void Start()
    {
        GameObject temp = new GameObject();
        temp.name = "CameraHolderRotation_CalculationsTransform";
        calculationsTransform = temp.transform;

        calculationsTransform.LookAt(targetLookAtTransform, targetLookAtTransform.up);
        transform.rotation = calculationsTransform.rotation;

        creaturePVA = GameObject.FindGameObjectWithTag("MeshCreature").GetComponent<PVA>();
    }
    void Start()
    {
        GameObject temp = new GameObject();

        temp.name             = "CameraHolderRotation_CalculationsTransform";
        calculationsTransform = temp.transform;

        calculationsTransform.LookAt(targetLookAtTransform, targetLookAtTransform.up);
        transform.rotation = calculationsTransform.rotation;

        creaturePVA = GameObject.FindGameObjectWithTag("MeshCreature").GetComponent <PVA>();
    }
    void Start()
    {
        pva = GetComponent<PVA>();

        lmcController = new Controller();

        if (lmcController == null)
        {
          		Debug.LogWarning("Cannot connect to controller. Make sure you have Leap Motion v2.0+ installed");
        }

        controlsInputHold = GameObject.FindGameObjectWithTag("ControlsInputHold").GetComponent<ControlsInputHold>();
    }
Example #4
0
    void Start()
    {
        pva = GetComponent <PVA>();

        lmcController = new Controller();

        if (lmcController == null)
        {
            Debug.LogWarning("Cannot connect to controller. Make sure you have Leap Motion v2.0+ installed");
        }

        controlsInputHold = GameObject.FindGameObjectWithTag("ControlsInputHold").GetComponent <ControlsInputHold>();
    }
 void Start()
 {
     creaturePVA = transform.parent.GetComponent<PVA>();
 }
Example #6
0
    public bool isOverwritten = false;     // used to enable LMC hand depth to take over camera target pos setting

    void Start()
    {
        creaturePVA = transform.parent.GetComponent <PVA>();
    }
Example #7
0
 // Use this for initialization
 void Start()
 {
     pva = GetComponent <PVA>();
 }
 // Use this for initialization
 void Start()
 {
     pva = GetComponent<PVA>();
 }