public void Instantiate(GameObject target, GameObject actualAxeMan) { targetTree = target; this.actualAxeMan = actualAxeMan; actualAxeMan.SetActive(false); tree = targetTree.GetComponent<PossessableTree>(); }
public MinigameStateBopper(PossessableTree tree) : base(tree) { UpperRightArmStartAngle = 340.2503f; UpperRightArmMidpointAngle = 357.477595f; UpperRightArmEndAngle = 374.70489f; LowerRightArmStartAngle = 256.9366f; LowerRightArmMidpointAngle = 282.6235f; LowerRightArmEndAngle = 308.3104f; tree.BodyParts.RightGrabbedNPC.GetComponent<Animator>().SetTrigger("Bopper"); }
public MinigameState(PossessableTree tree) { Tree = tree; }