void Awake() { rb = ragdoll.body.GetComponent <Rigidbody2D> (); //GroundCheck groundChecks = GetComponentsInChildren <GroundCheck> (); /* * for(int i = 0; i < groundChecks.Length; i++) * { * groundChecks[i].SetPlayer(this); * } */ gun = GetComponent <PlayerGunScript> (); if (gun != null) { gun.SetPlayer(this); } //FuncItems for (int i = 0; i < funcItems.Length; i++) { funcItems [i].SetPlayer(this); } }
private void Start() { gun = transform.GetComponentInChildren <PlayerGunScript>(); hitboxHighlight = transform.Find("Hitbox Highlight").gameObject; inventory = GetComponent <PlayerInventory>(); sheild = transform.Find("sheild").gameObject; playerHealth = GetComponent <HealthScript>(); playerSprite = transform.Find("PlayerSprite").GetComponent <SpriteRenderer>(); PlayerAnim = gameObject.GetComponent <Animator>(); playerHealth.onTakeDamage.AddListener(() => { StartCoroutine(Invincible()); }); }
protected override void InitializeObjects(Loader loader, SharpAudioDevice audioDevice) { //Create sounds _egg = new SharpAudioVoice(audioDevice, @"Sounds\egg.wav"); _cake = new SharpAudioVoice(audioDevice, @"Sounds\cake.wav"); _die = new SharpAudioVoice(audioDevice, @"Sounds\die.wav"); _duck = new SharpAudioVoice(audioDevice, @"Sounds\duck.wav"); //Create camera camera = new Camera(new Vector3()); //Create bullet of enemy var egg = loader.LoadGameObjectFromFile(@"Models/egg.fbx", new Vector3(0, 0, 0), new Vector3(0)); egg.Collision = new BoxCollision(0.03f, 0.03f); //Create bullet of player var cake = loader.LoadGameObjectFromFile(@"Models/cake.fbx", new Vector3(0, 0, 0), new Vector3(0)); cake.Collision = new BoxCollision(0.03f, 0.03f); //Create player var player = AddGameObject(loader.LoadGameObjectFromFile(@"Models/player.fbx", new Vector3(0, 1, 0), new Vector3(0))); player.Collision = new BoxCollision(0.3f, 0.7f); player.AddChild(camera); var physics = new PhysicsComponent(); player.AddComponent(physics); player.AddScript(new PhysicsScript(physics)); player.AddScript(new PlayerMovementScript(camera, physics)); var cakeBullet = new PlayerGunScript(cake); player.AddScript(cakeBullet); cakeBullet.OnCakeShoot += () => { _cake.Stop(); _cake.Play(); }; var health = new HealthComponent(100); health.OnDeath += () => { _die.Stop(); _die.Play(); player.Scene.Game.ChangeScene(new LoseScene()); }; health.OnChanged += (changedHp) => _healthBar.Value = changedHp; health.OnDeath += () => Game.ChangeScene(new LoseScene()); player.AddComponent(health); var platform0 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/platform.fbx", new Vector3(-4, 0, 0), new Vector3(0))); platform0.Collision = new BoxCollision(2.2f, 0.7f); platform0.AddScript(new FinishPlatformScript(player)); var platform = AddGameObject(loader.LoadGameObjectFromFile(@"Models/platform.fbx", new Vector3(0, 0, 0), new Vector3(0))); platform.Collision = new BoxCollision(2.2f, 0.7f); var platform1 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/platform.fbx", new Vector3(4, 0, 0), new Vector3(0))); platform1.Collision = new BoxCollision(2.2f, 0.7f); platform1.AddScript(new PlatformsMovementScript(player, 0.01f, 2, 0)); var platform2 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/platform.fbx", new Vector3(8, 4, 0), new Vector3(0))); platform2.Collision = new BoxCollision(2.2f, 0.7f); var platform3 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/platform.fbx", new Vector3(12, 4, 0), new Vector3(0))); platform3.Collision = new BoxCollision(2.2f, 0.7f); var platform4 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/platform.fbx", new Vector3(16, 0, 0), new Vector3(0))); platform4.Collision = new BoxCollision(2.2f, 0.7f); platform4.AddScript(new PlatformsMovementScript(player, 0.007f, 2, 0)); var platform5 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/platform.fbx", new Vector3(20, 2, 4), new Vector3(0))); platform5.Collision = new BoxCollision(2.2f, 0.7f); var platform6 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/platform.fbx", new Vector3(24, 4, 4), new Vector3(0))); platform6.Collision = new BoxCollision(2.3f, 0.7f); var platform7 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/platform.fbx", new Vector3(28, 4, 0), new Vector3(0))); platform7.Collision = new BoxCollision(2.3f, 0.7f); platform7.AddScript(new PlatformsMovementScript(player, 0.016f, 8, 0)); var platform8 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/platform.fbx", new Vector3(32, 8, 0), new Vector3(0))); platform8.Collision = new BoxCollision(2.3f, 0.7f); platform8.AddScript(new PlatformsMovementScript(player, -0.012f, 8, 0)); var platform9 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/platform.fbx", new Vector3(36, 7, 0), new Vector3(0))); platform9.Collision = new BoxCollision(2.3f, 0.7f); var platform10 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/platform.fbx", new Vector3(40, 7, 0), new Vector3(0))); platform10.Collision = new BoxCollision(2.3f, 0.7f); platform10.AddScript(new PlatformsMovementScript(player, -0.01f, 10, 6)); var platform11 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/platform.fbx", new Vector3(44, 12, 0), new Vector3(0))); platform11.Collision = new BoxCollision(2.3f, 0.7f); var platform12 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/platform.fbx", new Vector3(48, 8, 0), new Vector3(0))); platform12.Collision = new BoxCollision(2.3f, 0.7f); var platform13 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/platform.fbx", new Vector3(52, 4, 0), new Vector3(0))); platform13.Collision = new BoxCollision(2.3f, 0.7f); var platform14 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/platform.fbx", new Vector3(56, 0, 0), new Vector3(0))); platform14.Collision = new BoxCollision(2.3f, 0.7f); var platform15 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/platform.fbx", new Vector3(60, 2, 0), new Vector3(0))); platform15.Collision = new BoxCollision(2.3f, 0.7f); var platform16 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/platform.fbx", new Vector3(64, 4, 0), new Vector3(0))); platform16.Collision = new BoxCollision(2.3f, 0.7f); var platform18 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/platform.fbx", new Vector3(68, 0, 0), new Vector3(0))); platform18.Collision = new BoxCollision(2.3f, 0.7f); platform18.AddScript(new PlatformsMovementScript(player, 0.01f, 10, 0)); var platform19 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/platform.fbx", new Vector3(72, 10, 0), new Vector3(0))); platform19.Collision = new BoxCollision(2.3f, 0.7f); platform19.AddScript(new PlatformsMovementScript(player, -0.01f, 10, 0)); var platformFinish = AddGameObject(loader.LoadGameObjectFromFile(@"Models/platform.fbx", new Vector3(76, 6, 0), new Vector3(0))); platformFinish.Collision = new BoxCollision(2.3f, 0.7f); platformFinish.AddScript(new FinishPlatformScript(player)); //enemy1 var enemy1 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/bird.fbx", new Vector3(0f, 1f, 1), new Vector3(0, 0, 1.8f))); var healthEnemy1 = new HealthComponent(3); healthEnemy1.OnDeath += () => { _duck.Stop(); _duck.Play(); }; enemy1.Collision = new BoxCollision(0.3f, 0.3f); enemy1.AddComponent(healthEnemy1); var enemyBullet1 = new BulletSpawnerScript(player, egg); enemy1.AddScript(enemyBullet1); enemyBullet1.OnEggShoot += () => { _egg.Stop(); _egg.Play(); }; //enemy2 var enemy2 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/bird.fbx", new Vector3(4.4f, 3f, -1), new Vector3(0, 0, 4f))); var healthEnemy2 = new HealthComponent(3); healthEnemy2.OnDeath += () => { _duck.Stop(); _duck.Play(); }; enemy2.Collision = new BoxCollision(0.3f, 0.3f); enemy2.AddComponent(healthEnemy2); var enemyBullet2 = new BulletSpawnerScript(player, egg); enemy2.AddScript(enemyBullet2); enemyBullet2.OnEggShoot += () => { _egg.Stop(); _egg.Play(); }; //enemy3 var enemy3 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/bird.fbx", new Vector3(9, 5f, 1), new Vector3(0, 0, 1.8f))); var healthEnemy3 = new HealthComponent(3); healthEnemy3.OnDeath += () => { _duck.Stop(); _duck.Play(); }; enemy3.Collision = new BoxCollision(0.3f, 0.3f); enemy3.AddComponent(healthEnemy3 ); var enemyBullet3 = new BulletSpawnerScript(player, egg); enemy3.AddScript(enemyBullet3); enemyBullet3.OnEggShoot += () => { _egg.Stop(); _egg.Play(); }; //enemy4 var enemy4 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/bird.fbx", new Vector3(17, 2.7f, -1f), new Vector3(0, 0, 4))); var healthEnemy4 = new HealthComponent(3); healthEnemy4.OnDeath += () => { _duck.Stop(); _duck.Play(); }; enemy4.Collision = new BoxCollision(0.3f, 0.3f); enemy4.AddComponent(healthEnemy4 ); var enemyBullet4 = new BulletSpawnerScript(player, egg); enemy4.AddScript(enemyBullet4); enemyBullet4.OnEggShoot += () => { _egg.Stop(); _egg.Play(); }; //enemy5 var enemy5 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/bird.fbx", new Vector3(24, 5f, 5), new Vector3(0, 0, 1.8f))); var healthEnemy5 = new HealthComponent(3); healthEnemy5.OnDeath += () => { _duck.Stop(); _duck.Play(); }; enemy5.Collision = new BoxCollision(0.3f, 0.3f); enemy5.AddComponent(healthEnemy5 ); var enemyBullet5 = new BulletSpawnerScript(player, egg); enemy5.AddScript(enemyBullet5); enemyBullet5.OnEggShoot += () => { _egg.Stop(); _egg.Play(); }; //enemy6 var enemy6 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/bird.fbx", new Vector3(37, 8f, -1.5f), new Vector3(0, 0, 4f))); var healthEnemy6 = new HealthComponent(3); healthEnemy6.OnDeath += () => { _duck.Stop(); _duck.Play(); }; enemy6.Collision = new BoxCollision(0.3f, 0.3f); enemy6.AddComponent(healthEnemy6 ); var enemyBullet6 = new BulletSpawnerScript(player, egg); enemy6.AddScript(enemyBullet6); enemyBullet6.OnEggShoot += () => { _egg.Stop(); _egg.Play(); }; //enemy7 var enemy7 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/bird.fbx", new Vector3(45, 13f, 1), new Vector3(0, 0, 1.8f))); var healthEnemy7 = new HealthComponent(3); healthEnemy7.OnDeath += () => { _duck.Stop(); _duck.Play(); }; enemy7.Collision = new BoxCollision(0.3f, 0.3f); enemy7.AddComponent(healthEnemy7 ); var enemyBullet7 = new BulletSpawnerScript(player, egg); enemy7.AddScript(enemyBullet7); enemyBullet7.OnEggShoot += () => { _egg.Stop(); _egg.Play(); }; //enemy8 var enemy8 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/bird.fbx", new Vector3(49, 9f, 1), new Vector3(0, 0, 1.8f))); var healthEnemy8 = new HealthComponent(3); healthEnemy8.OnDeath += () => { _duck.Stop(); _duck.Play(); }; enemy8.Collision = new BoxCollision(0.3f, 0.3f); enemy8.AddComponent(healthEnemy8 ); var enemyBullet8 = new BulletSpawnerScript(player, egg); enemy8.AddScript(enemyBullet8); enemyBullet8.OnEggShoot += () => { _egg.Stop(); _egg.Play(); }; //enemy9 var enemy9 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/bird.fbx", new Vector3(53, 5f, 1), new Vector3(0, 0, 1.8f))); var healthEnemy9 = new HealthComponent(3); healthEnemy9.OnDeath += () => { _duck.Stop(); _duck.Play(); }; enemy9.Collision = new BoxCollision(0.3f, 0.3f); enemy9.AddComponent(healthEnemy9 ); var enemyBullet9 = new BulletSpawnerScript(player, egg); enemy9.AddScript(enemyBullet9); enemyBullet9.OnEggShoot += () => { _egg.Stop(); _egg.Play(); }; //enemy10 var enemy10 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/bird.fbx", new Vector3(64, 5.2f, 1), new Vector3(0, 0, 1.8f))); var healthEnemy10 = new HealthComponent(3); healthEnemy10.OnDeath += () => { _duck.Stop(); _duck.Play(); }; enemy10.Collision = new BoxCollision(0.3f, 0.3f); enemy10.AddComponent(healthEnemy10); var enemyBullet10 = new BulletSpawnerScript(player, egg); enemy9.AddScript(enemyBullet10); enemyBullet10.OnEggShoot += () => { _egg.Stop(); _egg.Play(); }; var heart = AddGameObject(loader.LoadGameObjectFromFile(@"Models/heart.fbx", new Vector3(-0.06f, 0.19f, 0.5f), new Vector3(0, 0, 2))); new Animation(new float[] { 0, MathUtil.Pi * 2 }, 2, int.MaxValue).AddProcess((value) => { heart.SetRotationZ(value); }); camera.AddChild(heart); }
// Start is called before the first frame update public override void OnPickup() { gunScript = GameObject.Find("Gun").GetComponent <PlayerGunScript>(); }
// Start is called before the first frame update void Start() { gunScript = FindObjectOfType <PlayerGunScript>(); }