private void OnUpdate() { //node.Position = new AIOEngine.MathSpace.Vector3(x, 0, 0); //camera.Position = new AIOEngine.MathSpace.Vector3(x, 0, 0); x += 0.5f; camera.Update(); // Update the scene scene.Update(); }
private void OnUpdate() { //node.Position = new AIOEngine.MathSpace.Vector3(x, 0, 0); //camera.Position = new AIOEngine.MathSpace.Vector3(x, 0, 0); node.AngleZInDegrees = x; //x ++; camera.Update(); // Update the scene scene.Update(); }