// Use this for initialization void Start() { background = GetComponent <Image>(); healthStartPos = healthBar.rectTransform.anchoredPosition; healthStartYMult = healthStartPos.y / backgroundMaxSize.y; staminaStartPos = staminaBar.rectTransform.anchoredPosition; staminaStartYMult = staminaStartPos.y / backgroundMaxSize.y; recoveryStartPos = recoveryBar.rectTransform.anchoredPosition; recoveryStartYMult = recoveryStartPos.y / backgroundMaxSize.y; playerStats = GameObject.Find("Player").GetComponent <PlayerStatsS>(); startFontSize = healthText.fontSize; startFontSizeSmall = staminaText.fontSize; UpdateMaxSizes(); UpdateFills(); }
// Use this for initialization void Start() { playerReference = GetComponent <PlayerStatsS>(); }
//_______________________________________PUBLIC VARIABLE METHODS public void SetStatReference(PlayerStatsS stat) { _myStats = stat; }
// Use this for initialization void Start() { playerReference = GetComponent<PlayerStatsS>(); }