public ParticleSystemsRenderer( RenderingDevice renderingDevice, ShapeRenderer2d shapeRenderer2d, IAnimatedModelFactory modelFactory, IAnimatedModelRenderer modelRenderer, ParticleSysSystem particleSysSystem ) { _renderingDevice = renderingDevice; _shapeRenderer2d = shapeRenderer2d; _particleSysSystem = particleSysSystem; _rendererManager = new ParticleRendererManager( renderingDevice, modelFactory, modelRenderer ); }
public PartSysExternal(ParticleSysSystem system) { _system = system; }