public void init() { pos = Map.grid.grid_to_world(Map.grid.world_to_grid(transform.position)); current_node = Map.grid.get_node(Map.grid.world_to_grid(pos)); controller = GetComponent <PlatformCollision>(); controller.init(); player_movement = GetComponent <PlayerMovement>(); player_movement.init(); Transform weapon_obj = transform.parent.FindChild("weapon"); if (weapon_obj == null) { Debug.LogError("'weapon' object cannot be found in player parent's children"); } weapon_inventory = weapon_obj.GetComponent <WeaponInventory>(); weapon_inventory.init(this); weapon_control = weapon_obj.GetComponent <PlayerWeaponControl>(); weapon_control.init(); grappling_hook = GetComponent <GrapplingHook>(); grappling_hook.init(); health = GetComponent <GenericHealth>(); health.init(this); }
void Awake() { Instance = gameObject; PlayerTransform = Instance.transform; PlayerHealth = Instance.GetComponent<PlayerHealth>(); PlayerExperience = Instance.GetComponent<PlayerExperience>(); PlayerEnergy = Instance.GetComponent<PlayerEnergy>(); PlayerWeaponControl = Instance.GetComponent<PlayerWeaponControl>(); }
public static void ExecuteItem(Item item) { GameObject player = GameObject.Find("Player"); if (item.type == ItemEffectType.HEAL) { PlayerHealth playerHealth = player.GetComponent <PlayerHealth>(); playerHealth.GainHealth(item.itemEffectQuantity); } if (item.type == ItemEffectType.BUFFDAMAGE) { WeaponMods mods = player.GetComponent <WeaponMods>(); mods.damageBuffs += 1; } if (item.type == ItemEffectType.WEAPON) { PlayerChargeWeaponControl chargeControl = player.GetComponent <PlayerChargeWeaponControl>(); PlayerWeaponControl weaponControl = player.GetComponent <PlayerWeaponControl>(); // add new weapon Type weaponType = WeaponParser.GetWeaponScriptFromName(item.name); if (weaponType.IsSubclassOf(typeof(ChargeWeaponBase))) // charge based weapon { chargeControl.enabled = true; weaponControl.enabled = false; chargeControl.SetWeapon(item.name); } else // normal weapon { chargeControl.enabled = false; weaponControl.enabled = true; weaponControl.SetWeapon(item.name); } } if (item.type == ItemEffectType.PET) { // TODO remove current pet ever? // spawn new pet GameObject petPrefab = Resources.Load <GameObject>("Prefabs/" + item.name); GameObject.Instantiate(petPrefab, player.transform.position, player.transform.rotation); } // TODO other item types }
public void init() { pos = Map.grid.grid_to_world(Map.grid.world_to_grid(transform.position)); current_node = Map.grid.get_node(Map.grid.world_to_grid(pos)); controller = GetComponent<Controller2D>(); controller.init(); player_movement = GetComponent<PlayerMovement>(); player_movement.init(); Transform weapon_obj = transform.parent.FindChild("weapon_base"); if (weapon_obj == null) Debug.LogError("'weapon_base' object cannot be found in player parent's children"); inventory = weapon_obj.GetComponent<WeaponInventory>(); inventory.init(this); weapon_control = weapon_obj.GetComponent<PlayerWeaponControl>(); weapon_control.init(); grappling_hook = GetComponent<GrapplingHook>(); grappling_hook.init(); health = GetComponent<GenericHealth>(); health.init(this); }