public static void LOAD() { data = Online_data.GetList("data.txt"); //Option------------------------------------------------------------------------------------- AudioSystem.BGM = CASTFLOAT(Online_data.GetData(DATATAG.BGM_VOL, data)); AudioSystem.SE = CASTFLOAT(Online_data.GetData(DATATAG.SE_VOL, data)); AudioSystem.VOICE = CASTFLOAT(Online_data.GetData(DATATAG.VOICE_VOL, data)); AudioSystem.MASTER = CASTFLOAT(Online_data.GetData(DATATAG.MASTER_VOL, data)); GamePad_JS.sensivirity = CASTFLOAT(Online_data.GetData(DATATAG.JoyStickSensivirity, data)); GamePad_JS.InvertX = Online_data.GetData(DATATAG.InvertX, data) == "TRUE"; GamePad_JS.InvertY = Online_data.GetData(DATATAG.InvertY, data) == "TRUE"; ConfigData.graphics = CASTINT(Online_data.GetData(DATATAG.GraphicQuality, data), ConfigData.graphics); Key.select = CASTINT(Online_data.GetData(DATATAG.SelectGamePad, data), Key.select); //Avator------------------------------------------------------------------------------------- }
public static void LOAD() => data = Online_data.GetList("log.txt");