void Start() { sizeX = Screen.width/12; sizeY = Screen.height; m = GetComponent<Music>(); pb = GetComponent<PauseButton>(); sb = GetComponent<SaveButton>(); m.sizeX = pb.sizeX = sb.sizeX = sizeX; m.sizeY = pb.sizeY = sb.sizeY = sizeY/5; m.offsetX = pb.offsetX = sb.offsetX = 10; sb.offsetY = 10 + sizeY/5; pb.offsetY = 20 + sizeY/5*2; m.offsetY = 30 + sizeY/5*3; }
void Awake() { platformsList = new List<FloatingPlatform>(); IEnumerable childPlatforms = GetComponentsInChildren<FloatingPlatform>(); gameManager = GameManagerScript.Instance(); foreach (FloatingPlatform platform in childPlatforms) { platformsList.Add(platform); platform.acceleration = acceleration; } pauseButton = GameObject.FindObjectOfType<PauseButton>(); Assert.IsTrue(gameManager); }
public void Start() { UnityAudio = UnityAudio.Find(); StopGame = false; RunningTutorial = true; PauseMenu = (new Nothing<PauseMenu>()); PauseButton = new PauseButton(); Fox = new Animal("Fox","fox_walking",4,"fox_singing",15,new UnityEngine.Vector3(-0.4f,-7.9f,-0.7f),new UnityEngine.Vector3(-0.4f,-7.9f,-0.7f),new UnityEngine.Vector3(-0.4f,-7.9f,-0.7f)); Foreground = UnityBackground.Find("GroundMid",0f); CurrentTrack = (new Nothing<Track.Item>()); CurrentCheckpoint = (new Nothing<UnityEngine.Transform>()); Button = new Button(); Bird = new Animal("Bird","bird_flying",4,"bird_singing",12,new UnityEngine.Vector3(3f,-7.9f,2f),new UnityEngine.Vector3(-3f,-7.9f,2f),new UnityEngine.Vector3(3f,-7.9f,2f)); Background = UnityBackground.Find("GroundBack",0f); AnimationEnd = false; }
void Start() { blinkTime = 0.0f; buttonTimer = 20.0f; buttonTimerLimit = 20.0f; canUsePowerUp = true; rCollision = GameObject.FindGameObjectWithTag("Player").GetComponent<RunnerCollision>(); runner = GameObject.FindGameObjectWithTag("Player").GetComponent<RunnerScript>(); pause = GameObject.FindGameObjectWithTag("PauseButton").GetComponent<PauseButton>(); typeIsSet = false; onStart = true; type = tag; collider.enabled = false; renderer.enabled = false; }
void Start() { pause = GameObject.FindGameObjectWithTag("PauseButton").GetComponent<PauseButton>(); recognizer = GameObject.FindGameObjectWithTag("Recognizer").GetComponent<TapDetector>(); pause.renderer.enabled = false; menuPointer.renderer.enabled = false; //Save previous timeScale if(PlayerPrefs.HasKey("timeScale")) { savedTimeScale = PlayerPrefs.GetFloat("timeScale"); } }
void Start() { pause = GameObject.FindGameObjectWithTag("PauseButton").GetComponent<PauseButton>(); }
// Use this for initialization void Start() { pb = GameObject.Find ("PauseButton").GetComponent<PauseButton>(); }