Example #1
0
    //use to retrive the available matches
    //@param 1: the game type to search
    //@param 2: the result to be called once the gamelist connected
    //@param 3: the search time
    public static void RetrieveAvailableMatches( string pGameType, OnFoundMatches pResult, float pSearchTime)
    {
        if( mResultMatches == null )
            GameController.mUpdateDelegate += SearchUpdate;

        mResultMatches = pResult;
        mElapsedTime = Time.time;
        mSearchTime = pSearchTime;
        MasterServer.ClearHostList();
        MasterServer.RequestHostList( pGameType);
    }
Example #2
0
 //use to search any avaiable game
 //@paramL the ucrrent time
 static void SearchUpdate( float pCurrentTime )
 {
     if( MasterServer.PollHostList().Length == 0 )
     {
         //Debug.Log(pCurrentTime - mElapsedTime);
         //check if done searching
         if( mSearchTime > -1 && pCurrentTime - mElapsedTime > mSearchTime )
         {
             GameController.mUpdateDelegate -= SearchUpdate;
             mResultMatches( null);
             mResultMatches = null;
         }
     }
     else
     {
         GameController.mUpdateDelegate -= SearchUpdate;
         mResultMatches( MasterServer.PollHostList());
         mResultMatches = null;
     }
 }