Example #1
0
        /// <summary>
        /// 高亮显示指定的图元。
        /// </summary>
        /// <param name="bufferable">一种渲染方式</param>
        /// <param name="shaderCodes">各种类型的shader代码</param>
        /// <param name="propertyNameMap">关联<see cref="BufferPtr"/>和<see cref="ShaderCode"/>中的属性</param>
        /// <param name="positionNameInIBufferable">描述顶点位置信息的buffer的名字</param>
        ///<param name="switches"></param>
        public HighlightRenderer(IBufferable bufferable,
                                 string positionNameInIBufferable,
                                 params GLSwitch[] switches)
            : base(bufferable, HighlightShaderHelper.GetHighlightShaderCode(),
                   new PropertyNameMap("in_Position", positionNameInIBufferable),
                   switches)
        {
            this.Name = this.GetType().Name;

            this.positionNameInIBufferable = positionNameInIBufferable;
            var uniformHighlightColor = new UniformVec4("highlightColor");

            //another way: uniform.SetValue(new vec4(1, 1, 1, 1));
            uniformHighlightColor.Value = new vec4(1, 1, 1, 1);
            this.UniformVariables.Add(uniformHighlightColor);
            this.UniformVariables.Add(this.uniformMVP);
            var polygonModeSwitch = new PolygonModeSwitch(PolygonModes.Lines);

            this.SwitchList.Add(polygonModeSwitch);
            var lineWidthSwitch = new LineWidthSwitch(10.0f);

            this.SwitchList.Add(lineWidthSwitch);
            var pointSizeSwitch = new PointSizeSwitch(20.0f);

            this.SwitchList.Add(pointSizeSwitch);
            var polygonOffsetSwitch = new PolygonOffsetSwitch(PolugonOffset.Fill, true);

            this.SwitchList.Add(polygonOffsetSwitch);
            polygonOffsetSwitch = new PolygonOffsetSwitch(PolugonOffset.Point, true);
            this.SwitchList.Add(polygonOffsetSwitch);
        }