public SimAvatar(SimAvatar old) : base(old.BaseSkeleton) { m_Handgroup = old.m_Handgroup; m_Body = old.m_Body; m_Head = old.m_Head; ReloadSkeleton(); ReloadHead(); ReloadBody(); ReloadHandgroup(); }
public Dialog_ManageOutfitsAutoEquip(Outfit selectedOutfit) { this.forcePause = true; this.doCloseX = true; this.closeOnEscapeKey = true; this.doCloseButton = true; this.closeOnClickedOutside = true; this.absorbInputAroundWindow = true; if (Dialog_ManageOutfitsAutoEquip.apparelGlobalFilter == null) { Dialog_ManageOutfitsAutoEquip.apparelGlobalFilter = new ThingFilter(); Dialog_ManageOutfitsAutoEquip.apparelGlobalFilter.SetAllow(ThingCategoryDefOf.Apparel, true); } this.SelectedOutfit = selectedOutfit; }
public BuilderVestBeret(){ outfit = new Outfit(); }
public override void DoWindowContents(Rect inRect) { float num = 0f; Rect rect = new Rect(0f, 0f, 150f, 35f); num += 150f; if (Widgets.TextButton(rect, "SelectOutfit".Translate(), true, false)) { List<FloatMenuOption> list = new List<FloatMenuOption>(); foreach (Outfit current in Find.Map.outfitDatabase.AllOutfits) { Outfit localOut = current; list.Add(new FloatMenuOption(localOut.label, delegate { this.SelectedOutfit = localOut; }, MenuOptionPriority.Medium, null, null)); } Find.WindowStack.Add(new FloatMenu(list, false)); } num += 10f; rect = new Rect(num, 0f, 150f, 35f); num += 150f; if (Widgets.TextButton(rect, "NewOutfit".Translate(), true, false)) { this.SelectedOutfit = Find.Map.outfitDatabase.MakeNewOutfit(); } num += 10f; rect = new Rect(num, 0f, 150f, 35f); num += 150f; if (Widgets.TextButton(rect, "DeleteOutfit".Translate(), true, false)) { List<FloatMenuOption> list2 = new List<FloatMenuOption>(); foreach (Outfit current2 in Find.Map.outfitDatabase.AllOutfits) { Outfit localOut = current2; list2.Add(new FloatMenuOption(localOut.label, delegate { AcceptanceReport acceptanceReport = Find.Map.outfitDatabase.TryDelete(localOut); if (!acceptanceReport.Accepted) { Messages.Message(acceptanceReport.Reason, MessageSound.RejectInput); } else { if (localOut == this.SelectedOutfit) { this.SelectedOutfit = null; } foreach (Saveable_Outfit s in MapComponent_AutoEquip.Get.outfitCache.Where(i => i.outfit == localOut).ToArray()) MapComponent_AutoEquip.Get.outfitCache.Remove(s); } }, MenuOptionPriority.Medium, null, null)); } Find.WindowStack.Add(new FloatMenu(list2, false)); } rect = new Rect(0f, 40f, 300f, inRect.height - 40f - this.CloseButSize.y).ContractedBy(10f); if (this.SelectedOutfit == null) { GUI.color = Color.grey; Text.Anchor = TextAnchor.MiddleCenter; Widgets.Label(rect, "NoOutfitSelected".Translate()); Text.Anchor = TextAnchor.UpperLeft; GUI.color = Color.white; return; } GUI.BeginGroup(rect); Rect rect1 = new Rect(0f, 0f, 200f, 30f); Dialog_ManageOutfitsAutoEquip.DoNameInputRect(rect1, ref this.SelectedOutfit.label, 30); rect1 = new Rect(0f, 40f, rect.width, rect.height - 45f - 10f); ThingFilterUI.DoThingFilterConfigWindow(rect1, ref this.scrollPosition, this.SelectedOutfit.filter, Dialog_ManageOutfitsAutoEquip.apparelGlobalFilter, 16); GUI.EndGroup(); rect = new Rect(300f, 40f, inRect.width - 300f, inRect.height - 40f - this.CloseButSize.y).ContractedBy(10f); GUI.BeginGroup(rect); rect1 = new Rect(0f, 0f, rect.width, 30f); Widgets.LabelCheckbox(rect1, "AutoEquipAppendIndividualPawnStatus".Translate(), ref MapComponent_AutoEquip.Get.GetOutfit(this.SelectedOutfit).appendIndividualPawnStatus); rect1 = new Rect(0f, 40f, rect.width, rect.height - 45f - 10f); Dialog_ManageOutfitsAutoEquip.DoStatsInput(rect1, ref this.scrollPositionStats, MapComponent_AutoEquip.Get.GetOutfit(this.SelectedOutfit).stats); GUI.EndGroup(); }
public BuilderJacketBeret(){ outfit = new Outfit(); }
IEnumerator DisplayCards() { WWW www2; Vector3 destination; for (int i=0; i<3; i++) { www2 = new WWW(cardData[i]["image"].ToString()); yield return www2; cardSound.Play (); GameObject current = new GameObject(); SpriteRenderer renderer = current.AddComponent<SpriteRenderer>(); renderer.sortingOrder = 100; Sprite sprite = new Sprite(); float pixelsToUnits = www2.texture.width / (screenWidthUnit/1.5f); sprite = Sprite.Create(www2.texture, new Rect(0, 0, www2.texture.width, www2.texture.height),new Vector2(0.5f, 0.5f),pixelsToUnits); renderer.sprite = sprite; current.transform.localScale = new Vector3 (1.2f, 1.2f, 1.2f); GameObject brand = new GameObject(); renderer = brand.AddComponent<SpriteRenderer>(); renderer.sprite = Resources.Load<Sprite>("03_hover"); brand.transform.parent = current.transform; brand.transform.localPosition = new Vector3 (0, screenWidthUnit * 0.52f , 0); brand.transform.localScale = new Vector3 (1.5f,0.7f,1f); brand.GetComponent<Renderer> ().sortingOrder = 100; GameObject brandname = Instantiate(tagModel2, new Vector3(0, 0, 0), Quaternion.identity) as GameObject; brandname.transform.parent = brand.transform; brandname.transform.localPosition = new Vector3 (0, 0 , 0); brandname.transform.localScale = new Vector3 (0.02f,0.04f,0.02f); brandname.GetComponent<Renderer> ().sortingOrder = 100; brandname.GetComponent<TextMesh> ().text = cardData[i]["brand"].ToString() ; Outfit card = new Outfit(current, int.Parse(cardData[i]["sale_price"].ToString()),int.Parse(cardData[i]["retail_price"].ToString()),cardData[i]["url"].ToString(),cardData[i]["category"].ToString(),cardData[i]["brand"].ToString(),cardData[i]["image"].ToString()); cards[i] = card; yield return new WaitForSeconds(1.5f); destination = new Vector3 (screenWidthUnit / 3.0f * (i + 0.5f) - screenWidthUnit / 2.0f, screenWidthUnit*3.5f/2.5f/5.5f,0); StartCoroutine(Fade(cards[i].picture,destination,0.5f)); } for (int i=0; i<3; i++) { cards[i].picture.AddComponent<BoxCollider2D>() ; cards[i].picture.AddComponent<ClickBehavior>() ; } }
protected WomanDecorator(Outfit outfit) { this.Outfit = outfit; }
public void AddOutfit(Outfit outfit) { AddUInt16(outfit.LookType); if (outfit.LookType != 0) { AddByte(outfit.Head); AddByte(outfit.Body); AddByte(outfit.Legs); AddByte(outfit.Feet); AddByte(outfit.Addons); } else { AddUInt16(outfit.LookItem); } }
public BuilderVestCap(){ outfit = new Outfit(); }
/// <summary> /// User clicked on an item in the list containing available heads and bodies. /// </summary> private void LstHeads_SelectedIndexChanged(object sender, EventArgs e) { if (m_Skeleton == null) { m_Skeleton = new Skeleton(this.Device, ContentManager.GetResourceFromLongID(0x100000005)); m_Skeleton.AssignChildren(ref m_Skeleton); } foreach(KeyValuePair<ulong, string> Pair in ContentManager.Resources) { if ((string)LstHeads.SelectedItem == Pair.Value) { //HAndGroup files are used to group together different hand meshes and textures. if (Pair.Value.Contains(".hag")) { Hag HandGroup = new Hag(ContentManager.GetResourceFromLongID(Pair.Key)); m_CurrentAppearance = new Appearance(ContentManager.GetResourceFromLongID( HandGroup.Appearances[0])); LstAppearances.Items.Clear(); foreach (ulong AppearanceID in HandGroup.Appearances) LstAppearances.Items.Add(AppearanceID); List<Binding> Bindings = new List<Binding>(); foreach (ulong BindingID in m_CurrentAppearance.BindingIDs) Bindings.Add(new Binding(ContentManager.GetResourceFromLongID(BindingID))); m_Tex = Texture2D.FromFile(this.Device, new MemoryStream( ContentManager.GetResourceFromLongID(Bindings[0].TextureAssetID))); m_CurrentMesh = new Mesh(ContentManager.GetResourceFromLongID(Bindings[0].MeshAssetID), false); LoadMesh(m_CurrentMesh); } else { PurchasableObject PO = new PurchasableObject(ContentManager.GetResourceFromLongID(Pair.Key)); m_CurrentOutfit = new Outfit(ContentManager.GetResourceFromLongID(PO.OutfitID)); m_CurrentAppearance = new Appearance( ContentManager.GetResourceFromLongID(m_CurrentOutfit.LightAppearanceID)); LstAppearances.Items.Clear(); LstAppearances.Items.Add(m_CurrentOutfit.LightAppearanceID); LstAppearances.Items.Add(m_CurrentOutfit.MediumAppearanceID); LstAppearances.Items.Add(m_CurrentOutfit.DarkAppearanceID); List<Binding> Bindings = new List<Binding>(); foreach (ulong BindingID in m_CurrentAppearance.BindingIDs) Bindings.Add(new Binding(ContentManager.GetResourceFromLongID(BindingID))); m_Tex = Texture2D.FromFile(this.Device, new MemoryStream( ContentManager.GetResourceFromLongID(Bindings[0].TextureAssetID))); //The file selected was most likely a body-mesh, so apply the adult skeleton to it. if (Pair.Value.Contains("bodies")) { m_CurrentMesh = new Mesh(ContentManager.GetResourceFromLongID(Bindings[0].MeshAssetID), true); m_CurrentMesh.TransformVertices2(m_Skeleton.Bones[0], ref mSimpleEffect); m_CurrentMesh.BlendVertices2(); LoadMesh(m_CurrentMesh); } else { m_CurrentMesh = new Mesh(ContentManager.GetResourceFromLongID(Bindings[0].MeshAssetID), false); LoadMesh(m_CurrentMesh); } } m_LoadComplete = true; } } }
public PawnCalcForApparel(Saveable_Pawn saveablePawn, Month month, float temperatureAjust) { this.saveablePawn = saveablePawn; this.pawn = saveablePawn.pawn; this.outfit = pawn.outfits.CurrentOutfit; this.stats = saveablePawn.NormalizeCalculedStatDef().ToArray(); float targetTemperature = GenTemperature.AverageTemperatureAtWorldCoordsForMonth(Find.Map.WorldCoords, month) + temperatureAjust; #region [ needWarmCurve ] float stat = this.pawn.def.GetStatValueAbstract(StatDefOf.ComfyTemperatureMin, null); stat = targetTemperature - stat; Log.Message("Target: " + targetTemperature + " Stat: " + this.pawn.def.GetStatValueAbstract(StatDefOf.ComfyTemperatureMin, null) + " Value: " + stat); if (stat > 10f) this.needWarmCurve = new SimpleCurve { new CurvePoint(0f, 1f) }; else if (stat > 3f) this.needWarmCurve = new SimpleCurve { new CurvePoint(+10f, -1.00f), new CurvePoint(+03f, +0.00f), new CurvePoint(+00f, +1.00f), new CurvePoint(-03f, +1.10f) }; else if (stat > 0) this.needWarmCurve = new SimpleCurve { new CurvePoint(+03f, -1.00f), new CurvePoint(+01f, -1.00f), new CurvePoint(+00f, +1.00f), new CurvePoint(-03f, +1.20f), new CurvePoint(-10f, +1.50f) }; else if (stat > -3) this.needWarmCurve = new SimpleCurve { new CurvePoint(+03f, -1.00f), new CurvePoint(+01f, -1.00f), new CurvePoint(+00f, +1.00f), new CurvePoint(-03f, +1.20f), new CurvePoint(-100f, +2.00f) }; else this.needWarmCurve = new SimpleCurve { new CurvePoint(+01f, -1.00f), new CurvePoint(+00f, +1.00f), new CurvePoint(-03f, +1.50f), new CurvePoint(-100f, +20.00f) }; #endregion #region [ needCoolCurve ] stat = this.pawn.def.GetStatValueAbstract(StatDefOf.ComfyTemperatureMax, null); stat = targetTemperature - stat; if (stat < -10) this.needCoolCurve = new SimpleCurve { new CurvePoint(0f, 1f) }; else if (stat < -3) this.needCoolCurve = new SimpleCurve { new CurvePoint(-10f, -1.00f), new CurvePoint(-03f, +0.00f), new CurvePoint(+00f, +1.00f), new CurvePoint(+03f, +1.10f) }; else if (stat < 0) this.needCoolCurve = new SimpleCurve { new CurvePoint(-03f, -1.00f), new CurvePoint(-01f, -1.00f), new CurvePoint(+00f, +1.00f), new CurvePoint(+03f, +1.20f), new CurvePoint(+10f, +1.50f) }; else this.needCoolCurve = new SimpleCurve { new CurvePoint(-01f, -1.00f), new CurvePoint(+00f, +1.00f), new CurvePoint(+03f, +1.50f), new CurvePoint(+100f, +20.00f) }; #endregion }
public Saveable_Outfit GetOutfit(Outfit outfit) { foreach (Saveable_Outfit o in this.outfitCache) if (o.outfit == outfit) return o; Saveable_Outfit ret = new Saveable_Outfit(); ret.outfit = outfit; ret.stats.Add(new Saveable_StatDef() { statDef = StatDefOf.ArmorRating_Sharp, strength = 1.00f }); ret.stats.Add(new Saveable_StatDef() { statDef = StatDefOf.ArmorRating_Blunt, strength = 0.75f }); this.outfitCache.Add(ret); return ret; }
public BuilderJacketCap(){ outfit = new Outfit(); }