Example #1
0
 public MoneyDecorator(PeopleINPC person) : base(person)
 {
     _discription = "with money";
     _speak       = "I got money! *Gets lazy* ";
     _stats[1]   -= 3;
 }
Example #2
0
 public BunDecorator(PeopleINPC person) : base(person)
 {
     _discription = "with a bun";
     _speak       = "Is this a hat? *Puts bun on head* ";
     _stats[0]   -= 3;
 }
Example #3
0
 public NVGDecorator(PeopleINPC person) : base(person)
 {
     _discription = "with NVGs";
     _speak       = "Now I can spy in the night";
     _stats[0]   += 3;
 }
Example #4
0
 public CleatsDecorator(PeopleINPC person) : base(person)
 {
     _discription = "with cleats";
     _speak       = "With these spikey cleats, I can do anything!";
     _stats[1]   += 3;
 }
Example #5
0
 // Start is called before the first frame update
 public PersonNPCDecorator(PeopleINPC person)
 {
     _person = person;
     _stats  = person.GetStats();
 }