public GameData LoadFromFile(string filename) { string activeFilename = (filename ?? this.filename); XDocument xmlFile; try { xmlFile = XDocument.Load(activeFilename); } catch (FileNotFoundException) { throw new LoadGameFileException("No game file found from file."); } IEnumerable <XElement> xElements; xElements = xmlFile.Descendants("Players").Descendants("Player"); if (xElements.Count() != 2) { throw new LoadGameFileException("Save file is incorrect. Wrong number of players."); } List <Player> players = xElements.Select(player => PlayerTranslator.Translate(player)).ToList(); xElements = xmlFile.Descendants("ActivePlayer").Descendants("Player"); if (!xElements.Any()) { throw new LoadGameFileException("Save file is incorrect. Missing Active Player."); } PlayerColor activePlayerColor = (PlayerColor)Convert.ToInt32( xElements.Select(player => player.Element("Color").Value).First()); Player activePlayer = players.First(player => player.Color == activePlayerColor); xElements = xmlFile.Descendants("Piece"); if (!xElements.Any()) { throw new LoadGameFileException("Save file is incorrect. Missing pieces."); } List <Piece> pieces = xElements.Select(piece => PieceTranslator.Translate(piece, players)).ToList(); List <Piece> kings = pieces.FindAll(piece => piece.Type == PieceType.King); if (kings.Count != 2 || kings[0].Owner == kings[1].Owner) { throw new LoadGameFileException("Save file is incorrect. Wrong piece setup."); } xElements = xmlFile.Descendants("GameState"); if (xElements.Count() != 1) { throw new LoadGameFileException("Save file is incorrect. Missing single game state message."); } string gameStateMessage = xElements .Select(element => element.Element("Message").Value).First(); return(new GameData(players, pieces, activePlayer, gameStateMessage)); }
public void UpdatePiecesInFile(List <Piece> pieces) { XDocument xmlFile = XDocument.Load(filename); xmlFile.Descendants("Pieces").Remove(); xmlFile.Element("Root") .Add(new XElement("Pieces", pieces.Select(piece => PieceTranslator.Translate(piece)))); xmlFile.Save(filename); }
public byte[] GetBytes() { return(PieceTranslator.PieceToByte(Piece)); }
public void SetupTempFile(List <Player> players, List <Piece> pieces, string gameStateMessage) { XDocument xmlFile = new XDocument(new XElement("Root", new XElement("Players", players.Select(player => PlayerTranslator.Translate(player))), new XElement("ActivePlayer", PlayerTranslator.Translate( players.First(player => player.Color == PlayerColor.White))), new XElement("GameState", new XElement("Message", gameStateMessage)), new XElement("Pieces", pieces.Select(piece => PieceTranslator.Translate(piece))))); xmlFile.Save(filename); }