Example #1
0
	//--------------------------------------
	// INITIALIZE
	//--------------------------------------

	void Awake() {

		instance = this;


		GameCenterManager.OnAuthFinished += OnAuthFinished;
		GameCenterManager.init ();



		b = gameObject.AddComponent<ConnectionButton> ();
		b.enabled = false;

		d = gameObject.AddComponent<DisconnectButton> ();
		d.enabled = false;

		m = gameObject.GetComponent<ClickManager> ();
		m.enabled = false;


		GameCenterMultiplayer.instance.addEventListener (GameCenterMultiplayer.PLAYER_DISCONNECTED, OnGCPlayerDisconnected);

		GameCenterMultiplayer.OnMatchStarted += OnGCMatchStart;

	}
    //--------------------------------------
    // INITIALIZE
    //--------------------------------------
    void Awake()
    {
        instance = this;

        GameCenterManager.dispatcher.addEventListener (GameCenterManager.GAME_CENTER_PLAYER_AUTHENTICATED, OnPlayerAuth);
        GameCenterManager.init ();

        b = gameObject.AddComponent<ConectionButton> ();
        b.enabled = false;

        d = gameObject.AddComponent<DisconnectButton> ();
        d.enabled = false;

        m = gameObject.GetComponent<ClickManager> ();
        m.enabled = false;

        GameCenterMultiplayer.instance.addEventListener (GameCenterMultiplayer.PLAYER_DISCONNECTED, OnGCPlayerDisconnected);
        GameCenterMultiplayer.instance.addEventListener (GameCenterMultiplayer.MATCH_STARTED, OnGCMatchStart);
    }
Example #3
0
    //--------------------------------------
    // INITIALIZE
    //--------------------------------------

    void Awake()
    {
        instance = this;

        GameCenterManager.dispatcher.addEventListener(GameCenterManager.GAME_CENTER_PLAYER_AUTHENTICATED, OnPlayerAuth);
        GameCenterManager.init();



        b         = gameObject.AddComponent <ConectionButton> ();
        b.enabled = false;

        d         = gameObject.AddComponent <DisconnectButton> ();
        d.enabled = false;

        m         = gameObject.GetComponent <ClickManager> ();
        m.enabled = false;


        GameCenterMultiplayer.instance.addEventListener(GameCenterMultiplayer.PLAYER_DISCONNECTED, OnGCPlayerDisconnected);
        GameCenterMultiplayer.instance.addEventListener(GameCenterMultiplayer.MATCH_STARTED, OnGCMatchStart);
    }
    //--------------------------------------
    // INITIALIZE
    //--------------------------------------

    void Awake()
    {
        instance = this;


        GameCenterManager.OnAuthFinished += OnAuthFinished;
        GameCenterManager.Init();



        b         = gameObject.AddComponent <ConnectionButton> ();
        b.enabled = false;

        d         = gameObject.AddComponent <DisconnectButton> ();
        d.enabled = false;

        m         = gameObject.GetComponent <ClickManagerExample> ();
        m.enabled = false;


        GameCenter_RTM.ActionPlayerStateChanged += HandleActionPlayerStateChanged;;
        GameCenter_RTM.ActionMatchStarted       += HandleActionMatchStarted;
    }
Example #5
0
    //--------------------------------------
    // INITIALIZE
    //--------------------------------------

    void Awake()
    {
        instance = this;


        GameCenterManager.OnAuthFinished += OnAuthFinished;
        GameCenterManager.init();



        b         = gameObject.AddComponent <ConnectionButton> ();
        b.enabled = false;

        d         = gameObject.AddComponent <DisconnectButton> ();
        d.enabled = false;

        m         = gameObject.GetComponent <ClickManager> ();
        m.enabled = false;


        GameCenterMultiplayer.instance.addEventListener(GameCenterMultiplayer.PLAYER_DISCONNECTED, OnGCPlayerDisconnected);

        GameCenterMultiplayer.OnMatchStarted += OnGCMatchStart;
    }
	//--------------------------------------
	// INITIALIZE
	//--------------------------------------

	void Awake() {

		instance = this;


		GameCenterManager.OnAuthFinished += OnAuthFinished;
		GameCenterManager.Init ();



		b = gameObject.AddComponent<ConnectionButton> ();
		b.enabled = false;

		d = gameObject.AddComponent<DisconnectButton> ();
		d.enabled = false;

		m = gameObject.GetComponent<ClickManager> ();
		m.enabled = false;


		GameCenter_RTM.ActionPlayerStateChanged += HandleActionPlayerStateChanged;;
		GameCenter_RTM.ActionMatchStarted += HandleActionMatchStarted;

	}