Plane myPlane = new Plane(new Vector3(0, 0, 1), 0); //creates a plane that is perpendicular to the z-axis and passes through the origin
Plane myPlane = new Plane(new Vector3(1, 0, 0), 3); //creates a plane that is perpendicular to the x-axis and passes through the point (3,0,0) Vector3 lineStart = new Vector3(0, 2, 0); //defines the starting point of a line Vector3 lineEnd = new Vector3(0, -2, 0); //defines the ending point of a line float? intersectionDistance; //declare a nullable float variable to store the distance of the intersection point along the line if (Plane.IntersectLine(myPlane, lineStart, lineEnd, out intersectionDistance)) //checks if the line intersects the plane { Vector3 intersectionPoint = lineStart + (lineEnd - lineStart) * intersectionDistance.Value; //calculates the intersection point using the distance along the line Console.WriteLine("Intersection point: ({0}, {1}, {2})", intersectionPoint.X, intersectionPoint.Y, intersectionPoint.Z); } else { Console.WriteLine("The line does not intersect the plane."); }This code creates a Plane object named "myPlane" that is perpendicular to the x-axis and passes through the point (3,0,0). It also defines a line segment that starts at (0,2,0) and ends at (0,-2,0). The code then uses the Plane.IntersectLine method to check if the line intersects the plane and calculates the intersection point if it does. If the line does not intersect the plane, it prints a message to the console.