// Use this for initialization
    void Start()
    {
        background = GetComponent <Image>();

        healthStartPos     = healthBar.rectTransform.anchoredPosition;
        healthStartYMult   = healthStartPos.y / backgroundMaxSize.y;
        staminaStartPos    = staminaBar.rectTransform.anchoredPosition;
        staminaStartYMult  = staminaStartPos.y / backgroundMaxSize.y;
        recoveryStartPos   = recoveryBar.rectTransform.anchoredPosition;
        recoveryStartYMult = recoveryStartPos.y / backgroundMaxSize.y;

        playerStats = GameObject.Find("Player").GetComponent <PlayerStatsS>();

        startFontSize      = healthText.fontSize;
        startFontSizeSmall = staminaText.fontSize;

        UpdateMaxSizes();
        UpdateFills();
    }
 // Use this for initialization
 void Start()
 {
     playerReference = GetComponent <PlayerStatsS>();
 }
 //_______________________________________PUBLIC VARIABLE METHODS
 public void SetStatReference(PlayerStatsS stat)
 {
     _myStats = stat;
 }
    //_______________________________________PUBLIC VARIABLE METHODS


    public void SetStatReference(PlayerStatsS stat)
    {
        _myStats = stat;
    }
 // Use this for initialization
 void Start()
 {
     playerReference = GetComponent<PlayerStatsS>();
 }