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C# (CSharp) PlayerSoundManager.Die Examples
Programming Language:
C# (CSharp)
Class/Type:
PlayerSoundManager
Method/Function:
Die
Examples at hotexamples.com:
1
C# (CSharp) PlayerSoundManager.Die - 1 examples found
. These are the top rated real world C# (CSharp) examples of
PlayerSoundManager.Die
extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
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PlayPlayerSound(3)
PlayPageTurn(2)
PlayJumpSound(2)
PlayHurt(2)
PlayDeath(2)
PlayBark(2)
PlayRide(2)
playFootstepSound(1)
playNoAmmo(1)
punchHitSound(1)
PlayShoot(1)
PlayShotgunFire(1)
PlaySound(1)
play_out_of_bounds_fx(1)
PlaySwordSound(1)
PlayTorchClickOff(1)
PlayTorchClickOn(1)
playAKFire(1)
playMagOut(1)
PlayWalkingSound(1)
playMagIn(1)
ResetInteractObject(1)
SetBackTheme(1)
UnlockSounds(1)
jab_land_fx(1)
PlayWhistle(1)
ActivateAmbientBossRumble(1)
PlayPistolFire(1)
MedImpact(1)
BossCaughtPlayer(1)
DeactivateAmbientBossRumble(1)
DeathSounds(1)
Die(1)
Fall(1)
HeavyImpact(1)
Jump(1)
Load(1)
LowImpact(1)
Moving(1)
PlayPickUpCanoe(1)
MovingFast(1)
NotMoving(1)
PlayDamageReceivedSound(1)
PlayEffortSound(1)
PlayFootstepSound(1)
PlayHurtSound(1)
PlayInteractFeedbackSound(1)
PlayItemSwitch(1)
BossAttackPlayer(1)
spinHitSound(1)
Frequently Used Methods
PlayPlayerSound (3)
PlayPageTurn (2)
PlayJumpSound (2)
PlayHurt (2)
PlayDeath (2)
PlayBark (2)
PlayRide (2)
playFootstepSound (1)
playNoAmmo (1)
punchHitSound (1)
Frequently Used Methods
PlayShoot (1)
PlayShotgunFire (1)
PlaySound (1)
play_out_of_bounds_fx (1)
PlaySwordSound (1)
PlayTorchClickOff (1)
PlayTorchClickOn (1)
playAKFire (1)
playMagOut (1)
PlayWalkingSound (1)
playMagIn (1)
ResetInteractObject (1)
SetBackTheme (1)
UnlockSounds (1)
jab_land_fx (1)
PlayWhistle (1)
ActivateAmbientBossRumble (1)
PlayPistolFire (1)
MedImpact (1)
BossCaughtPlayer (1)
Frequently Used Methods
playMagIn (1)
ResetInteractObject (1)
SetBackTheme (1)
UnlockSounds (1)
jab_land_fx (1)
PlayWhistle (1)
ActivateAmbientBossRumble (1)
PlayPistolFire (1)
MedImpact (1)
BossCaughtPlayer (1)
DeactivateAmbientBossRumble (1)
DeathSounds (1)
Die (1)
Fall (1)
HeavyImpact (1)
Jump (1)
Load (1)
LowImpact (1)
Moving (1)
PlayPickUpCanoe (1)
MovingFast (1)
NotMoving (1)
PlayDamageReceivedSound (1)
PlayEffortSound (1)
PlayFootstepSound (1)
PlayHurtSound (1)
PlayInteractFeedbackSound (1)
PlayItemSwitch (1)
BossAttackPlayer (1)
spinHitSound (1)
Frequently Used Methods
DeactivateAmbientBossRumble (1)
DeathSounds (1)
Die (1)
Fall (1)
HeavyImpact (1)
Jump (1)
Load (1)
LowImpact (1)
Moving (1)
PlayPickUpCanoe (1)
MovingFast (1)
NotMoving (1)
PlayDamageReceivedSound (1)
PlayEffortSound (1)
PlayFootstepSound (1)
PlayHurtSound (1)
PlayInteractFeedbackSound (1)
PlayItemSwitch (1)
BossAttackPlayer (1)
spinHitSound (1)
Example #1
0
Show file
protected void DeathEffects() { animation.Die(); soundManager.Die(); }
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