public override bool ParseMessage(NetworkMessage msg, PacketDestination destination)
        {
            int position = msg.Position;

            if (msg.GetByte() != (byte)IncomingPacketType.ContainerOpen)
            {
                return(false);
            }

            Destination = destination;
            Type        = IncomingPacketType.ContainerOpen;

            Id        = msg.GetByte();
            ItemId    = msg.GetUInt16();
            Name      = msg.GetString();
            Capacity  = msg.GetByte();
            HasParent = msg.GetByte();
            ItemCount = msg.GetByte();

            Items = new List <Tibia.Objects.Item>(ItemCount);

            for (int i = 0; i < ItemCount; i++)
            {
                Objects.Item item = msg.GetItem();
                item.Location = Tibia.Objects.ItemLocation.FromContainer(Id, (byte)i);
                Items.Add(item);
            }

            return(true);
        }
Example #2
0
        /// <summary>
        /// Gets an item in a player's equipment slot. Returns null if unsuccessful.
        /// </summary>
        /// <param name="slot">The equipment slot to get the item from.</param>
        /// <returns></returns>
        public Objects.Item GetItemInSlot(Enums.EquipmentSlots slot)
        {
            Item item = null;

            switch (slot)
            {
            case Enums.EquipmentSlots.Ammo:
                item = new Objects.Item(this.Client, this.Client.Addresses.Containers.EqAmmo, this.Client.Memory.ReadUInt16(this.Client.Addresses.Containers.EqAmmo),
                                        this.Client.Memory.ReadUInt16(this.Client.Addresses.Containers.EqAmmo + this.Client.Addresses.Item.Distances.Count), Enums.EquipmentSlots.Ammo);
                break;

            case Enums.EquipmentSlots.Torso:
                item = new Objects.Item(this.Client, this.Client.Addresses.Containers.EqTorso, this.Client.Memory.ReadUInt16(this.Client.Addresses.Containers.EqTorso),
                                        this.Client.Memory.ReadUInt16(this.Client.Addresses.Containers.EqTorso + this.Client.Addresses.Item.Distances.Count), Enums.EquipmentSlots.Torso);
                break;

            case Enums.EquipmentSlots.Container:
                item = new Objects.Item(this.Client, this.Client.Addresses.Containers.EqContainer, this.Client.Memory.ReadUInt16(this.Client.Addresses.Containers.EqContainer),
                                        this.Client.Memory.ReadUInt16(this.Client.Addresses.Containers.EqContainer + this.Client.Addresses.Item.Distances.Count), Enums.EquipmentSlots.Container);
                break;

            case Enums.EquipmentSlots.Feet:
                item = new Objects.Item(this.Client, this.Client.Addresses.Containers.EqFeet, this.Client.Memory.ReadUInt16(this.Client.Addresses.Containers.EqFeet),
                                        this.Client.Memory.ReadUInt16(this.Client.Addresses.Containers.EqFeet + this.Client.Addresses.Item.Distances.Count), Enums.EquipmentSlots.Feet);
                break;

            case Enums.EquipmentSlots.Head:
                item = new Objects.Item(this.Client, this.Client.Addresses.Containers.EqHead, this.Client.Memory.ReadUInt16(this.Client.Addresses.Containers.EqHead),
                                        this.Client.Memory.ReadUInt16(this.Client.Addresses.Containers.EqHead + this.Client.Addresses.Item.Distances.Count), Enums.EquipmentSlots.Head);
                break;

            case Enums.EquipmentSlots.LeftHand:
                item = new Objects.Item(this.Client, this.Client.Addresses.Containers.EqLeftHand, this.Client.Memory.ReadUInt16(this.Client.Addresses.Containers.EqLeftHand),
                                        this.Client.Memory.ReadUInt16(this.Client.Addresses.Containers.EqLeftHand + this.Client.Addresses.Item.Distances.Count), Enums.EquipmentSlots.LeftHand);
                break;

            case Enums.EquipmentSlots.Neck:
                item = new Objects.Item(this.Client, this.Client.Addresses.Containers.EqNeck, this.Client.Memory.ReadUInt16(this.Client.Addresses.Containers.EqNeck),
                                        this.Client.Memory.ReadUInt16(this.Client.Addresses.Containers.EqNeck + this.Client.Addresses.Item.Distances.Count), Enums.EquipmentSlots.Neck);
                break;

            case Enums.EquipmentSlots.RightHand:
                item = new Objects.Item(this.Client, this.Client.Addresses.Containers.EqRightHand, this.Client.Memory.ReadUInt16(this.Client.Addresses.Containers.EqRightHand),
                                        this.Client.Memory.ReadUInt16(this.Client.Addresses.Containers.EqRightHand + this.Client.Addresses.Item.Distances.Count), Enums.EquipmentSlots.RightHand);
                break;

            case Enums.EquipmentSlots.Ring:
                item = new Objects.Item(this.Client, this.Client.Addresses.Containers.EqRing, this.Client.Memory.ReadUInt16(this.Client.Addresses.Containers.EqRing),
                                        this.Client.Memory.ReadUInt16(this.Client.Addresses.Containers.EqRing + this.Client.Addresses.Item.Distances.Count), Enums.EquipmentSlots.Ring);
                break;

            default:
                return(null);
            }
            if (item == null || item.ID == 0)
            {
                return(null);
            }
            return(item);
        }
Example #3
0
 /// <summary>
 /// Constructor for an item in the player's inventory.
 /// </summary>
 /// <param name="item"></param>
 public ItemLocation(Objects.Item item)
 {
     this.WorldLocation = item.ToLocation();
     this.ItemID        = item.ID;
     this.ItemCount     = item.Count;
     this.StackIndex    = item.Slot;
 }
        public override bool ParseMessage(NetworkMessage msg, PacketDestination destination)
        {
            int position = msg.Position;

            if (msg.GetByte() != (byte)IncomingPacketType.SafeTradeRequestAck)
            {
                return(false);
            }

            Destination = destination;
            Type        = IncomingPacketType.SafeTradeRequestAck;

            Name  = msg.GetString();
            Count = msg.GetByte();

            Items = new List <Pokemon.Objects.Item>(Count);

            for (int i = 0; i < Count; i++)
            {
                Objects.Item item = msg.GetItem();

                Items.Add(item);
            }

            return(true);
        }
Example #5
0
 public Pathfinder()
 {
     for (int i = 0; i < AImap.Length; i++)
     {
         AImap[i] = new Objects.Item[10];
     }
 }
Example #6
0
        public static bool Send(Objects.Client client, byte slot, Objects.Item item)
        {
            InventorySetSlotPacket p = new InventorySetSlotPacket(client);

            p.Slot = slot;
            p.Item = item;
            return(p.Send());
        }
Example #7
0
 /// <summary>
 /// Constructor for a non-existant item in a equpiment slot.
 /// Use Item.ToItemLocation() for an existing item.
 /// </summary>
 /// <param name="slot">The equipment slot.</param>
 public ItemLocation(Enums.EquipmentSlots slot)
 {
     Objects.Item item = new Objects.Item(null)
     {
         ID = 0,
         Count = 0,
         Slot = 0,
         ContainerNumber = (byte)slot,
     };
     this.WorldLocation = item.ToLocation();
     this.ItemID = item.ID;
     this.ItemCount = item.Count;
     this.StackIndex = item.Slot;
 }
Example #8
0
 /// <summary>
 /// Constructor for a non-existant item in a equpiment slot.
 /// Use Item.ToItemLocation() for an existing item.
 /// </summary>
 /// <param name="slot">The equipment slot.</param>
 public ItemLocation(Enums.EquipmentSlots slot)
 {
     Objects.Item item = new Objects.Item(null)
     {
         ID              = 0,
         Count           = 0,
         Slot            = 0,
         ContainerNumber = (byte)slot,
     };
     this.WorldLocation = item.ToLocation();
     this.ItemID        = item.ID;
     this.ItemCount     = item.Count;
     this.StackIndex    = item.Slot;
 }
        public override bool ParseMessage(NetworkMessage msg, PacketDestination destination)
        {
            int position = msg.Position;

            if (msg.GetByte() != (byte)IncomingPacketType.ContainerAddItem)
                return false;

            Destination = destination;
            Type = IncomingPacketType.ContainerAddItem;

            Container = msg.GetByte();
            Item = msg.GetItem();

            return true;
        }
Example #10
0
        private void cmbT2Copy_SelectedValueChanged(object sender, EventArgs e)
        {
            string strT2Rate  = this.txtT2Rate.Text;
            string strComRate = this.txtComRate.Text;

            this.dT2Rate  = Commons.ReadDouble(strT2Rate) / 100;
            this.dComRate = Commons.ReadDouble(strComRate) / 100;

            if (dT2Rate == 0 || dComRate == 0)
            {
                return;
            }

            Objects.T2Product          item      = (Objects.T2Product)cmbT2Copy.SelectedItem;
            Objects.Item               target    = CEVEMarketFile.lstItem.Find(obj => obj.Name == item.Name);
            Dictionary <string, Price> dicResult = CEVEMarketAPI.SearchPriceJson(new List <string>()
            {
                target.TypeID
            });

            this.lblTargetSell.Text = strBaseSellPrice + string.Format("{0:C}", dicResult[target.TypeID].sell.min * item.Volume).Trim('¥');

            if (item != null)
            {
                lvBase.Items.Clear();
                double dPriceSumBase = 0;
                foreach (string strKey in item.Items.Keys)
                {
                    ListViewItem li = new ListViewItem(strKey);
                    li.UseItemStyleForSubItems = false;

                    //材料效率减免
                    int nItem = (int)Math.Ceiling(item.Items[strKey] * (1 - dT2Rate));
                    li.SubItems.Add(string.Format("{0:N}", nItem));
                    lvBase.Items.Add(li);

                    //价格查询
                    target    = CEVEMarketFile.lstItem.Find(obj => obj.Name == strKey);
                    dicResult = CEVEMarketAPI.SearchPriceJson(new List <string>()
                    {
                        target.TypeID
                    });
                    dPriceSumBase += nItem * dicResult[target.TypeID].sell.min;
                }
                this.lblBuyPrice0.Text = strBuyPrice + string.Format("{0:C}", dPriceSumBase).Trim('¥');
                DoCalComponentCost();
            }
        }
Example #11
0
 private void SetPropertiesFromItem(Objects.Item _item)
 {
     if (Item != null)
     {
         if (Item.CurrentLocation != null)
         {
             OriginLocation_Id   = Item.CurrentLocation.Id;
             OriginLocation_Name = Item.CurrentLocation.Name;
             EPC = Item.Epc;
             return;
         }
     }
     OriginLocation_Id   = Guid.Empty;
     OriginLocation_Name = string.Empty;
     EPC = string.Empty;
 }
        public override bool ParseMessage(NetworkMessage msg, PacketDestination destination)
        {
            int position = msg.Position;

            if (msg.GetByte() != (byte)IncomingPacketType.InventorySetSlot)
                return false;

            Destination = destination;
            Type = IncomingPacketType.InventorySetSlot;

            Slot = msg.GetByte();

            Item = msg.GetItem();

            return true;
        }
Example #13
0
        public static void Send(Objects.Client client, Objects.Location fromPosition, ushort itemId, byte fromStack, byte index)
        {
            NetworkMessage packet = new NetworkMessage();

            Objects.Item item = new Objects.Item(Core.client, itemId);

            packet.Position = 0;
            packet.AddByte(0x82);
            packet.AddBytes(fromPosition.ToBytes());
            packet.AddUInt16(itemId);
            packet.AddByte(fromStack);
            packet.AddByte(index);

            client.HookProxy.SendPacketToServer(packet.Data);
            // client.HookProxy.SendToInternal(packet.Data);
        }
Example #14
0
 public Network()
 {
     for (int i = 0; i < map.Length; i++)
     {
         map[i] = new Objects.Item[10];
     }
     for (int i = 0; i < 10; i++)
     {
         for (int j = 0; j < 10; j++)
         {
             Objects.Item item = new Objects.Item();
             item.type = 0;
             map[i][j] = item;
         }
     }
     AI = new PathFinding.Pathfinder();
 }
Example #15
0
        public override bool ParseMessage(NetworkMessage msg, PacketDestination destination)
        {
            int position = msg.Position;

            if (msg.GetByte() != (byte)IncomingPacketType.ContainerAddItem)
            {
                return(false);
            }

            Destination = destination;
            Type        = IncomingPacketType.ContainerAddItem;

            Container = msg.GetByte();
            Item      = msg.GetItem();

            return(true);
        }
Example #16
0
        public override bool ParseMessage(NetworkMessage msg, PacketDestination destination)
        {
            int position = msg.Position;

            if (msg.GetByte() != (byte)IncomingPacketType.InventorySetSlot)
            {
                return(false);
            }

            Destination = destination;
            Type        = IncomingPacketType.InventorySetSlot;

            Slot = msg.GetByte();

            Item = msg.GetItem();

            return(true);
        }
Example #17
0
        private static void ReadItem(Excel.IXLWorksheet shSheet)
        {
            int nRow = 1;

            lstItem.Clear();
            //第一行是表头,行号从1开始
            for (nRow = 2; shSheet.Cell(nRow, 1).GetString() != String.Empty; nRow++)
            {
                Objects.Item item = new Objects.Item();
                item.TypeID    = shSheet.Cell(nRow, 1).GetString();
                item.Name      = shSheet.Cell(nRow, 2).GetString();
                item.Descript  = shSheet.Cell(nRow, 3).GetString();
                item.Category1 = shSheet.Cell(nRow, 4).GetString();
                item.Category2 = shSheet.Cell(nRow, 5).GetString();
                item.Category3 = shSheet.Cell(nRow, 6).GetString();
                item.Category4 = shSheet.Cell(nRow, 7).GetString();
                item.Category5 = shSheet.Cell(nRow, 8).GetString();
                item.Category6 = shSheet.Cell(nRow, 9).GetString();
                lstItem.Add(item);
            }
        }
Example #18
0
        private void RefreshPriceCached()
        {
            lvPriceCache.Items.Clear();
            foreach (Price price in CEVEMarketAPI.lstPriceCache)
            {
                if (string.IsNullOrEmpty(price.Name))
                {
                    Objects.Item target = CEVEMarketFile.lstItem.Find(obj => obj.TypeID == price.TypeId);
                    if (target != null)
                    {
                        price.Name = target.Name;
                    }
                }
                ListViewItem li = new ListViewItem(price.Name);
                li.UseItemStyleForSubItems = false;

                li.SubItems.Add(string.Format("{0:N}", price.TypeId));
                li.SubItems.Add(string.Format("{0:N2}", price.sell.min));
                li.SubItems.Add(string.Format("{0:N2}", price.buy.max));
                lvPriceCache.Items.Add(li);
            }
        }
Example #19
0
        /// <summary>
        /// Attempts to get a suitable slot for a given item. If none is found, null is returned.
        /// </summary>
        /// <param name="startingContainer">The container index to start looking for a suitable slot.</param>
        /// <param name="fromItem">The item to use for comparisons.</param>
        /// <returns></returns>
        public Objects.ItemLocation GetFirstSuitableSlot(Objects.Item fromItem, byte startingContainer = 0)
        {
            int  maxContainerValue = Constants.Inventory.MaxContainers;
            byte fromNumber        = fromItem.ContainerNumber >= maxContainerValue ?
                                     (byte)(fromItem.ContainerNumber - maxContainerValue) :
                                     fromItem.ContainerNumber;

            foreach (Objects.Container container in this.GetContainers(startingContainer))
            {
                byte toNumber = container.OrderNumber >= maxContainerValue ?
                                (byte)(container.OrderNumber - maxContainerValue) :
                                container.OrderNumber;
                if (fromNumber == toNumber)
                {
                    continue;
                }

                if (fromItem.Count > 0) // check if there is an existing item with the same ID (stackable)
                {
                    foreach (Objects.Item item in container.GetItems())
                    {
                        if (fromItem.ID == item.ID &&
                            (fromItem.Count + item.Count <= 100 || container.ItemsAmount < container.Slots))
                        {
                            return(item.ToItemLocation());
                        }
                    }
                }
                // check if container has room for a non-stacking item
                if (!container.IsFull)
                {
                    return(container.GetFirstEmptySlot());
                }
            }
            return(null);
        }
Example #20
0
            private void Run()
            {
                while (true)
                {
                    try
                    {
                        this.ResetEvent.Wait();
                        if (this.WaypointExecutedBegin != null)
                        {
                            this.WaypointExecutedBegin(this.CurrentWaypoint);
                        }

                        bool success  = false,
                             firstRun = true;
                        Objects.Location currentSubNode = Objects.Location.Invalid;

                        while (!this.Cancel)
                        {
                            this.ResetEventTilesUpdated.WaitOne();

                            if (this.Cancel)
                            {
                                break;
                            }

                            Objects.Player   player    = this.Parent.Client.Player;
                            Objects.Location playerLoc = player.Location;

                            if (player.Z != this.CurrentWaypoint.Location.Z)
                            {
                                break;
                            }

                            if (firstRun)
                            {
                                firstRun = false;
                            }
                            else
                            {
                                if (this.Parent.Client.Window.StatusBar.GetText() == Enums.StatusBar.ThereIsNoWay)
                                {
                                    this.Parent.Client.Window.StatusBar.SetText(string.Empty);
                                    success = false;
                                    break;
                                }
                            }

                            bool isOnScreen     = playerLoc.IsOnScreen(this.CurrentWaypoint.Location),
                                 doBreak        = false;
                            var tilesToLocation = isOnScreen ?
                                                  playerLoc.GetTilesToLocation(this.Parent.Client,
                                                                               this.CurrentWaypoint.Location, this.CachedTiles, this.Parent.PathFinder)
                                                  .ToList <Objects.PathFinder.Node>() :
                                                  new List <Objects.PathFinder.Node>();

                            switch (this.CurrentWaypoint.Type)
                            {
                            case Waypoint.Types.Walk:
                                #region walk
                                if (playerLoc == this.CurrentWaypoint.Location)
                                {
                                    doBreak = true;
                                    success = true;
                                    break;
                                }
                                if (isOnScreen && tilesToLocation.Count == 0)
                                {
                                    doBreak = true;
                                    success = false;
                                    break;
                                }
                                if (!player.IsWalking || player.GoTo != this.CurrentWaypoint.Location)
                                {
                                    player.GoTo = this.CurrentWaypoint.Location;
                                }
                                #endregion
                                break;

                            case Waypoint.Types.Node:
                                #region node
                                if (playerLoc == this.CurrentWaypoint.Location)
                                {
                                    doBreak = true;
                                    success = true;
                                    break;
                                }
                                if (isOnScreen && tilesToLocation.Count == 0)
                                {
                                    doBreak = true;
                                    success = false;
                                    break;
                                }

                                // check if the player is already walking to a node
                                if (player.IsWalking)
                                {
                                    int range = this.Parent.CurrentSettings.NodeRadius;
                                    Objects.Location currentGoTo = player.GoTo;
                                    bool             found       = false;
                                    for (int x = -range; x <= range; x++)
                                    {
                                        for (int y = -range; y <= range; y++)
                                        {
                                            Objects.Location subNode = this.CurrentWaypoint.Location.Offset(x, y);
                                            if (currentGoTo != subNode)
                                            {
                                                continue;
                                            }
                                            // check distance to node
                                            if (isOnScreen)
                                            {
                                                var tilesToSubNode = playerLoc.GetTilesToLocation(this.Parent.Client,
                                                                                                  subNode, this.CachedTiles, this.Parent.PathFinder, true).ToArray();
                                                if (tilesToSubNode.Length <= this.Parent.CurrentSettings.NodeSkipRange)
                                                {
                                                    success = true;
                                                    doBreak = true;
                                                    break;
                                                }
                                            }
                                            found = true;
                                            break;
                                        }
                                        if (found)
                                        {
                                            break;
                                        }
                                    }
                                    if (found)
                                    {
                                        break;
                                    }
                                }
                                else if (playerLoc.DistanceTo(this.CurrentWaypoint.Location) <= this.Parent.CurrentSettings.NodeSkipRange)
                                {
                                    success = true;
                                    doBreak = true;
                                    break;
                                }

                                // find new node to walk to
                                if (isOnScreen)
                                {
                                    Map.Tile tile = this.CachedTiles.GetTile(this.CurrentWaypoint.Location);
                                    if (tile == null)
                                    {
                                        doBreak = true;
                                        success = false;
                                        break;
                                    }
                                    Map.TileCollection nearbyTiles = this.CachedTiles.GetNearbyTileCollection(tile,
                                                                                                              this.Parent.CurrentSettings.NodeRadius);
                                    Objects.Location loc = tilesToLocation.Count != 0 ?
                                                           tile.WorldLocation :
                                                           Objects.Location.Invalid;
                                    List <Map.Tile> goodTiles = new List <Map.Tile>();
                                    foreach (Map.Tile nearbyTile in nearbyTiles.GetTiles())
                                    {
                                        bool isReachable = playerLoc.CanReachLocation(this.Parent.Client,
                                                                                      nearbyTile.WorldLocation, this.CachedTiles, this.Parent.PathFinder);
                                        if (isReachable)
                                        {
                                            goodTiles.Add(nearbyTile);
                                        }
                                    }
                                    if (goodTiles.Count > 0)
                                    {
                                        loc = goodTiles[new Random().Next(goodTiles.Count)].WorldLocation;
                                    }

                                    if (loc.IsValid())
                                    {
                                        player.GoTo = loc;
                                    }
                                    else
                                    {
                                        doBreak = true;
                                        success = false;
                                        break;
                                    }
                                }
                                else if (this.Parent.CurrentSettings.UseAlternateNodeFinder)
                                {
                                    int              range = this.Parent.CurrentSettings.NodeRadius;
                                    Random           rand  = new Random();
                                    Objects.Location loc   = this.CurrentWaypoint.Location;
                                    for (int x = -range; x <= range; x++)
                                    {
                                        for (int y = -range; y <= range; y++)
                                        {
                                            Objects.Location subNode = this.CurrentWaypoint.Location.Offset(
                                                rand.Next(-range, range + 1), rand.Next(-range, range + 1));
                                            if (!this.Parent.Client.Modules.MapViewer.IsWalkable(subNode))
                                            {
                                                continue;
                                            }
                                            loc = subNode;
                                            break;
                                        }
                                        if (loc != this.CurrentWaypoint.Location)
                                        {
                                            break;
                                        }
                                    }
                                    player.GoTo = loc;
                                }
                                else     // use stored subnodes
                                {
                                    Objects.Location loc = this.CurrentWaypoint.Location;
                                    if (this.CurrentWaypoint.NodeLocations.Count > 0)
                                    {
                                        int index = -1, newIndex = new Random().Next(-1, this.CurrentWaypoint.NodeLocations.Count);
                                        if (newIndex != index)
                                        {
                                            loc = this.CurrentWaypoint.NodeLocations[newIndex];
                                        }
                                    }
                                    player.GoTo = loc;
                                }
                                #endregion
                                break;

                            case Waypoint.Types.Machete:
                            case Waypoint.Types.Pick:
                            case Waypoint.Types.Rope:
                            case Waypoint.Types.Shovel:
                                #region tools
                                // check if we're adjacent to the waypoint
                                if (playerLoc.IsAdjacentTo(this.CurrentWaypoint.Location))
                                {
                                    Objects.Item tool = null;
                                    switch (this.CurrentWaypoint.Type)
                                    {
                                    case Waypoint.Types.Machete:
                                        tool = this.Parent.Client.Inventory.GetItem(this.Parent.Client.ItemList.Tools.Machete);
                                        break;

                                    case Waypoint.Types.Pick:
                                        tool = this.Parent.Client.Inventory.GetItem(this.Parent.Client.ItemList.Tools.Pick);
                                        break;

                                    case Waypoint.Types.Rope:
                                        tool = this.Parent.Client.Inventory.GetItem(this.Parent.Client.ItemList.Tools.Rope);
                                        break;

                                    case Waypoint.Types.Shovel:
                                        tool = this.Parent.Client.Inventory.GetItem(this.Parent.Client.ItemList.Tools.Shovel);
                                        break;
                                    }
                                    if (tool == null)
                                    {
                                        doBreak = true;
                                        success = false;
                                        break;
                                    }
                                    Map.Tile tile = this.CachedTiles.GetTile(this.CurrentWaypoint.Location);
                                    if (tile == null)
                                    {
                                        success = false;
                                        doBreak = true;
                                        break;
                                    }
                                    Map.TileObject topItem = tile.GetTopUseItem(true);
                                    if (this.CurrentWaypoint.Type != Waypoint.Types.Rope)
                                    {
                                        tool.UseOnTileObject(topItem);
                                        success = true;
                                        doBreak = true;
                                    }
                                    else
                                    {
                                        if (topItem.StackIndex != 0)
                                        {
                                            // find a non-blocking adjacent tile
                                            var adjacentTiles = this.CachedTiles.GetAdjacentTileCollection(tile).GetTiles()
                                                                .ToList <Map.Tile>();
                                            Map.Tile bestTile = tile;
                                            foreach (Map.Tile t in adjacentTiles.ToArray())
                                            {
                                                if (!t.IsWalkable())
                                                {
                                                    adjacentTiles.Remove(t);
                                                }
                                            }
                                            if (adjacentTiles.Count > 0)
                                            {
                                                bestTile = adjacentTiles[new Random().Next(adjacentTiles.Count)];
                                            }
                                            topItem.Move(bestTile.ToItemLocation());
                                        }
                                        else
                                        {
                                            tool.UseOnTileObject(topItem);
                                            for (int i = 0; i < 3; i++)
                                            {
                                                Thread.Sleep(100);
                                                if (player.Z != this.CurrentWaypoint.Location.Z)
                                                {
                                                    doBreak = true;
                                                    success = true;
                                                    break;
                                                }
                                            }
                                        }
                                    }
                                    break;
                                }
                                else if (isOnScreen)
                                {
                                    Map.Tile tile = this.CachedTiles.GetTile(this.CurrentWaypoint.Location);
                                    if (tile == null)
                                    {
                                        success = false;
                                        doBreak = true;
                                        break;
                                    }
                                    Map.TileCollection adjacentTiles = this.CachedTiles.GetAdjacentTileCollection(tile);
                                    Objects.Location   bestLoc       = Objects.Location.Invalid;
                                    int distance = int.MaxValue;
                                    foreach (Map.Tile adjTile in adjacentTiles.GetTiles())
                                    {
                                        if (!adjTile.IsWalkable())
                                        {
                                            continue;
                                        }

                                        var tilesToAdjTile = playerLoc.GetTilesToLocation(this.Parent.Client,
                                                                                          adjTile.WorldLocation, this.CachedTiles, this.Parent.PathFinder, true)
                                                             .ToArray <Objects.PathFinder.Node>();

                                        if (tilesToAdjTile.Length == 0)
                                        {
                                            continue;
                                        }
                                        if (tilesToAdjTile.Length < distance)
                                        {
                                            bestLoc  = adjTile.WorldLocation;
                                            distance = tilesToAdjTile.Length;
                                        }
                                    }
                                    if (bestLoc.IsValid())
                                    {
                                        player.GoTo = bestLoc;
                                    }
                                    else
                                    {
                                        doBreak = true;
                                        success = false;
                                        break;
                                    }
                                }
                                else if (!player.IsWalking)
                                {
                                    player.GoTo = this.CurrentWaypoint.Location;
                                }
                                #endregion
                                break;

                            case Waypoint.Types.Ladder:
                                #region ladder
                                if (player.IsWalking)
                                {
                                    break;
                                }

                                if (isOnScreen)
                                {
                                    Map.Tile tile = this.CachedTiles.GetTile(this.CurrentWaypoint.Location);
                                    if (tile == null)
                                    {
                                        doBreak = true;
                                        success = false;
                                        break;
                                    }

                                    if (playerLoc.DistanceTo(this.CurrentWaypoint.Location) < 2)
                                    {
                                        Map.TileObject topItem = tile.GetTopUseItem(false);
                                        if (topItem == null)
                                        {
                                            doBreak = true;
                                            success = false;
                                            break;
                                        }
                                        for (int i = 0; i < 3; i++)
                                        {
                                            topItem.Use();
                                            Thread.Sleep(300);
                                            if (player.Z != this.CurrentWaypoint.Location.Z)
                                            {
                                                doBreak = true;
                                                success = true;
                                                break;
                                            }
                                        }
                                        break;
                                    }
                                    // find suitable loc to walk to
                                    int distance             = int.MaxValue;
                                    Objects.Location bestLoc = Objects.Location.Invalid;
                                    foreach (Map.Tile adjTile in this.CachedTiles.GetAdjacentTileCollection(tile).GetTiles())
                                    {
                                        if (!adjTile.IsWalkable())
                                        {
                                            continue;
                                        }
                                        var tilesToAdjTile = playerLoc.GetTilesToLocation(this.Parent.Client,
                                                                                          adjTile.WorldLocation, this.CachedTiles, this.Parent.PathFinder, true)
                                                             .ToArray <Objects.PathFinder.Node>();
                                        if (tilesToAdjTile.Length == 0)
                                        {
                                            continue;
                                        }
                                        if (tilesToAdjTile.Length < distance)
                                        {
                                            distance = tilesToAdjTile.Length;
                                            bestLoc  = adjTile.WorldLocation;
                                        }
                                    }
                                    if (bestLoc.IsValid())
                                    {
                                        player.GoTo = bestLoc;
                                    }
                                    else
                                    {
                                        doBreak = true;
                                        success = false;
                                    }
                                    break;
                                }
                                else
                                {
                                    player.GoTo = this.CurrentWaypoint.Location;
                                }
                                #endregion
                                break;
                            }

                            if (doBreak)
                            {
                                break;
                            }
                        }

                        if (this.WaypointExecutedEnd != null)
                        {
                            this.WaypointExecutedEnd(this.CurrentWaypoint, success);
                        }
                        this.ResetEvent.Reset();
                    }
                    catch (Exception ex)
                    {
                        if (this.ErrorOccurred != null)
                        {
                            this.ErrorOccurred(ex);
                        }
                    }
                }
            }
Example #21
0
 /// <summary>
 /// Use an item on another item.
 /// Not tested.
 /// </summary>
 /// <param name="onItem"></param>
 /// <returns></returns>
 public bool Use(Objects.Item onItem)
 {
     return(Packets.Outgoing.ItemUseOnPacket.Send(client, location.ToLocation(), (ushort)id, 0, onItem.Location.ToLocation(), (ushort)onItem.Id, 0));
 }
Example #22
0
        private void DoCalComponentCost()
        {
            lvHigher.Items.Clear();
            //材料列表
            List <Objects.SearchingItem> lstOthers = new List <Objects.SearchingItem>();

            //组件列表
            foreach (ListViewItem Target in lvBase.Items)
            {
                Objects.Reaction reaction = this.lstT2ComponentReaction.Find(X => { return(X.Name == Target.Text); });
                if (reaction != null)
                {
                    //有反应配方
                    foreach (string strKey in reaction.Input.Keys)
                    {
                        Objects.SearchingItem item = lstOthers.Find(X => { return(X.Name == strKey); });
                        if (item != null)
                        {
                            //材料个数
                            int nVol = (int)Math.Ceiling(reaction.Input[strKey] * (1 - dComRate) * ReadDouble(Target.SubItems[1].Text));
                            //每流程一个的材料不可缩减
                            item.Volume += nVol < ReadDouble(Target.SubItems[1].Text) ? (int)ReadDouble(Target.SubItems[1].Text) : nVol;
                            item.Size   += (int)Math.Ceiling(ReadDouble(Target.SubItems[1].Text) / reaction.Output);
                        }
                        else
                        {
                            item      = new Objects.SearchingItem();
                            item.Name = strKey;

                            //材料个数
                            int nVol = (int)Math.Ceiling(reaction.Input[strKey] * (1 - dComRate) * ReadDouble(Target.SubItems[1].Text));
                            //每流程一个的材料不可缩减
                            item.Volume = nVol < ReadDouble(Target.SubItems[1].Text) ? (int)ReadDouble(Target.SubItems[1].Text) : nVol;
                            item.Size  += (int)Math.Ceiling(ReadDouble(Target.SubItems[1].Text) / reaction.Output);
                            lstOthers.Add(item);
                        }
                    }
                }
                else
                {
                    //无反应配方
                    Objects.SearchingItem item = lstOthers.Find(X => { return(X.Name == Target.Text); });
                    if (item != null)
                    {
                        item.Volume += (int)Math.Ceiling(ReadDouble(Target.SubItems[1].Text));
                    }
                    else
                    {
                        item        = new Objects.SearchingItem();
                        item.Name   = Target.Text;
                        item.Volume = (int)Math.Ceiling(ReadDouble(Target.SubItems[1].Text));
                        lstOthers.Add(item);
                    }
                }
            }

            int    nLineSum        = 0;
            double dPriceSumHigher = 0;

            foreach (Objects.SearchingItem Result in lstOthers)
            {
                ListViewItem li = new ListViewItem(Result.Name);
                li.UseItemStyleForSubItems = false;

                li.SubItems.Add(string.Format("{0:N}", Result.Volume));
                Objects.Reaction reaction = this.lstHigherReaction.Find(X => { return(X.Name == Result.Name); });
                if (reaction != null)
                {
                    int nLineNumHigher = (int)Math.Ceiling(Result.Volume / reaction.Output);
                    li.SubItems.Add(string.Format("{0:N}", nLineNumHigher));
                    nLineSum += nLineNumHigher;
                }
                lvHigher.Items.Add(li);

                //价格查询
                Objects.Item target = CEVEMarketFile.lstItem.Find(obj => obj.Name == Result.Name);
                Dictionary <string, Price> dicResult = CEVEMarketAPI.SearchPriceJson(new List <string>()
                {
                    target.TypeID
                });
                dPriceSumHigher += Result.Volume * dicResult[target.TypeID].sell.min;
            }
            this.lblBuyPrice1.Text = strBuyPrice + string.Format("{0:C}", dPriceSumHigher).Trim('¥');
            this.lblLineSum1.Text  = strLineSum + nLineSum.ToString();
            DoCalHigherCost();
        }
Example #23
0
            private void LootItems(Objects.Container lootContainer, IEnumerable <Loot> loots,
                                   Map.TileCollection tiles)
            {
                Random rand = new Random();

                if (!this.Parent.StopwatchFoodEater.IsRunning)
                {
                    this.Parent.StopwatchFoodEater.Start();
                }
                int index = lootContainer.ItemsAmount - 1, retryCount = 0;

                while (index >= 0 && !this.Cancel)
                {
                    // sanity checks
                    if (lootContainer.ItemsAmount == 0 || !lootContainer.IsOpen)
                    {
                        break;
                    }
                    if (retryCount >= 3)
                    {
                        retryCount = 0;
                        index--;
                        continue;
                    }

                    // get item
                    Objects.Item item = lootContainer.GetItemInSlot((byte)index);
                    if (item == null)
                    {
                        index--;
                        retryCount = 0;
                        continue;
                    }

                    // check if it's food, eat it if so
                    if (this.Parent.CurrentSettings.EatFood &&
                        this.Parent.StopwatchFoodEater.Elapsed.TotalSeconds > 20 &&
                        this.Parent.Client.ItemList.Food.All.Contains(item.ID))
                    {
                        if (item.Count <= 1)
                        {
                            item.Use();
                        }
                        else
                        {
                            for (int i = 0; i < Math.Min(item.Count, (ushort)3); i++)
                            {
                                item.Use();
                                Thread.Sleep(rand.Next(200, 325));
                            }
                        }
                        this.Parent.StopwatchFoodEater.Restart();
                        Thread.Sleep(rand.Next(200, 350));
                        index--;
                        continue;
                    }

                    // check if we want to loot this item
                    Loot loot = null;
                    foreach (Loot l in loots)
                    {
                        if (l.ID == item.ID)
                        {
                            loot = l;
                            break;
                        }
                    }
                    if (loot == null)
                    {
                        index--;
                        continue;
                    }

                    // loot this item
                    bool successful = false;
                    switch (loot.Destination)
                    {
                    case Loot.Destinations.Ground:
                        Objects.Map.Tile playerTile = tiles.GetTile(count: this.Parent.Client.Player.ID);
                        if (playerTile == null)
                        {
                            break;
                        }
                        List <Map.Tile> adjacentTiles = tiles.GetAdjacentTileCollection(playerTile).GetTiles().ToList();
                        adjacentTiles.Shuffle();
                        foreach (Objects.Map.Tile tile in adjacentTiles)
                        {
                            if (!tile.IsWalkable())
                            {
                                continue;
                            }

                            item.Move(new Objects.ItemLocation(tile.WorldLocation));
                            successful = true;
                            break;
                        }
                        break;

                    case Loot.Destinations.EmptyContainer:
                        Objects.ItemLocation toItem = this.Parent.Client.Inventory.GetFirstSuitableSlot(item, loot.Index);
                        if (toItem == null)
                        {
                            break;
                        }
                        item.Move(toItem);
                        successful = true;
                        break;
                    }

                    // if successful, check if it's looted
                    // if it wasn't looted, try again
                    if (successful)
                    {
                        if (!item.WaitForInteraction(800))
                        {
                            retryCount++;
                            continue;
                        }
                        if (this.Parent.ItemLooted != null)
                        {
                            this.Parent.ItemLooted(item);
                        }
                        if (!this.Parent.CurrentSettings.FastLooting)
                        {
                            Thread.Sleep(rand.Next(400, 700));
                        }
                    }

                    retryCount = 0;
                    index--;
                }

                if (this.Parent.CurrentSettings.OpenContainers &&
                    !this.Cancel &&
                    lootContainer.IsOpen &&
                    lootContainer.ItemsAmount > 0)
                {
                    bool found = false;
                    foreach (Objects.Item item in lootContainer.GetItems().Reverse())
                    {
                        if (item.HasFlag(Enums.ObjectPropertiesFlags.IsContainer))
                        {
                            for (int i = 0; i < 3; i++)
                            {
                                item.Use();
                                if (item.WaitForInteraction(800))
                                {
                                    break;
                                }
                            }
                            found = true;
                            break;
                        }
                    }
                    if (found)
                    {
                        this.LootItems(lootContainer, loots, this.CachedTiles);
                    }
                }
            }
Example #24
0
            private void Run()
            {
                while (true)
                {
                    try
                    {
                        this.ResetEvent.Wait();
                        if (this.TargetExecutedBegin != null)
                        {
                            this.TargetExecutedBegin(this.CurrentTarget);
                        }

                        Objects.Client   client      = this.Parent.Client;
                        Objects.Creature oldCreature = null;

                        while (!this.Cancel)
                        {
                            this.ResetEventCacheUpdated.WaitOne();

                            if (this.Cancel)
                            {
                                break;
                            }

                            // get best setting
                            Target.Setting setting = this.CurrentTarget.GetBestSetting(this.CachedCreatures,
                                                                                       this.CachedPlayers, this.CachedTiles, true);
                            if (setting == null)
                            {
                                break;
                            }

                            // check if we should revert to older creature if sticky is on
                            // or if new creature is in no better position
                            if (oldCreature != null &&
                                oldCreature != this.CurrentTarget.Creature &&
                                oldCreature.IsVisible &&
                                client.Player.Location.IsOnScreen(oldCreature.Location))
                            {
                                if (this.Parent.CurrentSettings.StickToCreature)
                                {
                                    this.CurrentTarget.Creature = oldCreature;
                                }
                                else
                                {
                                    int oldDist = (int)client.Player.Location.DistanceTo(oldCreature.Location),
                                        newDist = this.CurrentTarget.Creature != null ?
                                                  (int)client.Player.Location.DistanceTo(this.CurrentTarget.Creature.Location) :
                                                  100;
                                    if (oldDist < newDist + 2)
                                    {
                                        this.CurrentTarget.Creature = oldCreature;
                                    }
                                }
                            }
                            oldCreature = this.CurrentTarget.Creature;

                            Objects.Location playerLoc = client.Player.Location,
                                             targetLoc = this.CurrentTarget.Creature.Location;

                            #region targeting checks and whatnot
                            // check if the creature is dead
                            if (this.CurrentTarget.Creature.IsDead)
                            {
                                break;
                            }

                            // check if creature is about to become a corpse
                            if (this.CurrentTarget.Creature.IsVisible &&
                                this.CurrentTarget.Creature.HealthPercent == 0)
                            {
                                continue;
                            }

                            // check if creature is still on screen, stop attacking and looping if so
                            if (!playerLoc.IsOnScreen(targetLoc))
                            {
                                this.CancelAttack();
                                break;
                            }

                            // check if creature if reachable and/or shootable
                            // stop attacking and break if settings says they must be
                            if ((setting.MustBeReachable && !this.CurrentTarget.Creature.IsReachable(this.CachedTiles, this.Parent.PathFinder)) ||
                                (setting.MustBeShootable && !this.CurrentTarget.Creature.IsShootable(this.CachedTiles)))
                            {
                                this.CancelAttack();
                                break;
                            }

                            // check if player is attacking the wrong target
                            if (client.Player.Target != this.CurrentTarget.Creature.ID)
                            {
                                this.CurrentTarget.Creature.Attack();
                                Thread.Sleep(100);
                            }

                            // set fight stance+mode and move accordingly
                            Map.Tile playerTile   = this.CachedTiles.GetTile(count: client.Player.ID),
                                     creatureTile = this.CachedTiles.GetTile(count: this.CurrentTarget.Creature.ID);
                            if (playerTile == null || creatureTile == null)
                            {
                                this.CancelAttack();
                                break;
                            }
                            switch (setting.FightStance)
                            {
                            case Enums.FightStance.Stand:
                                if (client.Player.FightStance != Enums.FightStance.Stand)
                                {
                                    client.Player.FightStance = Enums.FightStance.Stand;
                                }
                                break;

                            case Enums.FightStance.Follow:
                                if (client.Player.FightStance != Enums.FightStance.Follow)
                                {
                                    client.Player.FightStance = Enums.FightStance.Follow;
                                }
                                break;

                            case Enums.FightStance.FollowDiagonalOnly:
                            case Enums.FightStance.DistanceFollow:
                            case Enums.FightStance.DistanceWait:
                            case Enums.FightStance.FollowStrike:
                                if (client.Player.FightStance != Enums.FightStance.Stand)
                                {
                                    client.Player.FightStance = Enums.FightStance.Stand;
                                }
                                if (client.Player.IsWalking)
                                {
                                    break;
                                }
                                Objects.Location bestLoc = this.CurrentTarget.GetBestLocation(setting, this.CachedTiles, this.CachedCreatures);
                                if (bestLoc.IsValid() && client.Player.GoTo != bestLoc)
                                {
                                    client.Player.GoTo = bestLoc;
                                }
                                break;
                            }

                            // shoot rune or spell
                            if (client.Player.HealthPercent >= this.Parent.CurrentSettings.MinimumHealthToShoot &&
                                this.CurrentTarget.Creature.HealthPercent > 0)
                            {
                                ushort runeID = 0;
                                if ((runeID = setting.GetRuneID()) != 0)
                                {
                                    Objects.Item rune = client.Inventory.GetItem(runeID);
                                    if (rune != null)
                                    {
                                        if (!this.StopwatchExhaust.IsRunning ||
                                            this.StopwatchExhaust.ElapsedMilliseconds >= this.Parent.CurrentSettings.Exhaust)
                                        {
                                            if (setting.RuneIsAoE()) // todo: test this
                                            {
                                                Map.Tile aoeTile = this.Parent.GetAreaEffectTile(setting.GetAreaEffect(),
                                                                                                 this.CachedTiles, this.CurrentTarget.Creature);
                                                if (aoeTile != null)
                                                {
                                                    rune.UseOnTile(aoeTile);
                                                    this.StopwatchExhaust.Restart();
                                                }
                                            }
                                            else if (this.CurrentTarget.Creature.IsShootable(this.CachedTiles))
                                            {
                                                rune.UseOnBattleList(this.CurrentTarget.Creature);
                                                this.StopwatchExhaust.Restart();
                                            }
                                        }
                                    }
                                }
                                else if (!string.IsNullOrEmpty(setting.Spell))
                                {
                                    // todo: add aoe spells
                                    if (playerLoc.IsAdjacentNonDiagonalOnly(targetLoc))
                                    {
                                        Enums.Direction direction = Enums.Direction.Down;
                                        int             diffX     = playerLoc.X - targetLoc.X,
                                                        diffY = playerLoc.Y - targetLoc.Y;
                                        if (diffX > 0)
                                        {
                                            direction = Enums.Direction.Left;
                                        }
                                        else if (diffX < 0)
                                        {
                                            direction = Enums.Direction.Right;
                                        }
                                        else if (diffY > 0)
                                        {
                                            direction = Enums.Direction.Up;
                                        }
                                        else if (diffY < 0)
                                        {
                                            direction = Enums.Direction.Down;
                                        }
                                        if (client.Player.Direction != direction)
                                        {
                                            client.Packets.Turn(direction);
                                            for (int i = 0; i < 6; i++)
                                            {
                                                Thread.Sleep(50);
                                                if ((Enums.Direction)client.Player.Direction == direction)
                                                {
                                                    break;
                                                }
                                            }
                                        }
                                        if (client.Player.Direction == direction &&
                                            (!this.StopwatchExhaust.IsRunning || this.StopwatchExhaust.ElapsedMilliseconds > this.Parent.CurrentSettings.Exhaust))
                                        {
                                            client.Packets.Say(setting.Spell);
                                            this.StopwatchExhaust.Restart();
                                        }
                                    }
                                }
                            }
                            #endregion
                        }

                        if (this.TargetExecutedEnd != null)
                        {
                            this.TargetExecutedEnd(this.CurrentTarget);
                        }
                        this.ResetEvent.Reset();
                        this.Cancel = false;
                    }
                    catch (Exception ex)
                    {
                        if (this.ErrorOccurred != null)
                        {
                            this.ErrorOccurred(ex);
                        }
                    }
                }
            }
Example #25
0
        private void DoCalLowerCost()
        {
            lvMoon.Items.Clear();
            //材料列表
            List <Objects.SearchingItem> lstOthers = new List <Objects.SearchingItem>();

            Objects.SearchingItem FuelC = new Objects.SearchingItem();
            FuelC.Name = "氮燃料块";
            lstOthers.Add(FuelC);
            Objects.SearchingItem FuelA = new Objects.SearchingItem();
            FuelA.Name = "氦燃料块";
            lstOthers.Add(FuelA);
            Objects.SearchingItem FuelG = new Objects.SearchingItem();
            FuelG.Name = "氧燃料块";
            lstOthers.Add(FuelG);
            Objects.SearchingItem FuelM = new Objects.SearchingItem();
            FuelM.Name = "氢燃料块";
            lstOthers.Add(FuelM);

            //组件列表
            foreach (ListViewItem Target in lvLower.Items)
            {
                Objects.Reaction reaction = this.lstLowerReaction.Find(X => { return(X.Name == Target.Text); });
                if (reaction != null)
                {
                    //有反应配方
                    foreach (string strKey in reaction.Input.Keys)
                    {
                        Objects.SearchingItem item = lstOthers.Find(X => { return(X.Name == strKey); });
                        if (item != null)
                        {
                            //item.Volume += (int)Math.Ceiling(ReadDouble(Target.SubItems[1].Text) / reaction.Output * reaction.Input[strKey]);
                            item.Volume += (int)(ReadDouble(Target.SubItems[2].Text) * reaction.Input[strKey]);
                        }
                        else
                        {
                            item      = new Objects.SearchingItem();
                            item.Name = strKey;
                            //item.Volume = (int)Math.Ceiling(ReadDouble(Target.SubItems[1].Text) / reaction.Output * reaction.Input[strKey]);
                            item.Volume += (int)(ReadDouble(Target.SubItems[2].Text) * reaction.Input[strKey]);
                            lstOthers.Add(item);
                        }
                    }
                }
                else
                {
                    //无反应配方
                    Objects.SearchingItem item = lstOthers.Find(X => { return(X.Name == Target.Text); });
                    if (item != null)
                    {
                        item.Volume += (int)Math.Ceiling(ReadDouble(Target.SubItems[1].Text));
                    }
                    else
                    {
                        item        = new Objects.SearchingItem();
                        item.Name   = Target.Text;
                        item.Volume = (int)Math.Ceiling(ReadDouble(Target.SubItems[1].Text));
                        lstOthers.Add(item);
                    }
                }
            }

            double dPriceSumMoon = 0;

            foreach (Objects.SearchingItem Result in lstOthers)
            {
                ListViewItem li = new ListViewItem(Result.Name);
                li.UseItemStyleForSubItems = false;

                li.SubItems.Add(string.Format("{0:N}", Result.Volume));
                lvMoon.Items.Add(li);

                //价格查询
                Objects.Item target = CEVEMarketFile.lstItem.Find(obj => obj.Name == Result.Name);
                Dictionary <string, Price> dicResult = CEVEMarketAPI.SearchPriceJson(new List <string>()
                {
                    target.TypeID
                });
                dPriceSumMoon += Result.Volume * dicResult[target.TypeID].sell.min;
            }
            this.lblBuyPrice3.Text = strBuyPrice + string.Format("{0:C}", dPriceSumMoon).Trim('¥');
        }
Example #26
0
        /// <summary>
        /// Attempts to make one or more runes.
        /// </summary>
        /// <param name="spellName">The name of the spell.</param>
        /// <param name="runeMana">Minimum amount of mana required to make a rune.</param>
        /// <param name="doMakeUntilMana">Maximum mana to stop recursively making runes.</param>
        /// <param name="makeUntilMana">Whether to recursively make runes.</param>
        public void MakeRune(string spellName, ushort runeMana, bool doMakeUntilMana = false, int makeUntilMana = 0)
        {
            // check if player is connected
            if (!this.Connected)
            {
                return;
            }

            // check if the player has enough mana for the rune
            if (this.Mana < runeMana)
            {
                return;
            }

            // check if the player carries any blank runes
            Item blankRune = this.Client.Inventory.GetItem(this.Client.ItemList.Runes.Blank);

            if (blankRune == null)
            {
                return;
            }

            // check if there is an item in the right hand and move the item
            Item itemRightHand = this.Client.Inventory.GetItemInSlot(Enums.EquipmentSlots.RightHand);

            if (itemRightHand != null)
            {
                Objects.ItemLocation targetItem = this.Client.Inventory.GetFirstSuitableSlot(itemRightHand);
                if (targetItem == null)
                {
                    return;
                }
                itemRightHand.Move(targetItem);
                for (int i = 0; i < 5; i++)
                {
                    if (itemRightHand.WaitForInteraction(1000))
                    {
                        break;
                    }
                    targetItem = this.Client.Inventory.GetFirstSuitableSlot(itemRightHand);
                    if (targetItem == null)
                    {
                        return;
                    }
                    itemRightHand.Move(targetItem);
                }
                Thread.Sleep(500);
            }

            while (true) // initiate loop in case of recursive runemaking
            {
                // find a blank rune and move it to right hand
                blankRune = this.Client.Inventory.GetItem(this.Client.ItemList.Runes.Blank);
                if (blankRune == null)
                {
                    break;
                }
                for (int i = 0; i < 5; i++)
                {
                    blankRune = this.Client.Inventory.GetItem(this.Client.ItemList.Runes.Blank);
                    if (blankRune == null)
                    {
                        break;
                    }
                    Objects.Item temp = this.Client.Inventory.GetItemInSlot(Enums.EquipmentSlots.RightHand);
                    if (temp != null)
                    {
                        break;
                    }
                    blankRune.Move(new ItemLocation(Enums.EquipmentSlots.RightHand));
                    if (blankRune.WaitForInteraction(1000))
                    {
                        break;
                    }
                }

                Thread.Sleep(1000);

                // say the spell and wait for the rune to transform
                for (int i = 0; i < 5; i++)
                {
                    Item tempItem = this.Client.Inventory.GetItemInSlot(Enums.EquipmentSlots.RightHand);
                    if (tempItem == null)
                    {
                        break;
                    }
                    if (tempItem.ID != this.Client.ItemList.Runes.Blank)
                    {
                        break;
                    }
                    this.Client.Packets.Say(spellName);
                    if (tempItem.WaitForInteraction(1000))
                    {
                        break;
                    }
                }
                Thread.Sleep(1000);

                // move the made rune back to its container
                // if the source container is full, try to find a free slot elsewhere
                Item transformedRune = this.Client.Inventory.GetItemInSlot(Enums.EquipmentSlots.RightHand);
                if (transformedRune == null)
                {
                    break;
                }
                Objects.ItemLocation toItem = blankRune.GetParent() != null?blankRune.GetParent().GetFirstEmptySlot() : null;

                if (toItem == null)
                {
                    toItem = this.Client.Inventory.GetFirstSuitableSlot(transformedRune);
                }
                if (toItem == null)
                {
                    break;
                }
                for (int i = 0; i < 5; i++)
                {
                    transformedRune = this.Client.Inventory.GetItemInSlot(Enums.EquipmentSlots.RightHand);
                    if (transformedRune == null)
                    {
                        break;
                    }
                    transformedRune.Move(toItem);
                    if (transformedRune.WaitForInteraction(1000))
                    {
                        break;
                    }
                }
                Thread.Sleep(1000);

                // check if the player should make more runes
                if (doMakeUntilMana && this.Client.Player.Mana > makeUntilMana)
                {
                    continue;
                }
                break;
            }

            // put the item the player carried in his right hand back to its slot
            if (itemRightHand == null)
            {
                return;
            }
            Item oldRHandItem = itemRightHand;

            while (this.Client.Inventory.GetItemInSlot(Enums.EquipmentSlots.RightHand) == null)
            {
                itemRightHand = this.Client.Inventory.GetItem(oldRHandItem.ID);
                if (itemRightHand == null)
                {
                    break;
                }
                itemRightHand.Move(new ItemLocation(Enums.EquipmentSlots.RightHand));
                if (itemRightHand.WaitForInteraction(1000))
                {
                    break;
                }
            }
        }
Example #27
0
        /// <summary>
        /// Handles checking the player's values against the loaded criterias, and executes an action if a criteria is met.
        /// Run this method on a seperate thread.
        /// </summary>
        private void HealerLogic()
        {
            try
            {
                if (this.StatusChanged != null)
                {
                    this.StatusChanged(this.IsRunning);
                }
                while (this.IsRunning)
                {
                    Thread.Sleep(this.CheckInterval);
                    if (!this.Client.Player.Connected)
                    {
                        continue;
                    }
                    ushort health = this.Client.Player.Health,
                           mana   = this.Client.Player.Mana;
                    foreach (Criteria c in this.GetCriterias())
                    {
                        if (c.Mana <= mana)
                        {
                            switch (c.Action)
                            {
                            case ActionType.ManaFluid:
                                if (this.Client.Player.IsWalking)
                                {
                                    break;
                                }
                                Objects.Item manafluid = this.Client.Inventory.GetItem(this.Client.ItemList.Runes.Vial, 7);
                                if (manafluid == null)
                                {
                                    break;
                                }
                                manafluid.UseOnSelf();
                                Thread.Sleep(rand.Next(Math.Min(this.SleepMin, this.SleepMax),
                                                       Math.Max(this.SleepMin, this.SleepMax)));
                                break;

                            case ActionType.ManaPotion:
                                this.Client.Packets.HotkeyUseItemOnSelf(this.Client.ItemList.Runes.ManaPotion);
                                Thread.Sleep(rand.Next(Math.Min(this.SleepMin, this.SleepMax),
                                                       Math.Max(this.SleepMin, this.SleepMax)));
                                break;

                            case ActionType.StrongManaPotion:
                                this.Client.Packets.HotkeyUseItemOnSelf(this.Client.ItemList.Runes.StrongManaPotion);
                                Thread.Sleep(rand.Next(Math.Min(this.SleepMin, this.SleepMax),
                                                       Math.Max(this.SleepMin, this.SleepMax)));
                                break;

                            case ActionType.GreatManaPotion:
                                this.Client.Packets.HotkeyUseItemOnSelf(this.Client.ItemList.Runes.GreatManaPotion);
                                Thread.Sleep(rand.Next(Math.Min(this.SleepMin, this.SleepMax),
                                                       Math.Max(this.SleepMin, this.SleepMax)));
                                break;

                            case ActionType.GreatSpiritPotion:
                                this.Client.Packets.HotkeyUseItemOnSelf(this.Client.ItemList.Runes.GreatSpiritPotion);
                                Thread.Sleep(rand.Next(Math.Min(this.SleepMin, this.SleepMax),
                                                       Math.Max(this.SleepMin, this.SleepMax)));
                                break;
                            }
                        }
                        if (health < c.Health && mana >= c.Mana)
                        {
                            Objects.Item item = null;
                            switch (c.Action)
                            {
                            case ActionType.UltimateHealingRune:
                                item = this.Client.Inventory.GetItem(this.Client.ItemList.Runes.UltimateHealing);
                                if (item != null)
                                {
                                    item.UseOnSelf();
                                    Thread.Sleep(rand.Next(Math.Min(this.SleepMin, this.SleepMax),
                                                           Math.Max(this.SleepMin, this.SleepMax)));
                                }
                                break;

                            case ActionType.IntenseHealingRune:
                                item = this.Client.Inventory.GetItem(this.Client.ItemList.Runes.IntenseHealing);
                                if (item != null)
                                {
                                    item.UseOnSelf();
                                    Thread.Sleep(rand.Next(Math.Min(this.SleepMin, this.SleepMax),
                                                           Math.Max(this.SleepMin, this.SleepMax)));
                                }
                                break;

                            case ActionType.HealthPotion:
                                this.Client.Packets.HotkeyUseItemOnSelf(this.Client.ItemList.Runes.HealthPotion);
                                Thread.Sleep(rand.Next(Math.Min(this.SleepMin, this.SleepMax),
                                                       Math.Max(this.SleepMin, this.SleepMax)));
                                break;

                            case ActionType.StrongHealthPotion:
                                this.Client.Packets.HotkeyUseItemOnSelf(this.Client.ItemList.Runes.StrongHealthPotion);
                                Thread.Sleep(rand.Next(Math.Min(this.SleepMin, this.SleepMax),
                                                       Math.Max(this.SleepMin, this.SleepMax)));
                                break;

                            case ActionType.GreatHealthPotion:
                                this.Client.Packets.HotkeyUseItemOnSelf(this.Client.ItemList.Runes.GreatHealthPotion);
                                Thread.Sleep(rand.Next(Math.Min(this.SleepMin, this.SleepMax),
                                                       Math.Max(this.SleepMin, this.SleepMax)));
                                break;

                            case ActionType.UltimateHealthPotion:
                                this.Client.Packets.HotkeyUseItemOnSelf(this.Client.ItemList.Runes.UltimateHealthPotion);
                                Thread.Sleep(rand.Next(Math.Min(this.SleepMin, this.SleepMax),
                                                       Math.Max(this.SleepMin, this.SleepMax)));
                                break;

                            case ActionType.GreatSpiritPotion:
                                this.Client.Packets.HotkeyUseItemOnSelf(this.Client.ItemList.Runes.GreatSpiritPotion);
                                Thread.Sleep(rand.Next(Math.Min(this.SleepMin, this.SleepMax),
                                                       Math.Max(this.SleepMin, this.SleepMax)));
                                break;

                            case ActionType.Say:
                                if (string.IsNullOrEmpty(c.Spell))
                                {
                                    break;
                                }
                                this.Client.Packets.Say(c.Spell);
                                Thread.Sleep(rand.Next(Math.Min(this.SleepMin, this.SleepMax),
                                                       Math.Max(this.SleepMin, this.SleepMax)));
                                break;
                            }
                            break;
                        }
                    }
                }
            }
            catch { }
            finally
            {
                this.IsRunning = false;
                if (this.StatusChanged != null)
                {
                    this.StatusChanged(this.IsRunning);
                }
            }
        }
Example #28
0
        //https://www.ceve-market.org/api/

        //https://www.ceve-market.org/api/market/region/{星域ID}/system/{星系ID}/type/{物品ID}.{格式}
        //https://www.ceve-market.org/api/market/type/34.xml
        //https://www.ceve-market.org/api/market/region/10000002/type/34.json

        //https://www.ceve-market.org/api/market
        //https://www.ceve-market.org/api/marketstat
        //https://www.ceve-market.org/api/evemon
        //https://www.ceve-market.org/api/quicklook
        //https://www.ceve-market.org/api/searchname

        //伏尔戈 10000002 吉他 30000142 格式 必须为 xml 或 json (全部小写)
        //https://www.ceve-market.org/api/market/region/10000002/system/30000142/type/{物品ID}.json
        public static void SearchPrice(List <SearchingItem> lstItem)
        {
            lstResult.Clear();
            foreach (SearchingItem Item in lstItem)
            {
                if (!string.IsNullOrEmpty(Item.ItemID))
                {
                    continue;
                }
                Objects.Item objItem = CEVEMarketFile.lstItem.Find(X => (X.Name == Item.Name));
                if (objItem == null)
                {
                    MessageBox.Show("请先导入物品ID");
                    return;
                }
                Item.ItemID = objItem.TypeID;
            }

            foreach (SearchingItem Item in lstItem)
            {
                //请求
                string         strReqPath = string.Format("https://www.ceve-market.org/api/market/region/10000002/system/30000142/type/{0}.xml", Item.ItemID);
                HttpWebRequest request    = (HttpWebRequest)WebRequest.Create(strReqPath);
                request.Method = "GET";

                using (WebResponse response = request.GetResponse())
                {
                    Stream       stream = response.GetResponseStream();
                    StreamReader sr     = new StreamReader(stream);
                    string       strXML = sr.ReadToEnd();

                    XmlDocument xmlDoc = new XmlDocument();
                    xmlDoc.LoadXml(strXML);
                    XmlNode         rootNode      = xmlDoc.SelectSingleNode("cevemarket");
                    string          strBuy        = xmlDoc.SelectSingleNode("cevemarket/buy/max").InnerText;
                    string          strSell       = xmlDoc.SelectSingleNode("cevemarket/sell/min").InnerText;
                    string          strBuyVolume  = xmlDoc.SelectSingleNode("cevemarket/buy/volume").InnerText;
                    string          strSellVolume = xmlDoc.SelectSingleNode("cevemarket/sell/volume").InnerText;
                    SearchingResult PriceStat     = new SearchingResult();
                    PriceStat.Name        = Item.Name;
                    PriceStat.Volume      = Item.Volume.ToString();
                    PriceStat.Buy1        = strBuy;
                    PriceStat.Buy1Volume  = strBuyVolume;
                    PriceStat.Sell1       = strSell;
                    PriceStat.Sell1Volume = strSellVolume;
                    PriceStat.BasePrice   = Item.BasePrice;
                    PriceStat.Size        = Item.Size;
                    lstResult.Add(PriceStat);


                    Price Cached = lstPriceCache.Find(X => X.TypeId == Item.ItemID);
                    if (Cached != null)
                    {
                        Cached.buy.max    = Commons.ReadDouble(strBuy);
                        Cached.buy.volume = Commons.ReadInt(strBuyVolume);
                        Cached.sell.min   = Commons.ReadDouble(strSell);
                        Cached.buy.volume = Commons.ReadInt(strSellVolume);
                    }
                    else
                    {
                        Cached        = new Price();
                        Cached.TypeId = Item.ItemID;
                        Cached.Name   = Item.Name;
                        PriceInfo buy = new PriceInfo();
                        buy.max    = Commons.ReadDouble(strBuy);
                        buy.volume = Commons.ReadInt(strBuyVolume);
                        Cached.buy = buy;
                        PriceInfo sell = new PriceInfo();
                        sell.min    = Commons.ReadDouble(strSell);
                        sell.volume = Commons.ReadInt(strSellVolume);
                        Cached.sell = sell;
                        lstPriceCache.Add(Cached);
                    }
                }
            }
        }