public void SetMusic(string se, bool looping) { float volume = game.settings.musVolume; if (game.settings.mutedMusic) { volume = 0; } if (File.Exists(game.Content.RootDirectory + game.PathSeperator + "Music" + game.PathSeperator + se + ".ogg")) { if (currentMusic == se) { return; } currentMusic = se; if (music != null) { music.Stop(); } } else { currentMusic = ""; music.Stop(); Console.WriteLine("PANIC: MUSIC FILE " + se + " NOT FOUND"); return; } if (se != currentMusic || music == null) { if (music != null) { music.Stop(); music.Dispose(); music = null; } music = new OggStream(game.Content.RootDirectory + game.PathSeperator + "Music" + game.PathSeperator + se + ".ogg"); music.IsLooped = looping; music.Volume = volume; music.Play(); currentMusic = se; } else { if (music.IsFinished()) { music.Stop(); music.Dispose(); music = null; music = new OggStream(game.Content.RootDirectory + game.PathSeperator + "Music" + game.PathSeperator + se + ".ogg"); music.IsLooped = looping; music.Volume = volume; music.Play(); currentMusic = se; } } }