GetRayPos1() public method

public GetRayPos1 ( ) : Vector3
return Vector3
Example #1
0
    IEnumerator Start()
    {
        //InvokeRepeating("CastRays", 0, updateRate);
        personSight = GetComponent<PersonSight>();
        collider = GetComponent<SphereCollider>();

        yOffset = personSight.GetRayPos1();

        // Collide with everything except layer 2
        layerMask = 1 << 2;
        // invert
        layerMask = ~layerMask;
        yield return StartCoroutine("WaitAndPrint");
    }