Inheritance: Possessable
 public void Instantiate(GameObject target, GameObject actualAxeMan)
 {
     targetTree = target;
     this.actualAxeMan = actualAxeMan;
     actualAxeMan.SetActive(false);
     tree = targetTree.GetComponent<PossessableTree>();
 }
    public MinigameStateBopper(PossessableTree tree) : base(tree)
    {
        UpperRightArmStartAngle = 340.2503f;
        UpperRightArmMidpointAngle = 357.477595f;
        UpperRightArmEndAngle = 374.70489f;

        LowerRightArmStartAngle = 256.9366f;
        LowerRightArmMidpointAngle = 282.6235f;
        LowerRightArmEndAngle = 308.3104f;

        tree.BodyParts.RightGrabbedNPC.GetComponent<Animator>().SetTrigger("Bopper");
    }
Example #3
0
 public MinigameState(PossessableTree tree)
 {
     Tree = tree;
 }