void HandleOnLoginSuccess(string message) { SaveLoginPathway(); PlayFabLoginCalls.RequestSpinner(); PlayFabLoginCalls.GetAccountInfo(); this.activeState = LoginStates.LoggedIn; }
void handleButton(Button b) { Text buttonText = b.transform.FindChild("Text").GetComponent <Text>() as Text; switch (buttonText.text) { case "Use Device Id": PlayFabLoginCalls.RequestSpinner(); PlayFabLoginCalls.LoginWithDeviceId(false); break; case "Register": authController.activeState = AuthenticationController.LoginStates.Register; break; case "Exit": //authController.activeState = AuthenticationController.LoginStates.Register; Application.Quit(); break; case "Enter Account Manually": authController.activeState = AuthenticationController.LoginStates.Manual; break; } }
/// <summary> /// Gets the device identifier and updates the static variables /// </summary> /// <returns><c>true</c>, if device identifier was obtained, <c>false</c> otherwise.</returns> static bool GetDeviceId() { if (PlayFabLoginCalls.CheckForSupportedMobilePlatform()) { #if UNITY_ANDROID //http://answers.unity3d.com/questions/430630/how-can-i-get-android-id-.html AndroidJavaClass clsUnity = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); AndroidJavaObject objActivity = clsUnity.GetStatic <AndroidJavaObject>("currentActivity"); AndroidJavaObject objResolver = objActivity.Call <AndroidJavaObject>("getContentResolver"); AndroidJavaClass clsSecure = new AndroidJavaClass("android.provider.Settings$Secure"); android_id = clsSecure.CallStatic <string>("getString", objResolver, "android_id"); #endif #if UNITY_IPHONE ios_id = UnityEngine.iOS.Device.vendorIdentifier; #endif return(true); } else { if (OnPlayFabError != null) { OnPlayFabError("Must be using android or ios platforms to use deveice id.", PlayFabAPIMethods.Generic); } return(false); } }
/// <summary> /// Callback function that we are directing our Android native plugin to return the token to. Currently this is a bit messy, but we needed to guarantee a gameObject would be active to catch the callback. /// </summary> /// <param name="token">Token from the native plugin</param> public void OnGoogleTokenReceived(string token) { Debug.Log("Token Recieved from the native plugin"); PlayFabLoginCalls.Token = token; Debug.Log(string.Format("g+ Token: {0}", token)); PlayFabLoginCalls.RequestSpinner(); PlayFabLoginCalls.SignOnWithGoogle(token); }
void HandleCallbackSuccess(string message, PlayFabAPIMethods method) { if (method == PlayFabAPIMethods.RegisterPlayFabUser) { Debug.Log("Account Created, logging in with new account."); PlayFabLoginCalls.RequestSpinner(); PlayFabLoginCalls.LoginWithUsername(user.text, pass1.text); } }
/// <summary> /// Triggers the backend to send an account recovery email to the account provided /// </summary> /// <param name="email">Email to match</param> public static void SendAccountRecoveryEmail(string email) { PlayFabLoginCalls.RequestSpinner(); SendAccountRecoveryEmailRequest request = new SendAccountRecoveryEmailRequest(); request.Email = email; request.TitleId = PlayFabSettings.TitleId; PlayFabClientAPI.SendAccountRecoveryEmail(request, OnSendAccountRecoveryEmailSuccess, OnPlayFabCallbackError); }
/// <summary> /// Adds the user name and password to a partial (guest) account /// </summary> /// <param name="user">User - username to use (must be unique)</param> /// <param name="pass">Pass - password to use for the account, (must be > 5 characters)</param> /// <param name="email">Email - email to use (must be unique)</param> public static void AddUserNameAndPassword(string user, string pass, string email) { PlayFabLoginCalls.RequestSpinner(); AddUsernamePasswordRequest request = new AddUsernamePasswordRequest(); request.Email = email; request.Password = pass; request.Username = user; PlayFabClientAPI.AddUsernamePassword(request, OnAddUserNameAndPasswordSuccess, OnPlayFabCallbackError); }
public void LogIn() { PlayFabLoginCalls.RequestSpinner(); if (User.text.Contains("@")) { PlayFabLoginCalls.LoginWithEmail(User.text, Password.text); } else { PlayFabLoginCalls.LoginWithUsername(User.text, Password.text); } }
/// <summary> /// Unlinks a mobile device from a PlayFab account /// </summary> public static void UnlinkDeviceId() { if (GetDeviceId()) { PlayFabLoginCalls.RequestSpinner(); if (!string.IsNullOrEmpty(android_id)) { Debug.Log("Unlinking Android"); UnlinkAndroidDeviceIDRequest request = new UnlinkAndroidDeviceIDRequest(); PlayFabClientAPI.UnlinkAndroidDeviceID(request, OnUnlinkAndroidDeviceIdSuccess, OnPlayFabCallbackError); } else if (!string.IsNullOrEmpty(ios_id)) { Debug.Log("Unlinking iOS"); UnlinkIOSDeviceIDRequest request = new UnlinkIOSDeviceIDRequest(); PlayFabClientAPI.UnlinkIOSDeviceID(request, OnUnlinkIosDeviceIdSuccess, OnPlayFabCallbackError); } } }
void Login() { Debug.Log("Login Path: " + this.loginPathToUse); switch (this.loginPathToUse) { case PlayFabLoginCalls.LoginPathways.pf_username: PlayFabLoginCalls.RequestSpinner(); PlayFabLoginCalls.LoginWithUsername(this.accountInfo.Username, this.password.text); break; case PlayFabLoginCalls.LoginPathways.pf_email: PlayFabLoginCalls.RequestSpinner(); PlayFabLoginCalls.LoginWithEmail(this.accountInfo.PrivateInfo.Email, this.password.text); break; case PlayFabLoginCalls.LoginPathways.deviceId: PlayFabLoginCalls.RequestSpinner(); PlayFabLoginCalls.TestDeviceIdHasAccount(); break; case PlayFabLoginCalls.LoginPathways.facebook: this.isCounting = false; PlayFabLoginCalls.RequestSpinner(); PlayFabLoginCalls.StartFacebookLogin(); break; case PlayFabLoginCalls.LoginPathways.gameCenter: this.isCounting = false; PlayFabLoginCalls.RequestSpinner(); PlayFabLoginCalls.StartGameCenterLogin(); break; case PlayFabLoginCalls.LoginPathways.googlePlus: this.isCounting = false; PlayFabLoginCalls.RequestSpinner(); PlayFabLoginCalls.StartGooglePlusLogin(); break; case PlayFabLoginCalls.LoginPathways.steam: Debug.LogWarning("Steam Token Authentication not yet implemented."); break; } }
void EvaluateAccountInfo() { if (PlayFabLoginCalls.LoggedInUserInfo != null) { this.InfoHeading.text = string.Format("PlayFab Account Info ({0}):", PlayFabLoginCalls.LoggedInUserInfo.PlayFabId); if (PlayFabLoginCalls.LoggedInUserInfo.Username == null && PlayFabLoginCalls.LoggedInUserInfo.PrivateInfo.Email == null) { partialAccount.gameObject.SetActive(true); completeAccount.gameObject.SetActive(false); } else { partialAccount.gameObject.SetActive(false); completeAccount.gameObject.SetActive(true); this.activeEmail.text = string.Format("Email: {0}", PlayFabLoginCalls.LoggedInUserInfo.PrivateInfo.Email); this.activeUser.text = string.Format("Username: {0}", PlayFabLoginCalls.LoggedInUserInfo.Username); } if (!string.IsNullOrEmpty(PlayFabLoginCalls.LoggedInUserInfo.TitleInfo.DisplayName)) { this.displayName.text = PlayFabLoginCalls.LoggedInUserInfo.TitleInfo.DisplayName; } if (string.IsNullOrEmpty(PlayFabLoginCalls.android_id) && string.IsNullOrEmpty(PlayFabLoginCalls.ios_id)) { LinkDevice.GetComponent <Image>().color = Color.green; LinkDevice.transform.FindChild("Text").GetComponent <Text>().text = "Link this device to this account"; LinkDevice.onClick.RemoveAllListeners(); LinkDevice.onClick.AddListener(() => PlayFabLoginCalls.LinkDeviceId()); } else { LinkDevice.GetComponent <Image>().color = Color.red; LinkDevice.transform.FindChild("Text").GetComponent <Text>().text = "Unlink this device to this account"; LinkDevice.onClick.RemoveAllListeners(); LinkDevice.onClick.AddListener(() => PlayFabLoginCalls.UnlinkDeviceId()); } } else { Debug.Log("Account was null"); } }
public void LogIn() { PlayFabLoginCalls.StartFacebookLogin(); }
/// <summary> /// Parses Unity PlayerPrefs for saved login information. See the gitHub readme for more information /// </summary> /// <returns> used for coroutine yielding </returns> IEnumerator ReadLoginDataRecord() { this.status.text = "Finding previous logins..."; if (PlayerPrefs.HasKey("loginMethodUsed")) { this.status.text = "Previous login found... "; string raw = PlayerPrefs.GetString("loginMethodUsed"); PlayFabLoginCalls.LoginPathways method = (PlayFabLoginCalls.LoginPathways)Enum.Parse(typeof(PlayFabLoginCalls.LoginPathways), raw); Debug.Log(method.ToString()); switch (method) { case PlayFabLoginCalls.LoginPathways.pf_username: if (PlayerPrefs.HasKey("accountInfo")) { this.accountInfo = JsonConvert.DeserializeObject <UserAccountInfo>(PlayerPrefs.GetString("accountInfo")); this.createNewAccount = false; PrompForPassword(); this.details.text = string.Format("PlayFab Username: {0} found...", this.accountInfo.Username); this.instructions.text = "Enter password to continue, or change accounts manually by clicking below."; this.loginPathToUse = PlayFabLoginCalls.LoginPathways.pf_username; } break; case PlayFabLoginCalls.LoginPathways.pf_email: if (PlayerPrefs.HasKey("accountInfo")) { this.accountInfo = JsonConvert.DeserializeObject <UserAccountInfo>(PlayerPrefs.GetString("accountInfo")); this.createNewAccount = false; PrompForPassword(); this.details.text = string.Format("Email: {0} found...", this.accountInfo.PrivateInfo.Email); this.instructions.text = "Enter password to continue, or change accounts manually by clicking below."; this.loginPathToUse = PlayFabLoginCalls.LoginPathways.pf_email; } break; case PlayFabLoginCalls.LoginPathways.deviceId: EnableCountdown(); this.createNewAccount = false; this.details.text = "Device Id, click below to manually change accounts"; this.loginPathToUse = PlayFabLoginCalls.LoginPathways.deviceId; break; case PlayFabLoginCalls.LoginPathways.facebook: EnableCountdown(); this.createNewAccount = false; this.details.text = "Facebook, click below to manually change accounts"; this.loginPathToUse = PlayFabLoginCalls.LoginPathways.facebook; break; case PlayFabLoginCalls.LoginPathways.gameCenter: EnableCountdown(); this.createNewAccount = false; this.details.text = "GameCenter, click below to manually change accounts"; this.loginPathToUse = PlayFabLoginCalls.LoginPathways.gameCenter; break; case PlayFabLoginCalls.LoginPathways.googlePlus: EnableCountdown(); this.createNewAccount = false; this.details.text = "Google+, click below to manually change accounts"; this.loginPathToUse = PlayFabLoginCalls.LoginPathways.googlePlus; break; case PlayFabLoginCalls.LoginPathways.steam: EnableCountdown(); this.createNewAccount = false; this.details.text = "Steam, click below to manually change accounts"; this.loginPathToUse = PlayFabLoginCalls.LoginPathways.steam; break; default: AutoNewAccount(); break; } } else { if (PlayFabLoginCalls.CheckForSupportedMobilePlatform()) { AutoNewAccount(); } else { PlayFabLoginCalls.TestDeviceIdHasAccount(); yield return(new WaitForSeconds(.333f)); authController.activeState = AuthenticationController.LoginStates.Manual; } } }
void CreateNewAndLogin() { this.newAccountPrompt.gameObject.SetActive(false); PlayFabLoginCalls.RequestSpinner(); PlayFabLoginCalls.LoginWithDeviceId(this.createNewAccount); }
public void RegisterNewAccount() { PlayFabLoginCalls.RequestSpinner(); PlayFabLoginCalls.RegisterNewPlayfabAccount(user.text, pass1.text, pass2.text, email.text); }
void Logout() { PlayFabLoginCalls.Logout(); }
public void LogIn() { PlayFabLoginCalls.RequestSpinner(); PlayFabLoginCalls.StartGameCenterLogin(); }
// Use this for initialization void Start() { this.UpdateDisplayName.onClick.AddListener(() => PlayFabLoginCalls.UpdateDisplayName(this.displayName.text)); this.CompleteAccount.onClick.AddListener(() => PlayFabLoginCalls.AddUserNameAndPassword(username.text, password.text, email.text)); this.SendRecoveryEmail.onClick.AddListener(() => PlayFabLoginCalls.SendAccountRecoveryEmail(PlayFabLoginCalls.LoggedInUserInfo.PrivateInfo.Email)); }
public void LogIn() { #if !UNITY_EDITOR && UNITY_ANDROID PlayFabLoginCalls.StartGooglePlusLogin(); #endif }