Example #1
0
    private void CalculatePointPositions()
    {
        // print("CalculatePointPositions");

        var px_to_deg = new Vector2(
            _hFOV / _depthMapWidth,
            _vFOV / _depthMapHeight
            );


        int skipped_points = 0;

        for (int y = 0; y < _depthMapHeight; y++)
        {
            for (int x = 0; x < _depthMapWidth; x++)
            {
                int index = (y * _depthMapWidth) + x;

                if (skipped_points < _skipPoints)
                {
                    skipped_points++;
                    _pointPositions[index] = Vector3.zero;
                    continue;
                }
                else
                {
                    skipped_points = 0;
                }

                // var pos = _pointPositions[index];
                var distanceZ = _rawDepthMap[index] / 1000f;

                var x_from_center = x - _depthMapWidth / 2;
                var angleX        = x_from_center * px_to_deg.x;

                var y_from_center = y - _depthMapHeight / 2;
                y_from_center = -y_from_center;
                var angleY = y_from_center * px_to_deg.y;

                _pointPositions[index] = _lastPosition + _lastRotation * new Vector3(
                    distanceZ * Mathf.Sin(angleX),
                    distanceZ * Mathf.Sin(angleY),
                    distanceZ
                    );

                //        print(_pointPositions[index]);
            }
        }

        _pointCloudData.Initialize(_pointPositions);
    }
Example #2
0
    void InitDepthVideoStreamForCurrentDevice()
    {
        if (_depthVideoStream != null)
        {
            _depthVideoStream.Stop();
        }

        _depthVideoStream = _currentDevice.CreateVideoStream(Device.SensorType.Depth);

        _hFOV = _depthVideoStream.HorizontalFieldOfView;
        _vFOV = _depthVideoStream.VerticalFieldOfView;

        _depthMapWidth  = _depthVideoStream.VideoMode.Resolution.Width;
        _depthMapHeight = _depthVideoStream.VideoMode.Resolution.Height;

        Debug.Log($"H_FOV: {_hFOV/Math.PI*180}");
        Debug.Log($"V_FOV: {_vFOV/Math.PI*180}");

        Debug.Log($"depth resolution: {_depthMapWidth}x{_depthMapHeight}");

        // init raw depth data
        _rawDepthMap = new short[(int)(_depthMapWidth * _depthMapHeight)];

        // Mesh rendering
        _depthMeshRenderer.Init(
            _depthMapWidth,
            _depthMapHeight,
            _depthVideoStream.HorizontalFieldOfView,
            _depthVideoStream.VerticalFieldOfView
            );

        // PointCloud
        _pointPositions = new List <Vector3>();
        for (int i = 0; i < _depthMapWidth * _depthMapHeight; i++)
        {
            _pointPositions.Add(new Vector3());
        }

        _pointCloudData = ScriptableObject.CreateInstance <PointCloudData>();
        _pointCloudData.Initialize(_pointPositions);
        _pointCloudRenderer.sourceData = _pointCloudData;


        // Texture
        _textureRenderer.Init(_depthMapWidth, _depthMapHeight, _depthVideoStream.MaxPixelValue);
    }