void Start() { playerAim = GetComponent <PlayerAim>(); playerRegularAttack = GetComponent <PlayerRegularAttack>(); animator = GetComponentInChildren <Animator>(); controller = GetComponent <CharacterController>(); }
void Start() { playerAim = GetComponent <PlayerAim>(); playerRegularAttack = GetComponent <PlayerRegularAttack>(); animator = GetComponentInChildren <Animator>(); controller = GetComponent <CharacterController>(); Cursor.visible = false; Cursor.lockState = CursorLockMode.Locked; }