Example #1
0
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 2 && translator.Assignable <PF.NNInfoInternal>(L, 2))
                {
                    PF.NNInfoInternal _internalInfo; translator.Get(L, 2, out _internalInfo);

                    PF.NNInfo gen_ret = new PF.NNInfo(_internalInfo);
                    translator.Push(L, gen_ret);

                    return(1);
                }

                if (LuaAPI.lua_gettop(L) == 1)
                {
                    translator.Push(L, default(PF.NNInfo));
                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to PF.NNInfo constructor!"));
        }
Example #2
0
        static int _m_GetNearest_xlua_st_(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 1 && translator.Assignable <UnityEngine.Vector3>(L, 1))
                {
                    UnityEngine.Vector3 _position; translator.Get(L, 1, out _position);

                    PF.NNInfo gen_ret = PF.PathFindHelper.GetNearest(
                        _position);
                    translator.Push(L, gen_ret);



                    return(1);
                }
                if (gen_param_count == 2 && translator.Assignable <UnityEngine.Vector3>(L, 1) && translator.Assignable <PF.NNConstraint>(L, 2))
                {
                    UnityEngine.Vector3 _position; translator.Get(L, 1, out _position);
                    PF.NNConstraint     _constraint = (PF.NNConstraint)translator.GetObject(L, 2, typeof(PF.NNConstraint));

                    PF.NNInfo gen_ret = PF.PathFindHelper.GetNearest(
                        _position,
                        _constraint);
                    translator.Push(L, gen_ret);



                    return(1);
                }
                if (gen_param_count == 3 && translator.Assignable <UnityEngine.Vector3>(L, 1) && translator.Assignable <PF.NNConstraint>(L, 2) && translator.Assignable <PF.GraphNode>(L, 3))
                {
                    UnityEngine.Vector3 _position; translator.Get(L, 1, out _position);
                    PF.NNConstraint     _constraint = (PF.NNConstraint)translator.GetObject(L, 2, typeof(PF.NNConstraint));
                    PF.GraphNode        _hint       = (PF.GraphNode)translator.GetObject(L, 3, typeof(PF.GraphNode));

                    PF.NNInfo gen_ret = PF.PathFindHelper.GetNearest(
                        _position,
                        _constraint,
                        _hint);
                    translator.Push(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to PF.PathFindHelper.GetNearest!"));
        }