Example #1
0
	public static void RemoveLoadGameSceneListener(OnLoadGameScene callback)
	{
		if (_instance == null) return; // could be called during game exit
		_instance.sceneLoadListeners -= callback;
	}
Example #2
0
	/// <summary>
	/// register a listener to notify when LoadGameScene() is called (true is passed to callback) 
	/// and also when the scene is done loading (false is passed to callback/listener)
	/// </summary>
	public static void RegisterLoadGameSceneListener(OnLoadGameScene callback)
	{
		_instance.sceneLoadListeners += callback;
	}