// Use this for initialization void Start() { audioManager = audio.GetComponent <NeurosisAudioManager> (); cameraCollide = cameraCol.GetComponent <CameraCollide>(); paperPickUp = pickUp.GetComponent <PaperPickUp> (); fogOn = false; //cassette = (PaperPickUp)GameObject.Find("Room 0 Cassette").GetComponent("PaperPickUp"); //cassetteplayer = (PaperPickUp)GameObject.Find ("cassetteplayer_model").GetComponent("PaperPickUp"); doorLock.SetActive(false); }
// Use this for initialization void Start() { tapeOneLoc = Random.Range(1, 4); tapeTwoLoc = Random.Range(1, 4); tapeThreeLoc = Random.Range(1, 4); // setting the audioManager to type NeurosisAudioManager audioManager = audio.GetComponent <NeurosisAudioManager> (); // setting the cameraCollide to type CameraCollide cameraCollide = appear.GetComponent <CameraCollide> (); audioManager.SetVolume(11, 0.0f); opener = door.GetComponent <firstDoorToOpen>(); tapePlayerPickup = tapePlayer.GetComponent <PaperPickUp>(); tapePickup = firstTape.GetComponent <PaperPickUp> (); tapePickUp2 = secondTape.GetComponent <PaperPickUp> (); tapePickUp3 = thirdTape.GetComponent <PaperPickUp> (); tapePickUp4 = fourthTape.GetComponent <PaperPickUp> (); firstdoor = firstDoor.GetComponent <firstDoorToOpen> (); //pickPaper2 = paper2.GetComponent<Room1PickUp>(); audioManager.SetPriority(11, 0); }
// Start is called before the first frame update void Start() { //door = GameObject.FindGameObjectWithTag("EndDoor").transform; //door.GetComponent<Animator>().speed = 0; spawnLocations.AddRange(GameObject.FindGameObjectsWithTag("PaperSpawn")); for (int i = 0; i < papersToSpawn; i++) { int rand = Random.Range(0, spawnLocations.Count); GameObject paper = Instantiate(paperPref, spawnLocations[rand].transform.position, Quaternion.identity); Material newMat = new Material(mat); newMat.mainTexture = textures[i]; paper.GetComponent <MeshRenderer>().material = newMat; PaperPickUp pickUp = paper.GetComponentInChildren <PaperPickUp>(); pickUp.spawner = GetComponent <PaperSpawner>(); pickUp.PaperSprite = sprites[i]; pickUp.Id = i + 1; papers.Add(paper); spawnLocations.RemoveAt(rand); } }
// Use this for initialization void Start() { opener = door.GetComponent<firstDoorToOpen>(); pickPaper = paper.GetComponent<PaperPickUp>(); }
// Use this for initialization void Start() { tapeOneLoc = Random.Range (1, 4); tapeTwoLoc = Random.Range (1, 4); tapeThreeLoc = Random.Range (1, 4); // setting the audioManager to type NeurosisAudioManager audioManager = audio.GetComponent<NeurosisAudioManager> (); // setting the cameraCollide to type CameraCollide cameraCollide = appear.GetComponent<CameraCollide> (); audioManager.SetVolume (11, 0.0f); opener = door.GetComponent<firstDoorToOpen>(); tapePlayerPickup = tapePlayer.GetComponent<PaperPickUp>(); tapePickup = firstTape.GetComponent<PaperPickUp> (); tapePickUp2 = secondTape.GetComponent<PaperPickUp> (); tapePickUp3 = thirdTape.GetComponent<PaperPickUp> (); tapePickUp4 = fourthTape.GetComponent<PaperPickUp> (); firstdoor = firstDoor.GetComponent<firstDoorToOpen> (); //pickPaper2 = paper2.GetComponent<Room1PickUp>(); audioManager.SetPriority (11, 0); }
// Use this for initialization void Start() { audioManager = audio.GetComponent<NeurosisAudioManager> (); cameraCollide = cameraCol.GetComponent<CameraCollide>(); paperPickUp = pickUp.GetComponent<PaperPickUp> (); fogOn = false; //cassette = (PaperPickUp)GameObject.Find("Room 0 Cassette").GetComponent("PaperPickUp"); //cassetteplayer = (PaperPickUp)GameObject.Find ("cassetteplayer_model").GetComponent("PaperPickUp"); doorLock.SetActive (false); }
// Use this for initialization void Start() { opener = door.GetComponent <firstDoorToOpen>(); pickPaper = paper.GetComponent <PaperPickUp>(); }