public static int getFinalPhysicsDamage(PhysicsDamageVO vo)
 {
     int baseValue = vo.damage;
     int baseBonus = vo.damageBaseOutgoing;
     int basePercentage = vo.damagePercentage;
     int baseExtraValue = vo.damageExtraOutgoing;
     float finalValue = (float)baseValue + baseBonus;
     if ( finalValue <= 0 )
     {
         return 0;
     }
     else
     {
         if ( basePercentage <= -100 )
         {
             return 0;
         }
         else
         {
             finalValue = finalValue * (1 + 1.0f * basePercentage / 100f);
         }
         finalValue += baseExtraValue;
     }
     return (int)finalValue;
 }
Example #2
0
 public void execute()
 {
     // 计算伤害
     // todo :以后改为工厂模式通用接口
     HurtVO vo = new HurtVO();
     vo.attacker = this.attacker;
     vo.victim = this.victim;
     vo.damageReason = this.damageReason;
     // 物理伤害
     PhysicsDamageVO phyVO = new PhysicsDamageVO();
     phyVO.damage = this.physicalDamage;
     phyVO.damageBaseOutgoing = attacker.physicalDamageBaseOutgoing + victim.physicalDamageBaseOutgoing;
     phyVO.damagePercentage = attacker.physicalDamagePercentage + victim.physicalDamagePercentage;
     phyVO.damageExtraOutgoing = attacker.physicalDamageExtraOutgoing + victim.physicalDamageExtraOutgoing;
     vo.phycicsDamage = BattleFieldsUtils.getFinalPhysicsDamage(phyVO);
     // 魔法伤害
     SpellDamageVO spellVO = new SpellDamageVO();
     spellVO.damage = this.spellDamage;
     spellVO.damageBaseOutgoing = attacker.spellDamageBaseOutgoing + victim.spellDamageBaseOutgoing;
     spellVO.damagePercentage = attacker.spellDamagePercentage + victim.spellDamagePercentage;
     spellVO.damageExtraOutgoing = attacker.spellDamageExtraOutgoing + victim.spellDamageExtraOutgoing;
     vo.spellDamage = BattleFieldsUtils.getFinalSpellDamage(spellVO);
     // 生命流失
     HpRemovalVO hpRemovalVO = new HpRemovalVO();
     hpRemovalVO.damage = this.hpRemoval;
     vo.hpRemoval = BattleFieldsUtils.getFinalHpRemoval(hpRemovalVO);
     // hurt
     this.victim.hurt(vo);
 }
 public void execute()
 {
     // 攻击方的buff加成属性
     CalcDamageAttackerProperties attackerProps = new CalcDamageAttackerProperties();
     attackerProps.attacker = this.attacker;
     attackerProps.victim = this.victim;
     attackerProps.damageReason = this.damageReason;
     attackerProps.physicalDamage = this.physicalDamage;
     attackerProps.spellDamage = this.spellDamage;
     attackerProps.hpRemoval = this.hpRemoval;
     this.attacker.applyEffects(attackerProps);
     // 受伤害方的buff加成属性
     CalcDamageVictimProperties victimProps = new CalcDamageVictimProperties();
     victimProps.attacker = this.attacker;
     victimProps.victim = this.victim;
     victimProps.damageReason = this.damageReason;
     victimProps.physicalDamage = this.physicalDamage;
     victimProps.spellDamage = this.spellDamage;
     victimProps.hpRemoval = this.hpRemoval;
     this.victim.applyEffects(attackerProps);
     // 计算伤害
     // todo :以后改为工厂模式通用接口
     HurtVO vo = new HurtVO();
     vo.attacker = this.attacker;
     vo.victim = this.victim;
     vo.damageReason = this.damageReason;
     // 物理伤害
     PhysicsDamageVO phyVO = new PhysicsDamageVO();
     phyVO.damage = this.physicalDamage;
     phyVO.damageBaseOutgoing = attackerProps.physicalDamageBaseOutgoing + victimProps.physicalDamageBaseOutgoing;
     phyVO.damagePercentage = attackerProps.physicalDamagePercentage + victimProps.physicalDamagePercentage;
     phyVO.damageExtraOutgoing = attackerProps.physicalDamageExtraOutgoing + victimProps.physicalDamageExtraOutgoing;
     vo.phycicsDamage = BattleFieldsUtils.getFinalPhysicsDamage(phyVO);
     // 魔法伤害
     SpellDamageVO spellVO = new SpellDamageVO();
     spellVO.damage = this.spellDamage;
     spellVO.damageBaseOutgoing = attackerProps.spellDamageBaseOutgoing + victimProps.spellDamageBaseOutgoing;
     spellVO.damagePercentage = attackerProps.spellDamagePercentage + victimProps.spellDamagePercentage;
     spellVO.damageExtraOutgoing = attackerProps.spellDamageExtraOutgoing + victimProps.spellDamageExtraOutgoing;
     vo.spellDamage = BattleFieldsUtils.getFinalSpellDamage(spellVO);
     // 生命流失
     HpRemovalVO hpRemovalVO = new HpRemovalVO();
     hpRemovalVO.damage = this.hpRemoval;
     vo.hpRemoval = BattleFieldsUtils.getFinalHpRemoval(hpRemovalVO);
     // hurt
     this.victim.hurt(vo);
 }