Example #1
0
 void Awake()
 {
     if (_instance == null)
     {
         _instance = this;
     }
 }
Example #2
0
 void OnDestroy()
 {
     if (_instance == this)
     {
         _instance = null;
     }
 }
 //Awake
 private void Awake()
 {
     //取得
     _rigid             = GetComponent <Rigidbody2D>();
     _anim              = GetComponent <Animator>();
     _transition        = GetComponent <PlayerTransition>();
     _transition_Beetle = GetComponent <PlayerTransitionRidingBeetle>();
     _jump              = GetComponent <PlayerJump>();
     _attack            = GetComponent <PlayerAttack>();
     _kick              = GetComponent <PlayerKick>();
     _squat             = GetComponent <PlayerSquat>();
     _shoot             = GetComponent <PlayerShoot>();
     _getting_On_Beetle = GetComponent <PlayerGettingOnBeetle>();
     input              = InputManager.Instance;
     collection_Manager = CollectionManager.Instance;
     default_Gravity    = _rigid.gravityScale;
 }