private void Awake() { pla = GameObject.FindWithTag("Player"); player = pla.GetComponent <PlayerSmg>(); mmplayer = pla.GetComponent <PlayerCombat>(); pcm = player.GetComponent <PlayerControllerclem>(); inventory.OnItemRightClickedEvent += EquipFromInventory; equipmentPanel.OnItemRightClickedEvent += UnequipFromEquipmentPanel; }
void attaque() { Instantiate(AngrySign, AngrySignPosition.position, AngrySignPosition.rotation); float distanceattaque = Vector2.Distance(transform.position, player.transform.position); if (distanceattaque <= attaqueRange) { player.GetComponent <PlayerSmg>().takedmg(attaquedmg); } }