/// <summary> /// /// </summary> /// <param name="newStatus"></param> public void OnChangeStatus(OnlineStatus newStatus) { foreach (IProtocolListener listener in this.listenerList) { listener.OnChangeStatus(newStatus); } }
private void SetOnlineStatus(OnlineStatus status) { onlineStatus = status; switch (status) { case OnlineStatus.CHECKING: Dispatcher.BeginInvoke(new Action(() => { lblConnectionStatus.Content = "Checking online status. Please wait..."; lblConnectionStatus.Foreground = Brushes.Goldenrod; })); break; case OnlineStatus.ONLINE: Dispatcher.BeginInvoke(new Action(() => { lblConnectionStatus.Content = "Online"; lblConnectionStatus.Foreground = Brushes.Green; })); break; case OnlineStatus.OFFLINE: Dispatcher.BeginInvoke(new Action(() => { lblConnectionStatus.Content = "Offline"; lblConnectionStatus.Foreground = Brushes.Red; })); break; } }
internal void SendLevel(Level level) { if (status != OnlineStatus.Identified) { return; } this.level = level; status = OnlineStatus.Loading; new Thread( delegate() { Protocol.MapBeginPacket().Send(this); byte[] gzipped = Utility.GZipper.GZip( BitConverter.GetBytes( IPAddress.HostToNetworkOrder(level.Mapdata.Length) ), level.Mapdata); for (int i = 0; i < gzipped.Length; i += 1024) { byte progress = (byte)((i / 1024 + 1) / Math.Ceiling(gzipped.Length / 1024d) * 100); Protocol.MapPartPacket(gzipped, i, progress).Send(this); } Protocol.MapEndPacket(level.Width, level.Depth, level.Height).Send(this); ReadyEvent.Raise(server, this); Spawn(level.Spawn); foreach (Body b in level.Bodies) { Protocol.SpawnPacket(b).Send(this); } Position.Set(level.Spawn); Visible = true; status = OnlineStatus.Ready; level.players.Add(this); }).Start(); }
/// <summary> /// /// </summary> /// <param name="friend"></param> /// <param name="status"></param> public void OnFriendChangeStatus(Friend friend, OnlineStatus status) { if (this.Connected) // ignore any status changes until we have connected { if (friend.Status == OnlineStatus.Offline) { if (GlobalSettings.Instance().PlaySoundOnFriendOnline) { NativeMethods.PlaySoundFromFile(GlobalSettings.Instance().SoundOnFriendOnline, PlaySoundFlags.NoDefault | PlaySoundFlags.Asynchronous); } switch (GlobalSettings.Instance().FriendOnlineEvent) { default: case FriendOnlineEvent.DoNothing: break; case FriendOnlineEvent.BalloonToolTip: break; case FriendOnlineEvent.MSNPopUp: { this.taskbarNotify.Invoke( new ShowTaskbarNotifierHandler(ShowTaskbarNotifier), new object[] { "", friend.DisplayName + " (" + friend.Username + ") is Online" }); } break; } } } }
public static QrTestResult Create( string pQrCode, TypeOfSign pSignType, bool pStructureOk, bool pUriOk, bool pSpacesOk, bool pDistrictOk, OnlineStatus pIsOnline, bool pHasCoordinates, bool pIsDuplicate, string pMessage, bool pHasIssue) { var mRV = new QrTestResult(); mRV.QrCode = pQrCode; mRV.SignType = pSignType; mRV.UriOk = pUriOk; mRV.StructureOk = pStructureOk; mRV.DistrictOk = pDistrictOk; mRV.SpacesOk = pSpacesOk; mRV.IsOnline = pIsOnline; mRV.HasCoordinates = pHasCoordinates; mRV.IsDuplicate = pIsDuplicate; mRV.HasIssue = pHasIssue; mRV.Messages.Add(pMessage); return(mRV); }
private void OnUserAdd(MessageRouter router, Message message, object tag) { Regex.Regex regex = new Regex.Regex(@"(?<status>\w+)\s+(?<emailAddress>\S+)\s+(?<screenName>\S+)\s+(?<version>\d+)"); Regex.Match match = regex.Match(message.Arguments); if (match.Success) { string status = match.Groups["status"].Value; string emailAddress = match.Groups["emailAddress"].Value; string screenName = this.UriUnquote(match.Groups["screenName"].Value); OnlineStatus s = this.ConvertStringToStatus(status); Friend friend = control.GetFriend(emailAddress); if (friend == null) { friend = new Friend(emailAddress, s, 0); friend.DisplayName = screenName; friend.EmailAddress = emailAddress; control.AddFriend(friend); } else { friend.Status = s; friend.DisplayName = screenName; } } }
/// <summary> /// /// </summary> /// <param name="status"></param> public void OnChangeStatus(OnlineStatus status) { foreach (StatusMenuItem item in this.statusMenu.MenuItems) { item.Checked = item.Status == status; } }
public SetStatusRequest(string connection, string accessToken, Guid userID, OnlineStatus onlineStatus, GameStatus gameStatus) { Connection = connection; AccessToken = accessToken; UserID = userID; Status = ((int)onlineStatus).ToString() + ',' + ((int)gameStatus).ToString(); }
public async Task StartAsync(IDialogContext context) { if (context == null) { throw new ArgumentNullException(nameof(context)); } var activity = (IMessageActivity)context.Activity; EndUserAndAgentConversationMappingState mappingState = await VsoHelper.GetStateFromVsoGivenAgentConversationId(activity.Conversation.Id); if (ActivityHelper.HasAttachment(activity)) { await context.PostWithRetryAsync( $"Sending file attachments to user is not supported. " + $"Please send it via SharePoint > Share > Email. Email is in VSO ticket"); } else { await ActivityHelper.SendMessageToUserEx((IMessageActivity)context.Activity, mappingState.EndUserName, mappingState.EndUserId, activity.Text.Replace(DialogMatches.ReplyToUser + " ", ""), mappingState.VsoId); } await OnlineStatus.SetMemberActive( context.Activity.From.Name, context.Activity.From.Id, OnlineStatus.AgentMemberType); context.Done <object>(null); }
/// <summary> /// /// </summary> /// <param name="friend"></param> /// <param name="newStatus"></param> public void OnFriendChangeStatus(Friend friend, OnlineStatus newStatus) { FriendTreeNode node = (FriendTreeNode)this.friendsTable[friend]; if (node != null) { // friend went offline, transfer him to the offline list if (friend.Status != OnlineStatus.Offline && newStatus == OnlineStatus.Offline) { // move treenode to offline tree this.TreeView.Invoke(new FriendTreeHandler(RemoveFriendFromTree), new object[] { this, node }); this.TreeView.Invoke(new FriendTreeHandler(AddFriendToTree), new object[] { this.offlineTreeNode, node }); } // else friend has just came online from being offline else if (friend.Status == OnlineStatus.Offline && newStatus != OnlineStatus.Offline) { // move treenode from offline tree to protocol tree this.TreeView.Invoke(new FriendTreeHandler(RemoveFriendFromTree), new object[] { this.offlineTreeNode, node }); this.TreeView.Invoke(new FriendTreeHandler(AddFriendToTree), new object[] { this, node }); } node.CollapsedImageIndex = node.ExpandedImageIndex = GetFriendNodeImageIndex(newStatus); SetFriendToolTip(node, friend.DisplayName, newStatus, friend.EmailAddress); } }
/// <summary> /// Sets the protocol image index for the user status. /// </summary> /// <param name="status"></param> private void SetProtocolNodeImageIndex(OnlineStatus status) { int imageIndex = 3 + (protocolIndex * 9); switch (status) { default: case OnlineStatus.Online: imageIndex += 1; break; case OnlineStatus.Idle: case OnlineStatus.Away: imageIndex += 2; break; case OnlineStatus.Busy: imageIndex += 3; break; case OnlineStatus.AppearOffline: case OnlineStatus.Offline: imageIndex += 4; break; } this.ExpandedImageIndex = imageIndex; this.CollapsedImageIndex = imageIndex + 4; }
public bool SetOnlineStatus(string MemberID, string OnlineStatusString, string CustomMessage) { InitialiseServerInboxList(); OnlineStatus newStatus = (OnlineStatus)Enum.Parse(typeof(OnlineStatus), OnlineStatusString, true); return(Logic.SetOnlineStatus(MemberID, newStatus, CustomMessage)); }
public User(String appKey, String appSecret) { this.appKey = appKey; this.appSecret = appSecret; this.block = new Block(appKey, appSecret); this.blackList = new Blacklist(appKey, appSecret); this.onlineStatus = new OnlineStatus(appKey, appSecret); }
public ListedUser(BaseUser user, OnlineStatus onlineStatus) { _id = user._id; fullName = user.fullName; status = user.status; identifier = user.identifier; this.onlineStatus = onlineStatus; }
private OnlineStatus CreateStatus(string code, string desc) { var os = new OnlineStatus { Code = code, Description = desc }; return(os); }
public ListedUser ReadOneListedById(string id) { BaseUser baseUser = ReadOneBaseById(id); OnlineStatus status = ActiveUsers.IsLoggedIn(baseUser._id) ? OnlineStatus.Online : OnlineStatus.Offline; return(new ListedUser(baseUser, status)); }
public User(string appKey, string appSecret) { this.appKey = appKey; this.appSecret = appSecret; block = new Block(appKey, appSecret); blackList = new Blacklist(appKey, appSecret); onlineStatus = new OnlineStatus(appKey, appSecret); tag = new Tag(appKey, appSecret); }
public static List <Order> GetAllSellOrders(this ItemOverview marketItem, OnlineStatus onlineStatus) { var response = RestHelper.Get($"items/{marketItem.UrlName}/orders"); var config = ItemOrders_QuickType.FromJson(response.Content); var orders = config.Payload.Orders.GetOrdersOfType(OrderType.Sell, onlineStatus); return(orders); }
public FriendStatus Fill(DB_User user, OnlineStatus status) { ID = user.ID; PlayerID = 0; Status = status; UserName = user.Name; CharacterName = "none"; return(this); }
private void OnLogin(byte version,string name,string verify,byte mode) { if (status!=OnlineStatus.Connected) { return; } this.name = name; LoginEvent(this,version,name,verify); if (helper.Running) { status = OnlineStatus.Identified; SendLogin(server.Name,server.Motd,0); SendLevel(level); } }
public ClientUser(string userName, string nickName, int age, GenderOption gender, string email) { this.userName = userName; this.nickName = nickName; this.age = age; this.gender = gender; this.email = email; this.status = OnlineStatus.OFFLINE; }
/// <summary> /// Changes the user's global status /// </summary> /// <param name="status"></param> public void ChangeGlobalStatus(OnlineStatus status) { foreach (Protocol protocol in this.protocolList) { if (protocol.Enabled) { protocol.ChangeStatus(status, new OperationCompleteEvent()); } } }
/// <summary> /// /// </summary> public virtual void Load() { this.enabled = this.storage.ReadBool("Enabled", false); this.username = this.storage.ReadString("Username", string.Empty); this.password = this.storage.ReadString("Password", string.Empty); this.host = this.storage.ReadString("ServerHost", this.constants.DefaultServerHost); this.port = this.storage.ReadInt32("ServerPort", this.constants.DefaultServerPort); this.status = (OnlineStatus)this.storage.ReadInt32("Status", (int)OnlineStatus.Online); this.rememberPassword = this.storage.ReadBool("RememberPassword", false); }
/// <summary> /// /// </summary> /// <param name="info"></param> /// <param name="ctxt"></param> public Friend(SerializationInfo info, StreamingContext ctxt) { this.displayName = info.GetString("DisplayName"); this.username = info.GetString("Username"); this.emailAddress = info.GetString("EmailAddress"); this.blocked = info.GetBoolean("Blocked"); string groupType = info.GetString("GroupType"); this.groupIdentifier = info.GetValue("Group", Type.GetType(groupType)); this.status = OnlineStatus.Offline; }
public static Brush GetStatusColor(OnlineStatus status) { switch (status) { case OnlineStatus.Online: return Resources.FindResource<SolidColorBrush>("OnlineStatusColor"); case OnlineStatus.Offline: return Resources.FindResource<SolidColorBrush>("OfflineStatusColor"); default: return GraphicsUtil.GetSolidBrush("#ff000000"); } }
/// <summary> /// Change the user's status /// </summary> /// <param name="status"></param> /// <param name="opCompleteEvent"></param> public void ChangeStatus(OnlineStatus status, OperationCompleteEvent opCompleteEvent) { if (this.isConnected) { // if connected, change status through protocol opCompleteEvent.RegisterEvent(new OperationCompleteHandler(OnStatusChangeComplete), status); this.protocol.ChangeStatus(status, opCompleteEvent); } else { // else change the initial status pChangeStatus(status); } }
public FriendStatus Fill(MasterPlayer player, OnlineStatus status) { Status = status; ID = player.User.ID; LastOnline = DateTime.Now; PlayerID = player.Player.Id; UserName = player.User.Name; MapName = player.Player.Room.RoomId; CharacterName = player.Char.Pony.Name; MapID = player.Player.Room.Guid.ToString(); Race = (CharacterType)player.Char.Pony.Race; CutieMarkID = (short)player.Char.Pony.CutieMark0; return(this); }
public List <ListedUser> ToListed(List <BaseUser> users) { List <ListedUser> listed = new List <ListedUser>(); foreach (BaseUser u in users) { OnlineStatus status = ActiveUsers.IsLoggedIn(u._id) ? OnlineStatus.Online : OnlineStatus.Offline; listed.Add(new ListedUser(u, status)); } return(listed); }
/// <summary> /// /// </summary> /// <param name="friend"></param> /// <param name="status"></param> public void OnFriendChangeStatus(Friend friend, OnlineStatus status) { if (friend.Equals(this.originalFriend)) { if (status != OnlineStatus.Offline) { this.WriteEventToConvoBox(friend.Username + " has changed status to " + status.ToString()); } else { this.WriteEventToConvoBox(friend.Username + " has signed off"); } } }
private void OnLogin(byte version, string name, string verify, byte mode) { if (status != OnlineStatus.Connected) { return; } this.name = name; LoginEvent(this, version, name, verify); if (helper.Running) { status = OnlineStatus.Identified; SendLogin(server.Name, server.Motd, 0); SendLevel(level); } }
/// <summary> /// Sets the members online status, passing in a custom string if the member desires /// </summary> /// <param name="MemberID">The memberId to change the status of</param> /// <param name="OnlineStatus">The new status</param> /// <param name="CustomMessage">Optional custom message</param> public static bool SetOnlineStatus(string WebMemberID, OnlineStatus OnlineStatus, string CustomMessage) { ChatInbox MemberInbox = GetInbox(WebMemberID); // check if the user is in the list (not logged in? timed out?) if (MemberInbox != null) { MemberInbox.MemberInfo.OnlineStatus = OnlineStatus; MemberInbox.MemberInfo.CustomMessage = CustomMessage; return(true); } return(false); }
public void OnDeserialize(NetMessage message) { Status = (OnlineStatus)message.ReadByte(); CharacterName = message.ReadString(); UserName = message.ReadString(); if (Status > OnlineStatus.Offline) { PlayerID = message.ReadUInt16(); } Race = (CharacterType)message.ReadInt32(); ID = message.ReadInt32(); CutieMarkID = message.ReadInt16(); MapName = message.ReadString(); MapID = message.ReadString(); LastOnline = message.ReadDateTime(); }
/// <summary> /// /// </summary> /// <param name="friend"></param> /// <param name="status"></param> public void OnFriendChangeStatus(Friend friend, OnlineStatus status) { }
public GameDataPacket Receive() { GameDataPacket packet; lock (this) { lock (receiverLock) { packet = null; try { packet = Serializer.DeserializeWithLengthPrefix<GameDataPacket>(DataStream, PrefixStyle.Base128); } catch (IOException) { OnlineStatus = Network.OnlineStatus.Offline; var handler = OnDisconnected; if (handler != null) { OnDisconnected(this); } return null; } catch (Exception e) { Trace.Assert(e != null); } } } return packet; }
public void Send(GameDataPacket packet, bool doRecord = true) { lock (senderLock) { DataStream.IsRecordEnabled = doRecord; Trace.TraceInformation("ServerGamer : Send {0}({1}) to client {2}", packet.GetType().Name, packet.GetHashCode(), this.GetHashCode()); Serializer.SerializeWithLengthPrefix<GameDataPacket>(DataStream, packet, PrefixStyle.Base128); DataStream.Flush(); } if (!DataStream.IsLastWriteSuccessful && !IsSpectator) { OnlineStatus = OnlineStatus.Offline; var handler = OnDisconnected; if (handler != null) { try { OnDisconnected(this); } catch (Exception) { } } } }
public void SetOnlineStatus(int id, OnlineStatus status) { Trace.Assert(id >= 0); if (id < 0) return; if (game != null && game.Players.Count > id) { game.Players[id].OnlineStatus = status; } Gamers[id].OnlineStatus = status; for (int i = 0; i < MaxClients; i++) { Gamers[i].SendAsync(new OnlineStatusUpdate() { PlayerId = id, OnlineStatus = status } ); } }
/// <summary> /// /// </summary> /// <param name="username"></param> /// <param name="status"></param> /// <param name="groupID"></param> public Friend(string username, OnlineStatus status, object groupID) : this(username, status) { this.groupIdentifier = groupID; }
/// <summary> /// /// </summary> /// <param name="username"></param> /// <param name="status"></param> public Friend(string username, OnlineStatus status) { this.username = username; this.status = status; }
/// <summary> /// /// </summary> /// <param name="status"></param> public void OnChangeStatus(OnlineStatus status) { SetProtocolNodeImageIndex(status); }
/// <summary> /// Constructs a status menu item /// </summary> /// <param name="status">Status to represent</param> /// <param name="e">Click event handler</param> public StatusMenuItem(OnlineStatus status, EventHandler e) : base(status.ToString(), e) { this.status = status; }
/// <summary> /// /// </summary> /// <param name="friend"></param> /// <param name="status"></param> public void OnFriendChangeStatus(Friend friend, OnlineStatus status) { if (friend.Equals(this.originalFriend)) { if (status != OnlineStatus.Offline) this.WriteEventToConvoBox(friend.Username + " has changed status to " + status.ToString()); else this.WriteEventToConvoBox(friend.Username + " has signed off"); } }
/// <summary> /// /// </summary> /// <param name="status"></param> public void OnChangeStatus(OnlineStatus status) { }
internal void SendLevel(Level level) { if (status!=OnlineStatus.Identified) { return; } this.level = level; status = OnlineStatus.Loading; new Thread( delegate() { Protocol.MapBeginPacket().Send(this); byte[] gzipped = Utility.GZipper.GZip( BitConverter.GetBytes( IPAddress.HostToNetworkOrder(level.Mapdata.Length) ),level.Mapdata); for (int i=0;i<gzipped.Length;i+=1024) { byte progress = (byte)((i/1024+1)/Math.Ceiling(gzipped.Length/1024d)*100); Protocol.MapPartPacket(gzipped,i,progress).Send(this); } Protocol.MapEndPacket(level.Width,level.Depth,level.Height).Send(this); ReadyEvent.Raise(server,this); Spawn(level.Spawn); foreach (Body b in level.Bodies) { Protocol.SpawnPacket(b).Send(this); } Position.Set(level.Spawn); Visible = true; status = OnlineStatus.Ready; level.players.Add(this); }).Start(); }
public void LogOff() { this.status = OnlineStatus.OFFLINE; }
/// <summary> /// /// </summary> /// <param name="friend"></param> /// <param name="status"></param> public void OnFriendChangeStatus(Friend friend, OnlineStatus status) { this.debug.WriteLine("Contact changed status: " + friend.Username); }
/// <summary> /// /// </summary> /// <param name="status"></param> public void OnChangeStatus(OnlineStatus status) { this.debug.WriteLine("User changed status"); }
public void LogIn() { this.status = OnlineStatus.ONLINE; }
/// <summary> /// Calculates the image index appropriate for the friend's status icon. /// </summary> /// <param name="status"></param> /// <returns></returns> private int GetFriendNodeImageIndex(OnlineStatus status) { switch (status) { default: case OnlineStatus.Online: return 0; case OnlineStatus.Idle: case OnlineStatus.Away: return 1; case OnlineStatus.Busy: return 2; case OnlineStatus.AppearOffline: case OnlineStatus.Offline: return 3 + ((protocolIndex+1) * 9); } }
/// <summary> /// Sets the members online status, passing in a custom string if the member desires /// </summary> /// <param name="MemberID">The memberId to change the status of</param> /// <param name="OnlineStatus">The new status</param> /// <param name="CustomMessage">Optional custom message</param> public static bool SetOnlineStatus(string WebMemberID, OnlineStatus OnlineStatus, string CustomMessage) { ChatInbox MemberInbox = GetInbox( WebMemberID ); // check if the user is in the list (not logged in? timed out?) if (MemberInbox != null ) { MemberInbox.MemberInfo.OnlineStatus = OnlineStatus; MemberInbox.MemberInfo.CustomMessage = CustomMessage; return true; } return false; }
/// <summary> /// Sets the tooltip for the apporpriate node. /// </summary> /// <param name="node"></param> /// <param name="displayName"></param> /// <param name="status"></param> /// <param name="email"></param> private void SetFriendToolTip(TreeNodeEx node, string displayName, OnlineStatus status, string email) { // change tool tip text node.ToolTipText = "Name: " + displayName + "\nStatus: " + status.ToString() + "\nEmail: " + email; }
public void LoadOptions(GenericReader reader) { int version = reader.ReadInt(); if (version >= 3) c_MultiC = reader.ReadInt(); if (version >= 2) c_Karma = reader.ReadInt(); c_ReadReceipt = reader.ReadBool(); c_QuickBar = reader.ReadBool(); c_ExtraPm = reader.ReadBool(); c_Status = (OnlineStatus)reader.ReadInt(); Mobile m; int count = reader.ReadInt(); for (int i = 0; i < count; ++i) { m = reader.ReadMobile(); if (m != null) c_Sounds[m] = reader.ReadInt(); else reader.ReadInt(); } c_GlobalMC = reader.ReadInt(); c_GlobalCC = reader.ReadInt(); c_GlobalGC = reader.ReadInt(); c_GlobalFC = reader.ReadInt(); c_GlobalWC = reader.ReadInt(); c_SystemC = reader.ReadInt(); c_MsgC = reader.ReadInt(); c_PerPage = reader.ReadInt(); c_DefaultSound = reader.ReadInt(); c_StaffC = reader.ReadInt(); c_Avatar = reader.ReadInt(); c_MenuSkin = (Skin)reader.ReadInt(); c_GlobalAccess = reader.ReadBool(); c_Global = reader.ReadBool(); c_GlobalM = reader.ReadBool(); c_GlobalC = reader.ReadBool(); c_GlobalG = reader.ReadBool(); c_GlobalF = reader.ReadBool(); c_GlobalW = reader.ReadBool(); c_Banned = reader.ReadBool(); c_FriendsOnly = reader.ReadBool(); c_MsgSound = reader.ReadBool(); c_ByRequest = reader.ReadBool(); c_FriendAlert = reader.ReadBool(); c_SevenDays = reader.ReadBool(); c_WhenFull = reader.ReadBool(); c_IrcRaw = reader.ReadBool(); c_AwayMsg = reader.ReadString(); c_Signature = reader.ReadString(); c_BannedUntil = reader.ReadDateTime(); if (c_BannedUntil > DateTime.Now) Ban(c_BannedUntil - DateTime.Now); else RemoveBan(); }