Example #1
0
 // Start is called before the first frame update
 void Start()
 {
     Main.SetActive(false);
     Profit.SetActive(false);
     PR.SetActive(false);
     info.SetActive(false);
     help.SetActive(false);
     initial.SetActive(true);
     El_Banco.SetActive(false);
     Poverty.SetActive(false);
     Badwill.SetActive(false);
     willandPov.SetActive(false);
     ChickenDinner.SetActive(false);
     COWARD.SetActive(false);
 }
Example #2
0
    public void Open(int selector)
    {
        if (selector == 1)
        {
            Main.SetActive(true);
            Profit.SetActive(false);
            PR.SetActive(false);
            info.SetActive(false);
            help.SetActive(false);
            initial.SetActive(false);
            El_Banco.SetActive(false);
            Poverty.SetActive(false);
            Badwill.SetActive(false);
            willandPov.SetActive(false);
            ChickenDinner.SetActive(false);
            COWARD.SetActive(false);
        }
        if (selector == 2)
        {
            Main.SetActive(false);
            Profit.SetActive(true);
            PR.SetActive(false);
            info.SetActive(false);
            help.SetActive(false);
            El_Banco.SetActive(false);

            initial.SetActive(false);
            Poverty.SetActive(false);
            Badwill.SetActive(false);
            willandPov.SetActive(false);
            ChickenDinner.SetActive(false);
            COWARD.SetActive(false);
        }
        if (selector == 3)
        {
            Main.SetActive(false);
            Profit.SetActive(false);
            PR.SetActive(true);
            info.SetActive(false);
            help.SetActive(false);
            initial.SetActive(false);
            El_Banco.SetActive(false);
            Poverty.SetActive(false);
            Badwill.SetActive(false);
            willandPov.SetActive(false);
            ChickenDinner.SetActive(false);
            COWARD.SetActive(false);
        }
        if (selector == 4)
        {
            Main.SetActive(false);
            Profit.SetActive(false);
            PR.SetActive(false);
            info.SetActive(true);
            help.SetActive(false);
            initial.SetActive(false);
            El_Banco.SetActive(false);
            Poverty.SetActive(false);
            Badwill.SetActive(false);
            willandPov.SetActive(false);
            ChickenDinner.SetActive(false);
            COWARD.SetActive(false);
        }
        if (selector == 5)
        {
            Main.SetActive(false);
            Profit.SetActive(false);
            PR.SetActive(false);
            info.SetActive(false);
            help.SetActive(true);
            initial.SetActive(false);
            El_Banco.SetActive(false);
            Poverty.SetActive(false);
            Badwill.SetActive(false);
            willandPov.SetActive(false);
            ChickenDinner.SetActive(false);
            COWARD.SetActive(false);
        }
        if (selector == 6)
        {
            Main.SetActive(true);
            Profit.SetActive(false);
            PR.SetActive(false);
            info.SetActive(false);
            help.SetActive(false);
            initial.SetActive(false);
            El_Banco.SetActive(false);
            Poverty.SetActive(false);
            Badwill.SetActive(false);
            willandPov.SetActive(false);
            ChickenDinner.SetActive(false);
            COWARD.SetActive(false);
        }
        if (selector == 7)
        {
            Application.Quit();
            print("quit");
        }
        if (selector == 8)
        {
            Main.SetActive(false);
            Profit.SetActive(false);
            PR.SetActive(false);
            info.SetActive(false);
            help.SetActive(false);
            initial.SetActive(true);
            El_Banco.SetActive(false);
            Poverty.SetActive(false);
            Badwill.SetActive(false);
            willandPov.SetActive(false);
            ChickenDinner.SetActive(false);
            COWARD.SetActive(false);
        }
        if (selector == 9)
        {
            Main.SetActive(false);
            Profit.SetActive(false);
            PR.SetActive(false);
            info.SetActive(false);
            help.SetActive(false);
            initial.SetActive(false);
            El_Banco.SetActive(true);
            Poverty.SetActive(false);
            Badwill.SetActive(false);
            willandPov.SetActive(false);
            ChickenDinner.SetActive(false);
            COWARD.SetActive(false);
        }
        if (selector == 10)
        {
            Main.SetActive(false);
            Profit.SetActive(false);
            PR.SetActive(false);
            info.SetActive(false);
            help.SetActive(false);
            initial.SetActive(false);
            El_Banco.SetActive(false);
            Poverty.SetActive(true);
            Badwill.SetActive(false);
            willandPov.SetActive(false);
            ChickenDinner.SetActive(false);
            COWARD.SetActive(false);
        }
        if (selector == 11)
        {
            Main.SetActive(false);
            Profit.SetActive(false);
            PR.SetActive(false);
            info.SetActive(false);
            help.SetActive(false);
            initial.SetActive(false);
            El_Banco.SetActive(false);
            Poverty.SetActive(false);
            Badwill.SetActive(true);
            willandPov.SetActive(false);
            ChickenDinner.SetActive(false);
            COWARD.SetActive(false);
        }
        if (selector == 12)
        {
            Main.SetActive(false);
            Profit.SetActive(false);
            PR.SetActive(false);
            info.SetActive(false);
            help.SetActive(false);
            initial.SetActive(false);
            El_Banco.SetActive(false);
            Poverty.SetActive(false);
            Badwill.SetActive(false);
            willandPov.SetActive(true);
            ChickenDinner.SetActive(false);
            COWARD.SetActive(false);
        }
        if (selector == 13)
        {
            Main.SetActive(false);
            Profit.SetActive(false);
            PR.SetActive(false);
            info.SetActive(false);
            help.SetActive(false);
            initial.SetActive(false);
            El_Banco.SetActive(false);
            Poverty.SetActive(false);
            Badwill.SetActive(false);
            willandPov.SetActive(false);
            ChickenDinner.SetActive(true);
            COWARD.SetActive(false);
        }
        if (selector == 14)
        {
            Main.SetActive(false);
            Profit.SetActive(false);
            PR.SetActive(false);
            info.SetActive(false);
            help.SetActive(false);
            initial.SetActive(false);
            El_Banco.SetActive(false);
            Poverty.SetActive(false);
            Badwill.SetActive(false);
            willandPov.SetActive(false);
            ChickenDinner.SetActive(false);
            COWARD.SetActive(true);
        }
    }