// Use this for initialization void Start() { playerCol = GameObject.Find("RigidBodyFPSController").GetComponent <Collider>(); AI_Behaviour = transform.root.GetComponent <AI_Behaviour>(); camPlayer = GameObject.Find("MainCamera").GetComponent <Transform>(); power_Blink = GameObject.Find("MainCamera").GetComponent <Power_Blink>(); }
// Use this for initialization void Start() { UI_ChokeAndKill = GameObject.Find("UI_ChokeAndKill"); controller = GameObject.Find("RigidBodyFPSController").GetComponent <RigidbodyFirstPersonController>(); mainCamera = GameObject.Find("MainCamera").GetComponent <Transform>(); cam = GameObject.Find("MainCamera").GetComponent <Camera>(); mouseLook = GameObject.Find("RigidBodyFPSController").GetComponent <MouseLook>(); body = GetComponent <Rigidbody>(); blade = GameObject.Find("Blade").GetComponent <Blade>(); power_Blink = GameObject.Find("MainCamera").GetComponent <Power_Blink>(); }