PhysicsEngine.AddPhysObj(new Sphere(1.0f), Vector3.Zero, Vector3.One, 10.0f);
Box box = new Box(new Vector3(1, 1, 1)); PhysicsEngine.AddPhysObj(box, new Vector3(0, 5, 0), Vector3.One, 5);This code creates a new box physical object with dimensions (1,1,1), places it at position (0,5,0), scales it to run at Vector3.One, and gives it a mass of 5. Overall, AddPhysObj is a useful method for adding physical objects to a simulation or game environment, which can be necessary for creating realistic movement and interactions in your application.