ": " + Enemy.getName();
            monsterName.Text = Enemy.getName();
            monsterHPText.Text = Enemy.getHPStart().ToString();
            monsterMPText.Text = Enemy.getMPStart().ToString();
            yourName.Text = You.getName();
            yourHPText.Text = You.getHPStart().ToString();
            yourMPText.Text = You.getMPStart().ToString();
        }
        private void setUpPage()
        {
            //Idle Animation Begin
            IdleAnimation.Begin();

            //Create Monster and Player value
            Enemy = new Monster("Axalf", "Dire Dimunitive Drawf", 50, 20);
            You = new Player("You", 100, 50);

            //Creating and adding attacks to monster
            Attack Bite = new Attack("Bite", 1, 10, 18);
            Attack Stomp = new Attack("Stomp", 5, 10, 15);
            
            Enemy.addAttack(Bite);
            Enemy.addAttack(Stomp);

            //Creating and adding items  to player
            Item Potion = new Item("Potion", 20);
            Item MegaPotion = new Item("Mega Potion", 50);

            You.addItem(Potion);
            You.addItem(MegaPotion);

            //Creating and adding spells  to player
            Spell Fire = new Spell("Fire", 2, 7, 20, 10);
            Spell Thunder = new Spell("Thunder", 3, 10, 18, 15);

            You.addSpell(Fire);
            You.addSpell(Thunder);

            //Display Monster and Player value
            pageTitle.Text = Enemy.getSubtitle() + ": " + Enemy.getName();
            monsterName.Text = Enemy.getName();
            monsterHPText.Text = Enemy.getHPStart().ToString();
            monsterMPText.Text = Enemy.getMPStart().ToString();
            yourName.Text = You.getName();
            yourHPText.Text = You.getHPStart().ToString();
            yourMPText.Text = You.getMPStart().ToString();
        }