// Use this for initialization void Start() { mPlayerPowerups = this.GetComponent<PlayerPowerupManager>(); mPlayerFire = this.GetComponent<PlayerFireManager>(); mPlayerMovement = this.GetComponent<Player2AxisMovement>(); Global.Health(mPlayerID, 1, true); }
// Use this for initialization void Start() { mPlayerMovement = this.GetComponent<Player2AxisMovement>(); }