protected override void OnUpdate() { for (int i = 0; i < _Data.Length; ++i) { PostUpdateCommands.Spawn(Prefabs.Bullet) .Set(_Data._Positions[i]); } }
protected override void OnUpdate() { for (int i = 0; i < _Data.Length; ++i) { PostUpdateCommands.Spawn(Prefabs.Bullet) .Set(_Data._Positions[i]); } }