public int[,] GenerateResources(OreSpawnSettings setting) { float seed = Random.Range(0f, 1000f); int[,] map = new int[(int)mapSize.x, (int)mapSize.y]; PerlinNoise(map, seed, new float[] { setting.cutoff *(1f - setting.edgePercent), setting.cutoff * (1f + setting.edgePercent) }, setting.perlinScale); UpdateMap(map, resources, setting.tiles); return(map); }
public void LoadResources(int[,] map, OreSpawnSettings setting) { UpdateMap(map, resources, setting.tiles); }